BOTM 11 Final Spoiler - Game Submitted

all you say means I can play better. Thanx! I agree :D

Brilliant game Gosha190. You are indeed an excellent player.

I was working on a similar approach but made a few bad decisions along the way, As is usual to my style, I got too wonder happy and forgot to build main religious buildings untill too late.

BTW How did you manage you GP births? No Great Prophets. Also you very cleverly converted the hard working miners to artist to reap the benefit of all those multiplier building they built.:bowdown: I just noticed that hammers do not get the multiplier boost but the 6 cpt become 18, 24 or even 33 cpt very easily. This inturn speed up the game date. Wow. Fantastic. That is very powerful.

As for my game, I made several bad mistakes in this game that costed me many turns.

1. Waiting to get a GG before killing France. This led me to build about 10 axes since if only one French unit was left and still no GG, my units would wait untill another unit is built. This new unit is usually an archer. My units would attack and often my first attacker would die and the second would kill the warrior and the rest would wait if a GG was not spawn. What a waist of shields. And all this for nothing since I never build the Heroic Epic for its 4 cpt. BTW I did get about 5 workers from this process. Should use it in future XOTM's. This is the first time I used "cease fire". It is very cool.

2. Went after Philosophy instead of CS with the Oracle since I wanted to run Passifism very early. Unfortunatly, I realized immidiately after the completion of Oracle that we are still in the building phase and Beurocracy would have been better with OR.

3. Could not decide on the third City until well past 1000 AD. Then chose the weaker of the two. Oh well play and learn I say.

4. Had 7 religions but never even really spread the 5 selected for its Copper and Marble boost.

5. And lastly, I forgot to switched to Free Speach for couple of dozen turns.

As for hammers, early wonders and multipliers made by minors who would become artist RULE. :rockon: Gosha190. I wonder how well this will work in higher levels. Hummmmm
 
Thanx, guys!

I do not know what I can say else... All I do ypu can see from my save. Strategy? What's this? ;)

I know only two strategies:
1. for a qiuck speed game - as much GA as possible
2. for others speed rates - cottages+ wonders and all buildings giving culture.

Jesusin
I did not build north GP farm so long because I want to chop all north forest to my capital.
 
Which is a good move, as all your GP farm needs is granary, lhouse, lib and NatEpic, while before moving to castes and pacifism its effect is minor.
 
BTW How did you manage you GP births? No Great Prophets.

It's random event. I built lib early and moved 2 citizens to scientists for a couple of turns to burn GS for Academy. Later GL worked. Great mix of different GP points in my capital was one of reasones to avode early pacif. And finally there is no difference which kind of GP you use to start GA :D I used GM, GE and someone else. And even more - 1GA didn't used at all. You can see him in my final save.
 
Which is a good move, as all your GP farm needs is granary, lhouse, lib and NatEpic, while before moving to castes and pacifism its effect is minor.
I don't play cultural but I've read all of your, jesusin's and WastinTime's stuff and I'm curious, why lib? For something other than the +25% beakers?
 
Prerequisite for NatEpic :)
 
I cann't change GPP management without changing total game development :rolleyes:

And I am interested in how you will do that ;)

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I am sorry to report that I won't be trying to replay your game.

You were right. Your civ is geared in such a different way from what I usually do, that it would take too much time and effort to give shape to my try.

I thought I'd do it today (1.5 hour free time, at last!) but I have just realised it can't be done in so little time.

In particular, the detail that has decided me not to try it is the NE in Bibracte. How can I move it to Fish? :sad:

Please forgive me.

:(:(:(:(:(:(:(:(:(:(
 
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