Htadus
A and L's dad
all you say means I can play better. Thanx! I agree![]()
Brilliant game Gosha190. You are indeed an excellent player.
I was working on a similar approach but made a few bad decisions along the way, As is usual to my style, I got too wonder happy and forgot to build main religious buildings untill too late.
BTW How did you manage you GP births? No Great Prophets. Also you very cleverly converted the hard working miners to artist to reap the benefit of all those multiplier building they built.

As for my game, I made several bad mistakes in this game that costed me many turns.
1. Waiting to get a GG before killing France. This led me to build about 10 axes since if only one French unit was left and still no GG, my units would wait untill another unit is built. This new unit is usually an archer. My units would attack and often my first attacker would die and the second would kill the warrior and the rest would wait if a GG was not spawn. What a waist of shields. And all this for nothing since I never build the Heroic Epic for its 4 cpt. BTW I did get about 5 workers from this process. Should use it in future XOTM's. This is the first time I used "cease fire". It is very cool.
2. Went after Philosophy instead of CS with the Oracle since I wanted to run Passifism very early. Unfortunatly, I realized immidiately after the completion of Oracle that we are still in the building phase and Beurocracy would have been better with OR.
3. Could not decide on the third City until well past 1000 AD. Then chose the weaker of the two. Oh well play and learn I say.
4. Had 7 religions but never even really spread the 5 selected for its Copper and Marble boost.
5. And lastly, I forgot to switched to Free Speach for couple of dozen turns.
As for hammers, early wonders and multipliers made by minors who would become artist RULE.
