ChrisShaffer
Board gamer
OK, I'm going to break out of the SGOTM ranks and play some BOTM!
I have not played an Archipelago map anywhere near this level before.. Does an Arch map slow the AI tech rate because of a slower trade rate like in Civ3?
Having the starting warrior on a different island is a cute touch.
Settling in place looks like a good move to me. Settling 1S gets you an extra hammer early but fewer mines long term. Unless there turned out to be another resource 3S I don't know that its really worth giving up the Clams.
Also, there may not be many other places on the starting island where you can establish other cities. IMHO it's better to stick with this good spot at the north end of the island and hopefully have room for another decent city in the south, than to move south, maybe get a better capital, but increase the odds that you only get a marginal city (if any) elsewhere on the island.
You have to hand-edit the Worldbuilder file.Here are some test saves. I wasn't able to work out how to give the Adventurer save the 100 gold, but the workboat is there (and for the opponents at Challenger!) and Fishing is missing for Challengers too.![]()
Not if you don't have any cities...Umm.. in the "edit city" screen in WorldBuilder, there is a text box with the amount of gold. You could just edit that...
Hmm. Immortal is way beyond my capabilities, ..... Here goes nothing...![]()
Immortal may be a bit beyond me at the moment.
Here are some test saves. I wasn't able to work out how to give the Adventurer save the 100 gold, but the workboat is there (and for the opponents at Challenger!) and Fishing is missing for Challengers too.
If you want GLH, sailing-mining-BW-masonry has a lot to be said for it.
Yes.Do you still get the circumnavigation bonus on toroidal maps?
In some test games, the AIs filled space very quickly. I think it will be a challenge to expand fast enough and still build the GrLightHouse.
The save files do not have Lock Modified Assets selected, and thus aren't compatible with my BUG Mod installation. Is there any way you could recreate them with the assets locked, so the BUG Mod files will be prevented from loading?
If it is any consolation to people struggling with Immortal difficulty, this is the best possible scenario in which to learn it (and possibly played a role in the creation of this BoTM).
I'd argue that Willem on an archi map is a better way to move up to higher difficulties than a roman/inca rush on a pangaea map. The AI techs slightly slower so it's not a massive shock and you're significantly safer from invasion (even if they catch you unawares you can usually retake a lost city without much trouble, once their transported SoD is eliminated they tend to just get confused).
Thanks for the encouragement. I've never played Immortal and was strongly leaning toward Adventurer class. Plus I managed to lose the recent Monarch Archipelago GOTM. Should adventurers use the WB to explore or get clams immediately or get fish asap (my choice after going around the isle to NW)? [Likely moot as I may go contender].If it is any consolation to people struggling with Immortal difficulty, this is the best possible scenario in which to learn it ...