BOTM 17 Final Spoiler

jesusin, challenger. Goal: fastest cultural game. Result: 1130AD cultural victory.




Why did I research Medi-Mining-Wheel-Pottery first?

Go and read my first spoiler!




Research path

1.- Medi-Mining-Wheel-Pottery
2.- Wri-PH-CoL-Math-CS from Oracle in Barna in 1680BC
3.- Alpha-cursethemPrinceAIs-Aesth-Poly-Lite-Drama-Music-Philo
4.- Paper-Educ-Liber-FreeNatio-nothingelsethankyou 175AD

Why Drama so soon? Because as a prerequisite of both Music and Philo I had it just for free. Also it was my solution to happynes, I never had Monarchy.




What's every city going to do?

Look at the map:
Code:
City     .         .         .         	Mad	Bar	Sev
Extra food         .         .         	12	14	10
Hammers  .         .         .         	12	17	14
Cottages Riverside/not       .         	4/2	7/5	0/11
Very difficult decision.


Plan 1: Maximum food (Bar) is GPFarm, capital in Bureaucracy takes me to Liberalism.
...but with only 6 cottages Mad is not taking me too far. I need more cottages... reiverside since it's early... so Bar will be cottaged...

Plan2: Oh, then next maximum food city will be GPFarm.
...but that's the capital, Bureaucracy and GPfarm doesn't match.

Plan3: ok, ok, GPFarm in Sev. Bar will be a great cottages city, with enough hammers to build his cathedrals. Madrid will have few cottages, so will need the Hermitage. Sev will be bombed... but it can work some cottages too, why not, they are food neutral.




Did I get a few GPs?

GS 1560BC for Academy in Madrid
Free GA from Music, settled in Madrid 875BC, was a mistake, too late unless Hermit there (as I had planned)
GPro, 76%, bulbed Theo. I could have delayed it much more, but now it was useful to get a religion, much later would hav ebeen a disastre (a GAge).
GA, nine of them, bombed 2-2-5(Sevilla).

Total 12. Too few for a 900BC NE... I never hired an artist till 375AD!




Diplomacy.

Musa: adopt the religion that spread to him, gift fish, wait, we are at +21

Sury: Treacherous! Worker stolen in the corn 3040BC, then 2280BC, then 1920BC.
When his culture kept me form repeating the trick, I dowed him again 600BC with a Spear+Axe pair and a floating chariot. Poor guy, he never had any improved tile.

I hated when Musa wouldn't dow Sury because of WHEOOH. Who else would you dow!?




Stats:

Code:
Date     .         .         .         	1000BC	1AD	1000AD

Cities   .         .         .         	3	3	3
Population         .         .         	25	31	48
Workers  .         .         .         	6	7	7
x/x Units (best, all others) .         	1/8	1/12	1/8
Best Unit Type     .         .         	Chariot	Sword	Axe
			
Horses   .         .         .         	X	X	X
Copper   .         .         .         		X	X
Iron     .         .         .         		X	X
Stone    .         .         .         			X
Marble   .         .         .         	X	X	X
Luxury Resources   .         .         	2	2	5
Health Resources   .         .         	5	5	7
# Great Persons    .         .         	1	3	9
# World Wonders    .         .         	1	4	6
# National Wonders .         .         	0	1	4
			
Food     .         .         .         	67	87	91
Production         .         .         	42	30	10
Commerce .         .         .         	188	659	2419
# Sustainable Beakers per turn         	106	175	31
# Culture per Turn .         .         	40	451	2400
# Great Person Points per turn         	2	14	197
Gold     .         .         .         	38	4	300
# Religions        .         .         	2	4	4
# Cathedrals       .         .         	0	9	12
#/ Cottages Used/Total       .         	11/21	21/26	22/34
# Civs Killed      .         .         	0.5	0.5	0.5
Time Played        .         .         	7	12	18
			
Academy Date       .         .         	1560BC		
Alphabet Date      .         .         	1400BC		
Civil Service Date .         .         	1680BC		
Liberalism Date    .         .         	175AD		
Oxford Date        .         .         			
Astronomy Date     .         .         			
Biology Date       .         .         			
			
Victory Type & Date.         .         	1130AD, cultural




Game phases:

1.- Grow, research, CS sling. I'm glad when I'm doing 100 sustainable bpt in 1560BC and have already 11 cottages.

2.- I'm unhappy. 10% cultural slider (overall increasing my research), from 850BC to 400BC

3.- Hammers! Whip the flesh out of them! 1000BC to 175AD. OR only from 300BC :blush:
The WW I built are all artist producers, of course. Resisting the temptation of cheap GLIB is hard, but it pays off when I pop a GA from each city at the end.

4.- Cultural Slider up (from 175AD). I am very surprised to see that I was doing 900cpt between all 3 cities at 0% culture! This has never happened to me in Vanilla. All culture before using the slider was insignificant. Sistine's in 600BC was the real starter of culture production.

5.- Let's get also some GA :blush: From 375AD.

My game was very different from my usual one. Normally I would have emphasized research and GA much more, ignoring buildings. I forced myself to play for hammers and I've seen the usefulness, but I haven't got the right balance yet.




Planning:

I think I'm good at planning cultural games. But this time...

First time I planned was 1AD, which is far too late for this game. I miscalculated the number of GAs available for bombing, counted 7 in 1300AD when I really got 9 in 1130AD. I forgot to add two factors: 1) the GAge affects GPP factor and 2) the you've got to love starving them factor. The first accounted for 33% of a GP, the second for a 150% of a GP and a time-advance.

According to my mistaken calculations and due to all the WW in the capital I saw that Hermitage in capital would never be matched by the other cities even with the bombs. So I moved the Hermitage to Barna. Since at the end I bombed 2-2-5, this was a big mistake, costing me some 1600c.




Curious things I learned

In BTS when AI retakes a Worker inside their borders they keep it. Would have been different out of their borders?

You can build 3 cathedrals if you have 1 temple, not the opposite! :crazyeye:

I am able to purposely delay the pasturing of mined pigs (my SGOTM team is affecting me! :eek:)

Axe+Spe are a great pillaging pair. I had never gone on a pillage rampage before (why to do that when you can just get the city and use the improvements?).




How to get a 1000AD cultural victory from this map

Playing as I did :king:(of course, what did you expect?):lol:

But changing some small things here and there:

- Research Monoteism before Paper.
This would have been huge. OR would have saved so many whipped citizens that they would easily have paid for the cost of Monoteism. And I would have had more buildings, sooner.
Also it would have allowed not to bulb Theo but to research it and then bulb DivRig.

- 5th religion
With no workload of temples and missionaries, stopping at 4 religions makes no sense.

- Looking at the map
Why whip 9 people into Christian cathedrals 2 turns before the stone is yours? :nono:

- Not settling GA in a x4 culture multiplier city with only 100 turns ahead.

- Planning correctly, taking starvation factor into account for a correct Hermitage placing.

- Not failing last turn because of 100c in one city. Specially when it now has GPP to spare and it has been working grass farms instead of grass towns to improve GPP generation.


EDIT

- Not directing all my spy points towards Musa, my trade partner. Taht induced him to waste some of his puny research on the spy slider.




Dealing with barbs


Oh but, were there barbs in this game? Once my units came back from exploring I positioned 3 warriors in strategic positions in the S to fogbust.





Screenshots

I won't share my final city screenshots, but my 1000BC ones. I think that will be much more instructive for all, experts (when are they arriving, kcd_swede? :p) and normal players alike.
Can you see the mined pigs, LC?
 

Attachments

  • Mad_1000BC.GIF
    Mad_1000BC.GIF
    235.6 KB · Views: 100
  • Bar_1000BC.GIF
    Bar_1000BC.GIF
    229.4 KB · Views: 75
  • Sev_1000BC.GIF
    Sev_1000BC.GIF
    232.7 KB · Views: 84
  • techs_1000BC.GIF
    techs_1000BC.GIF
    101.3 KB · Views: 73
Nice writeup, Jesusin!

I think this time cultural race was especially interesting due to number of different ways implemented. All of them got it's own mistakes and close finish dates. I am glad to participate in this competition. :goodjob:

My game
Date________2000BC_1000BC_1AD__1000AD
Population___18______26_____44___58
Workers_____5_______5______5____8


diplo, Madrid_1000BC, Seville_1000BC, Barca_1000BC
diplo.jpg M1000BC.jpg S1000BC.jpg B1000BC.jpg

I asked Sury to give me clam for free and he made it with please!

The only unit I built was 1 chariot.
 
How to get a 1000AD cultural victory from this map

......

- 5th religion
With no workload of temples and missionaries, stopping at 4 religions makes no sense.

I think this is key. I completely underestimated how quick and easy it would be to chop / OR rush all the cathedrals and the Hermitage. After about 400 AD there was nothing to even do in the two cottage cities... I think 6 religions would be optimal in this game, probably just missing one of the first two.

Accounting for the GAge in GA production is a real pain... I think, maybe Golden Age is just annoyed with Great Artists for usurping what would have been a perfectly good acronym...
 
I played Contender. It’s been awhile since I completed a GOTM so I went for quick and easy this time: a Religious Victory. My plan was to let the other civs establish the early religions while I concentrated on infrastructure and researching Theology and Optics as fast as possible. Mansa duly established Hinduism so I figured that would spread to myself and Sury and we’d all be best buds except for a brief interlude when I build the Apostolic Palace in some other religion.

After initially ignoring Stonehenge I end up building it in Barcelona to bolster its culture and produce a GP I can use to pop Theology.

I built the Oracle in 1040 BC and took Machinery. By this time I have become concerned by the fact that Hinduism hasn’t really spread anywhere at all. Nothing I can really do though, since Buddhism and Judaism are on the other continent somewhere. Mansa and Sury are both slightly peeved with me for having traded with each other.

Six turns later (875 BC) I generate a Great Prophet at found Christianity in Barcelona. I decide to spread the religion to one Khmer and one Malian city and hope for the best. Sury converts to Christianity of course. Mansa remains Hindu. That could have been sticky, but shortly thereafter Mansa finally sent some Hindu missionaries out, and with my help he blanketed the continent and brought Sury (and me of course) into the fold. Before long Mansa loved Sury so much he voluntarily vassalized to him. Both of them now liked me just fine as well.

Meanwhile I built the AP (625 BC) dedicated to Christianity. Quite a few chops there, I researched Mathematics to help. I pumped out as many Christian missionaries as I could and held them in reserve while I researched my way to Optics. I achieved that in 375 BC and quickly rushed out three Caravels, loaded them up, and sent them on their way.

I kept my research going, aimed at Bureaucracy for irrigation purposes and then Economics on the off chance I needed Free Market to boost relations with Mansa. My workers irrigated or windmilled lots of stuff as I tried to maximize population. With nothing better to do (or so I thought) I built a slew of wonders.

When I found the other continent the other civs were all still very small and poorly developed. Some had no religions when I met them but it honestly never occurred to me that might be problematic. As it developed we’ll never know, because they converted to Buddhism shortly before my missionaries arrived. I had one Christian city in each civ by 425 AD.

Then it was just a matter of waiting and trying to maximize my population. I won on the first Religious Victory vote, in 680 AD.

I think I played a pretty good game, but I see that I didn’t get the fastest finish. I was a bit lax in a few areas. At the time I felt like I was maximizing research pretty well in hindsight I would have benefited more from prioritizing getting a GS or two like Robert the Bruce than I did from my GP. Also, I researched Alphabet and Mathematics before Optics. Neither was essential. I also definitely should have built more Caravels and done some chain transporting of the last couple of missionaries.
 
@500AD, I was teching with the objective to get biology from liberalism

I got Sci Meth in 760AD, and with liberalism in 840AD I took biology for free.
National Park was finished in Madrid in 980AD, with the 9 forests preserved. I revolted to CS, pacifism and FS.
I then oriented my research toward medicine, because I needed health. I switched to environmentalism in 1050AD
I got theology from MM, monarchy, feudalism and guilds from Sury.
I wonderspammed a bit in Sevilla (Mausoleum, AP, Taj) and in Madrid (Hagia Sophia and Sankore).

I built IW and Red Cross in Sevilla, and about ten privateers which were sent to explore the seas and prevent any early invasion. They generated a good amount of cash too through pillage and blockade.

One GProphet built the confu shrine in Barca, and with Wall Street I founded Mininc Inc there and could afford to buy some ressources to the AI.


Tech path :
- steam power : 1310AD
- assembly line : 1470AD
- industrialism : 1535AD
- superconductors : 1580AD
- rocketry : 1625AD
- satellites : 1710AD
- fusion : 1818AD

Mining Inc : 1525AD
Appolo Program : 1645AD
Ship launch : 1830AD
Victory : 1850AD

1000AD stats :
Madrid : 13
Sevilla : 14
Barcelona : 13
bpt : 600-650
gpt : 114 in Madrid

1500AD stats :
Madrid : 18
Sevilla : 21
Barcelona : 21
bpt : ~1200
gpt : 120 in Madrid

Total GP :
- generated : 12 GS / 5 GE / 2 GA / 1 GM / 1 GP
- free : 1 GA / 1 GS / 1 GM / 1 GE

4 Golden Ages.

Biggest mistakes :
- building too much wonders
- revolting to FS; bureaucracy was better. I forgot to come back to bureacracy for a long time
- superconductors should come before steam power, allways emphasize science
- turning Sevilla into production. I had too much production. I should have cottaged Sevilla, and converted it to production on the turn I finished Fusion

I could probably finish in the early 1800s or even the late 1700s without these mistakes.
I'm very impressed with Obormot's finish date and I learned a lot from his comments and answers. Thanks!

Bravo to the staff! Very nice settings, it was a great idea. My favorite BOTM so far. Keep up the good work!
 
I built IW and Red Cross in Sevilla, and about ten privateers which were sent to explore the seas and prevent any early invasion. They generated a good amount of cash too through pillage and blockade.

How can I know how much money each blockading ships is manking?
 
as usually when you are destroying any improvements - just look at your screen :)

You don't get money for blockade, IIRC.
You get $ for privateers blockades of course.
it's generally about 2 or 3 gold per turn per blockaded city.
You get a message every turn.

I played a game where I maintained a long 100% science streak through this.
Easier on low levels like this game.
 
The amount you get depends on the TR income of the city you blockade.
You get messages on the screen and in the event log like this :
 

Attachments

  • civ4_privateers.JPG
    civ4_privateers.JPG
    30.7 KB · Views: 90
Thank you all for your answers about blockading! What a nice community! :thumbsup:



I replayed from the beginning for culture again.
Spoiler :

1.- Poly-Mining-Wheel-Pottery
2.- Wri-PH-CoL-Math-CS from Oracle
3.- Alpha-Monarchy-Aesth-Theolo-Lite-Drama-Music-Paper
4.- Medi-Philo-Educ-Liber(in the BC)-DivRi-0%

6 religions since Musa passed me his Jewism. Built 18 cathedrals. Hermitage in capital, the best city. 3000cpt at 1000AD. 12GP, 1Academy, 1 settled in capital, 10 bombed maybe 0-4-6.

Won 1070AD.


Changes with respect to the official game.

- Contender instead of Challenger. I feel ashamed. Techs are 10% cheaper.

- Poly instead of Medi. Bad mistake. I hoped to get Jewism first, but didn't try soon enough. My cities couldn't build monasteries while waiting for the CS sling, expensive mistake both in beakers and in doubled-sistined-monastery culture.

- Insert Monarchy. Huge, really huge. I worked many more cottages, built some dozen warriors, helped my research enormously.

- OR. Huge. It made a great difference, I had to build 2 more cathedrals per city but finished them much earlier.

- Theology. For a 5th religion, great.

- DivRi for a 6th religion... I'm not sure about this one. I took the stone at the same time I finished this, so I think I overwhipped a bit this period. Took 8 turns to research out of Bureaucracy.

- 12GP: horrible, this time I started farming GPs as late as 500AD!!!

- WW: I built many less this time, for a lower base culture from buildings. I think the Monarchy trick made me grow too much and whip too little...

- Currency: I had to research it myself with the single beaker from artists... this forced me to have some 5 turns of 0% culture. I don't understand this, I had gifted them Maths the turn I got it.

- Stone: Sooooo late! Musa happened to build SH in Timbuctu this time.

- War: This time I was peaceful, saving a lot of hammers in units, wasting a lot of hammers in workers. When I saw Sury go WHTMOOH I bribed Musa into war with him, just in case. I kept them fighting and Musa bribed to Sury's and my religion every 10 turns.



:culture: . . . . . . . . . :culture: . . . . . . . . . :culture: . . . . . . . . . :culture:
Join the jesusin's challenge of the month
:culture: . . . . . . . . . :culture: . . . . . . . . . :culture: . . . . . . . . . :culture:


Spoiler :

I think it would be a great idea if someone published an exercise from time to time for all to try and solve. What better way to learn than practising?

Please, open the attached save (980AD, from my second attemp) and try to lead Spain to a cultural victory as soon as you can.

Can you do it earlier than me:king:?
Can you even do it as fast as me:cool::p:cool:?

 

Attachments

Well, my game sucked this round (no offense to the game designers -- it was me who sucked, not them :p), so instead of bore anyone with a spoiler post about my woeful ineptitude at achieving diplomatic victory, I thought I'd try a little data comparison experiment.

What follows is selected data from some community members who have been kind enough to share "snapshot" spoiler data from their games in a format similar to Jesusin's POST above on this page. Some of the data looks suspect (particularly mine -- am I really that bad? :p) If I got your data wrong please accept my apology and feel free either to let me know so I can correct the tables, or, better yet, go ahead and copy the tables, edit your data, and post the updated version yourself.

I did not include all the data categories this time because I wasn't sure I'd even be able to get it to work this well. Please feel free to criticize the format and/or make suggestions about what data points would be best to include next time.

If other contributors like this format and wouldn't mind sharing similar data from your games, you can find a "Snapshot Spoiler" note page HERE to help you keep track. If this experiment works the way I hope it will, then you should be able to "quote" this post, cut out the extraneous material (outside of the "code" brackets/flags, and add your own data to the tables. The last row in each table is a "NewName" entry followed by "x" at the point where each new data item should be added to keep the spacing right. If you select and copy the "NewName" row, you can then paste it into the table as the new last row in that table. Then, go to the line above (the original "NewName" row and type over the name and the "x"s with your name and data. Also, because the tables are so narrow, I suggest copying the bold column header and pasting it in again every five lines or so. (Looks like Jesusin found a way to expand the table dimensions though too... I'll have to look into that.)

We'll see if it can actually work that way... Thanks again to everyone who has been willing to share their game data! :goodjob:


1000 BC Data Comparison:
Code:
[B]NAME. . .	Cities	Pop	Wrkrs	Food	Prod	Comm	sbpt	cpt	#GP	#WW	#NW	#Rel	#Cath[/B]	
Obormot. . .	3	26	7	66	31	179	111	x	1	1	0	x	x
Jesusin. . .	3	25	6	67	42	188	106	40	1	1	0	2	0
Gosha190. . .	3	26	5	x	x	x	x	x	x	3	0	x	x
Grey Cardinal.	3	x	x	x	x	x	x	x	x	0	0	x	x
[B]NAME. . .	Cities	Pop	Wrkrs	Food	Prod	Comm	sbpt	cpt	#GP	#WW	#NW	#Rel	#Cath[/B]	
Adama. . .	3	?	3	66	37	172	92	57	1	1	0	4	0
Balthalion. .	3	20	6	45	27	35	38	37	0	1	0	4	0
NewName. . .	x	x	x	x	x	x	x	x	x	x	x	x	x



1 AD Data Comparison:
Code:
[B]NAME. . .	Cities	Pop	Wrkrs	Food	Prod	Comm	sbpt	cpt	#GP	#WW	#NW	#Rel	#Cath[/B]
Obormot. . .	3	47	7	104	40	688	413	x	5	2	3	x	x
Jesusin. . .	3	31	7	87	30	659	175	451	3	4	1	4	9
Gosha190. . .	3	44	5	x	x	x	x	x	x	9	1	x	x
Grey Cardinal.	3	x	x	x	x	x	x	x	x	7	x	x	x
[B]NAME. . .	Cities	Pop	Wrkrs	Food	Prod	Comm	sbpt	cpt	#GP	#WW	#NW	#Rel	#Cath[/B]	
Adama. . .	3	35	3	74	29	325	119	174	4	3	1	5	0
Balthalion. .	3	33	6	76	76	72	148	57	?	3	0	5	0
NewName. . .	x	x	x	x	x	x	x	x	x	x	x	x	x


1000 AD Data Comparison:
Code:
[B]NAME. . .	Cities	Pop	Wrkrs	Food	Prod	Comm	sbpt	cpt 	#GP	#WW	#NW	#Rel	#Cath[/B]
Obormot. . .	3	64	9	148	78	1464	996	?	9	5	4	x	x	
Jesusin. . .	3	48	7	91	10	2419	31	2400	9	6	4	4	12
Gosha190. . .	3	58	8	x	x	x	x	x	x	13	1	x	x
Grey Cardinal.	3	x	x	x	x	x	x	x	x	x	x	x	x
[B]NAME. . .	Cities	Pop	Wrkrs	Food	Prod	Comm	sbpt	cpt	#GP	#WW	#NW	#Rel	#Cath[/B]	
Adama. . .	3	40	3	87	27	1036	15	1015	9	5	0	5	7
Balthalion. . 	3	43	6	91	93	157	541	142	?	5	2	6	0
NewName. . .	x	x	x	x	x	x	x	x	x	x	x	x	x


TECH DATE Data Comparison:
Code:
[B]NAME. . .	Acad	Alpha	CS	Lib	Oxf	Astro	Bio	VC	V Date [/B]
Obormot. . .	1800bc	2200bc	1560bc	x	425bc	x	450ad	Space	1740ad
Jesusin. . .	1560bc	1400bc	1680bc	175ad	x	x	x	Culture	1130ad
Gosha190. . .	1720bc	1360bc	1560bc	275ad	x	x	x	Culture 1120ad
Grey Cardinal.	1360bc	2120bc	950bc	50ad	x	x	x	Culture 1050ad
[B]NAME. . .	Acad	Alpha	CS	Lib	Oxf	Astro	Bio	VC	V Date [/B]
Adama. . .	1000bc	1000bc	120?bc	540ad	x	x	x	Culture	1535ad
Balthalion. . 	850bc	1630bc	600bc	1120ad	450ad	800ad	1600ad	Diplo	1765ad
NewName. . 	x	x	x	x	x	x	x	x	x
 
Wow, thank you Balthalion!!! :king:


Very interesting to see it all together like that. My start wasn't that bad (I've always had the feeling that there was a blunder in my early game that I wasn't able to detect and correct).

As for my 1AD figures dismal... :blush: I can explain that.
Since I didn't go for Monarchy I was happy limited and all I could do to use my food was to whip and occasionaly raise the culture slider a notch. At 1AD I was in the middle of my whipping frenzy.
 
Jesusin! ("Can you do it earlier than me?")

GC'v played your exercise. He finished the same turn as you and told that there is no possibility to make it faster.
 
Wow, thank you Balthalion!!! :king:

Thanks for compiling this table, Balthalion ! I think it helps just to highlight certain things. If I only pick up one or two areas to shoot for improvement in each month, that will make me a better player. [e.g., simply enough above, regardless of what level anyone is on, it becomes very obvious that I never built enough workers].

I am a very visual person, and it helps very much to see side-by-side number stats like this {for me anyway}. :thanx:


Adama
 
You get money for blockades if it is a neutral civ you are blockading. If you are at war then you don't. The money for each city blockaded shows up as a message.

Once the opponents get reasonable naval units you might try to defend your privateers with your own naval units. I haven't tested whether this works, though.
 
Once the opponents get reasonable naval units you might try to defend your privateers with your own naval units. I haven't tested whether this works, though.

Defending your privateers only works if you are war with the attackers. If you have privateers and frigates in the same square a neutral civ can attack your privateers without dealing with your frigates.
 
Back
Top Bottom