Where I left off, Justinian and Frederick were in a war with each other, with Justinian losing badly. So, I joined in on Justinian's side.
Unfortunately, a couple of turns later, Hatshepsut's Culture covered the only path through the Peaks between Justinian and Frederick, and Justinian didn't have Open Borders with Hatshepsut! Oh, my goodness!
Although Justinian had been pumping out stacks of Military Units, they were now unable to help me out in the war. I ended up delaying the capture of German Cities for about 12 turns until reinforcement Catapults, Macemen, War Elephants, and a couple of Knights arrived on the scene to give me enough forces to break through the German lines. Meanwhile, I was playing cat-and-mouse with Frederick's stacks of Maces, Cats, and Knights that kept hopping from City to City of his as I moved my stack about.
Patience paid off and I was eventually able to take down and vassalize Frederick.
When Justinian came a-knocking with a Demand, I gave in and he shortly-thereafter declared war on Hatshepsut, sealing the game for me, as Justinian had an outlet for his stacks and I was able to take on Hatshepsut's army with the extra help. It was easy to take on Justinian later on with my veteran troops and his depleted military forces.
I settled some Cities on an island that got revealed by capitulating Frederick, who had already managed to settle two Cities there.
Over time, I took out most of Justinian and Hatshepsut, ending the game 2% shy of the Land Domination Limit.
I played for Score, although after a certain period in time, I kept losing so many points per turn that I had to focus extremely hard on City growth just to avoid too many of my points from disappearing before I could win the game.
With Gandhi and Lincoln content to remain peaceful Defensive Pact allies of each other overseas, and with the Corps that I wanted to found in the bag, I left them alone to build most of the late-game Wonders and to found some of the other Corporations on their own. They wouldn't make it to Space before I could win the game, so their primary purpose for existence was to prevent me from going over the Domination Land Limit.
I went for an Espionage Cultural Victory to finish off the game, as I'd never won solely that way before (I recall our team winning an SGOTM game where there was one City that had to be brought to Legendary status, and Espionage was used in that game, but I don't think that I've had the chance to use that tactic on all 3 Legendary Cities in a game until now). As expected, my game was far from refined and I had way too many Spies and far more than enough Espionage Points.
An interesting thing happened where Lincoln decided to spam his American Corporation (Creative Constructions) overseas to one of my Cities, disrupting the Mining Inc Corporation that was already there. I left it there to see if he'd continue, but he seemed to have lost interest in further overseas spreading, leaving the job up to me if I'd wanted to continue the task (which I didn't want to do, either).
The Americans built Rock 'N' Roll and Broadway for me, while the Indians built Bollywood, and they both gladly traded the corresponding Resources to me, helping to counter-act the fact that they were both running Emancipation.
Thanks for a fun and challenging game!
