BOTM 17 Final Spoiler

Errrr shoot...my first GOTM/HOF mod game
I messed up and forgot to save after my last turn
...is it ok if i just replay from last auto save and turn that in?

Yes, I think that would do. You have set your autosave interval to 1, haven't you?

Anyway, please send a PM to DynamicSpirit, who is hosting this game.
 
Culture victory 1904 AD. Unintended. Wanted to go for space and had a few parts ready when accidentally my 3rd city went legendary.

So, pointwise this is very weak, but not as weak as I thought (12988), it seems like some people winning a few centuries earlier only have slightly more points.

Founded all religions besides Hinduism. Next time, I'd try earlier for a corporation, Creative Corp. brought me a lot of money.

EDIT: Anyway, first submitted game in quite a while as it was the first one where I found the time to finish it. So thanks to the creators!
 
Cultural Victory 1340 AD

...

This was also my first ever BTS game. I don't know anything about AP diplomatic wins. Since there were 6 religions on my continent, I was really scared of a Buddhist love-fest beating me elsewhere. I was thinking of building the AP just to avoid it, but decided against it. They built it the turn I won. How does that work? What do you need in order to win religious?

Wow, impressive result and write-up for a first game :clap:

For the religious victory to be enabled every AI has to have at least 1 city with that religion. From then on, it works just like the UN (diplo victory).


So in this game, as long as you didn't have any budist city there was no risk.
 
Yes, I think that would do. You have set your autosave interval to 1, haven't you?

Anyway, please send a PM to DynamicSpirit, who is hosting this game.

Hmmm no =/
It was just 3 turns of pressing enter though
...I actually lost points having to replay because originally on the turn I won Mansa traded me engineering which he had just research whereas in the replay he didn't and I got the victory before getting it from him =/
 
How can that decision be right while having only 3 GA to even out the 3 cities? :confused:

How many turns of difference between your cities going Legendary, please?

um, well hem, that's a good point.
I miscalculated all my GPs, as I often do, which is the whole point.

There were many (over 20) turns between the 2 first cities (same turn or very close) and the last.
 
Did you build all 6 cathedrals per city? Do you think the 6th one was worth it?

Why so late Liberalism date? Others have reported dates 1000 years sooner, you had Representation...

Only 30 turns from Liberalism to victory... makes you wonder if you even needed to research Liberalism at all. :confused:

Hey jesusin, thanks for the comments.

I spent most of the game building things (especially Wonders which generated culture), and not a lot of time with the slider at 100% culture. I agree that the sixth cathderal was probably useless - I did not do the calculations to determine the benefits of the additional culture multiplier.

I wasn't really pushing hard on the tech development toward the end. But to be honest, the reason I did not beeline harder for Liberalism is that I forgot that Free Spech gives +100% culture per city. :blush: And I also forgot that Liberalism->Nationalism could have given me Hermitage for another +100% in one city. I never build Hermitage in my regular games as I rarely go for culture - in those regular games, Hermitage is almost useless.

P.S. You said that GLib is suicide for a culture push - why? I was running a specialist-heavy economy (with Rep) so two more specialists is even better for the early science development. And with the Sistine Chapel they squeezed out a little bit more culture at the same time.
 
I'm too tired to play with 100 cities last time. So this time I played all game with 3 cities. :)

victory screen
victoryscreen.jpg
Madrid
Madrid_1120AD.jpg Madrid_1120AD_in.jpg
Seville
Seville_1120AD.jpg Seville_1120AD_in.jpg
Barca
Barca_1120AD.jpg Barca_1120AD_in.jpg
 
Bottom line: Seville reached legendary in 1100AD, Madrid and Barcelona in 1140AD. Who was in the other continent again? :)

congrats with a good game! It seems we played similar games. :goodjob:

I got Democracy from Lib in 275AD and didn't shut down research. Later I researched up to economy for free mercant and then DR as my 5-th religion. I set culture slider to 100% in 580AD. I got 12 GPersons: 1 GP, 1 GE, 4GS, 6GA + GA from Music and GM from Economic.

There were 3 GAges in a row started in 560AD. Too late a little.. 3 turns left unused :(
 
To jesusin: thanks for your interest and your questions, I'll try to address them below:
Originally Posted by Conquistador 63:My choice was to cottage Madrid (M) and Seville (S) and have Barcelona (B) as GPfarm.

Jesusin: Could you elaborate a bit more on this all important decision?
Not sure if it was a good one, but IIRC basically due to earlier/easier access to irrigation.

Originally Posted by Conquistador 63:Fortunately, I was able to convert both neighbours to my religion (confu) so it was a lovefest until the end.
Jesusin: What a pity
When did you get Sury up to Friendly? What would you have done if he had dowed the previous turn?
Pleased:575BC,Friendly:100AD. About the 2nd question::cry:

Originally Posted by Conquistador 63: I got Nationalism from Lib in 250AD and shut down research. From then on, I was running rep/caste/FS/OR, until 540AD when I also switched to Pacifism. As I spent probably too much time in OR building/chopping temples and cathedrals...
Jesusin: Not whipping? Do you remember how many cathedrals did you have by Liberalism time?
I looked it up on autolog and it turned out that sentence was mostly innacurate: I had 11 out of 12 cathedrals built by Lib time, and what I was building in those 12 turns was stuff like Taj, Hermi, MoM, and the remaining Cathedral. As I was chopping every forest inside my cultural borders, it didn't occur me to whip at that time. I did ran slavery from 700BC/250AD.

Originally Posted by Conquistador 63:The BC artists were settled (2 in Seville, 1 in Madrid, IIRC) and the remainder were bombed, mostly in Seville but unfortunately I didn't take notes where.
Jesusin:Was settling a good idea? Did you do the maths afterwards?
Which city received the Hermitage?
Good idea? Not sure. This is indeed one of my weakest points, I've read your article and still am unable (or just too lazy:blush:) to determine/estimate victory date, so I used a rule of thumb. Hermi went in Madrid, which had highest base cpt (or highest potential after their cottages matured).


Gosha190: congrats, was nice to learn about your victory date, or else I wouldn't be able to sleep well tonight while waiting to know about jesusin's date. :D
 
Contender, Domination 1802, 31K. I vacillated between Dom and Space, which probably cost a hundred years or more :). I killed Mansa and his Hinduism and Judaism early, made Suryavaman my permanent ally (got him to Friendly very quickly with my Confucianism, his favourite civic, and tech gifts), so he'd settle the whole continent for us. The other continent was all Buddhist, of course. I sucked up to Alexander and Augustus (the agressive AIs) while I got my armies into position, then decided to use Alex as my stalking horse. Lost a bunch of turns when Alex when WHEOOHRN as I was about to bribe him to attack the Chinese. His last war was against Egypt, so I repositioned to join the dogpile there... but it never happened. I ended up bribing him to war against Egypt once he came out of WHEOOHRN. Vassalized Ramesses, then Qin, then Augustus, using Alex's stack to capture cities once my stack had weakened them down. Alex was BFF with Mehmed, so I had to do the last push on my own... razed two cities on the way to Mehmed's capital, but he capitulated once he lost his stack that he'd sent to attack the Romans. In retrospect, the cities I let Alex capture didn't count towards my victory, since he was the only AI left who wasn't my vassal or PA. I would have had a higher score if I'd razed those cities. Once I'd vassalized the former owner, they'd rebuild the city (as Mehmed did with one of his cities I razed in the final push). If so, it would have been quicker still to just have ignored having a stalking horse and just run rampant on my own.

Had I stayed with Space, I'd planned to use Mining and Sushi to farm :gold: out of my vassals to pass over to subsidize Suryavaman's vast empire. I had this plan in place, but by the time I had enough set up to make it seem worthwhile, I was close to a Dom victory. Shrug. Suryavaman himself was running State Property, of course, and that seemed a good enough idea to leave him there.
 
P.S. You said that GLib is suicide for a culture push - why? I was running a specialist-heavy economy (with Rep) so two more specialists is even better for the early science development. And with the Sistine Chapel they squeezed out a little bit more culture at the same time.

GLIB adds 8 GPPpt flavour GS. Early GS are ok, but late ones aren't. When your last GP is a GS instead of a GA, your plans get destroyed. You realise one of the cities is going to be left behind, you realise you built the Hermitage in the wrong city...

Anyway, I used to be (and still am) a radical fanatic of generation pool purity in Vanilla, so maybe my opinion is a bit too strong for BTS.
 
GLIB adds 8 GPPpt flavour GS. Early GS are ok, but late ones aren't. When your last GP is a GS instead of a GA, your plans get destroyed. You realise one of the cities is going to be left behind, you realise you built the Hermitage in the wrong city...

Anyway, I used to be (and still am) a radical fanatic of generation pool purity in Vanilla, so maybe my opinion is a bit too strong for BTS.

Ah, I see.

I'm not so strict on "racial purity" as my GPFarm had a ton of GProphet generating wonders in it. Great for the early holy city and religion spread to my neighbours, and for bulbing religions, but I had a few surplus Great Prophets at the end.
 
1808 - Cultural victory

I'd like to echo many of the other posters in saying that that was a blast; great fun altogether and kudos to the design team. This was also my first BOTM victory, so I'm rather pleased with it. I didn't take any notes but I think one word can more-or-less describe my game, "Wonderspam"... I didn't get the pyramids though, which was annoying as my finish date would've been considerably sooner given the number of specialists that I was running. Such is life though and being honest, I was fairly sloppy anyhow in not getting the various cathedrals from my 240,000 religions up and running and etc. There wasn't a single war on my landmass and we all smiled pacifically at each other in our little Hindu Elysium right to the end.

Once again, thanks to the BOTM team for providing us with a really fun game and something a bit "different"
 
Unusual stats here! Very low research, incredibly high culture, unbelievably high GPPrate.

How can you get 110 GPPpt so early without NE? And all that culture? Were you hiring artists already?

Its quite possible I looked in the wrong column, taking accumulated GPP instead of GPP/t. In fact, I think there is better than 50:50 chance I did that for culture values. I was hiring artists in GPFram as soon as that was possible, though, so yes to the second question. I always have trouble deciding when to push for more growth or instead start hiring specialists (not just in culture games, either).


Wouldn't it have had a better use (GE) as a Golden Age? It would have improved production and culture and next GPP generation in all 3 cities.

I am unable to burn a GE for a Gold Age. I just can't do it. Instead I got my 1-GP GoldAge from a GS late i nthe game (game ended with several Golden turns left):blush:


I was planning to tell you that in some games you can get dowed and lose a city... in such cases you'll be happy not to have invested any culture bomb in that city. But you are right, we'd better wait for an expert to come and answer.

Good points... in a normal game that makes sense I suppose. In this game you'd have a hard time using those saved GA's after your city was razed anyhow, though. And damn... when does that expert get here?

Nor that when you culture flip a city and then raze it, the previous owner doesn't get mad at you because the city was yours when you decided not to keep it.
That's good to know!

Crabs? What crabs? Have I ignored an available health resource???? :eek::faint:
I thought it was crabs. N and W from Seville... but maybe I'm confusing with another game, and it was clams...

A GPro is a wasted GPerson. If you use it for a shrine, you generate even more GPro points to get even more useless prophets. Money was not a concern at all this game.
One reason to save that 1GP Gold age is to prevent a GPro mishap from being a total waste. And thanks... I never really thought about the shrine as a further pollution of gene pool, and just saw the culture value. Agreed money was pointless when you are earning unusable cash while running 100% culture.


What other techs would you have liked to take? :eek:
In a cultural game there's not much more you want anyway. I took the sames techs as you, but I felt quite happy, I wouldn't have chosen any different ones.

:D Now you've made my day!


By the way, I wonder why almost anyone comments on other people games (?):confused:

We're all afraid that some expert will come and show us up for fools...:mischief:
 
War of Greek Enlightenment 1370 AD - 1410 AD
Greece was very far behind in tech, it was my duty to educate them; used only Conquistadors

Hindu Buddhist War 1480 AD - 1555 AD
Egypt had founded Buddhism, shame on them for spreading it to everyone on the continent, they would have to serve the Hindus as punishment; used only conquistadors

War of Justice 1525 AD - 1550 AD
China had stood idly by while I loaded 15 million units onto the continent via their cities and unleashed them on their neighbors instead of coming to their aid; it was up to me to to see justice was served; used combined arms (cannons/maces mostly, w/ a couple lb, pikes, cb, & rifles)

War of Room 1585-1745
Rome has taken up too much space, and my vassals are unable to expand, being concerned about their welfare I had to clear out some room; used conquistadors only

Don't Wanna Be Left Out War 1615-1780
Didn't want them to think I did not appreciate their possible contributions to the world.
so I DoW Mehmed; combined arms

War of Oops 1806 - 1832
As in, why didnt I just vassal Sury way back when, as in while for some stupid reason I was discovering the other continent before 500 AD but I somehow managed to wait until the late 1300s to invade.

I don't know what happened here, I should have been in a good position to get to Astronomy quickly and invade, I got distracted by whatever and wasted 900 years. Furthermore as I began to get disgusted with that poor effort the latter wars with the Ottomans & Rome, too often I would put a whole stack of units on heal status, while never having used a GG for a medic III, & forget about them while the entire stack heals except for one redlined unit which was going to take 5 more turns than the rest of the stack.

A fun game, but I should have done a lot better.
 
I don think that my game will be best because I know that some strong players are playing for culture too. Though I'd like to post few words about my way.

I didn't see good place for GP farm. So I decided to cottage S and B and place all wonders giving GA points in my capital M.

Research.
Spoiler :
3600 Medi. I found Buddism in S.
3280 Wheel
3120 Hunt
2800 Animal
2680 Mine
2440 Wrt
2280 Pott
2200 Mason
2120 Priest
1880 Math
1600 CoL (! 2-d rel)
1560 CS from Oracle
1520 BW
1360 Alph
1320 Agri (exchange)
1160 Aestet
1160 Poly (exchange)
1080 Liter
975 Drama
950 Mono (exchange)
825 Music
825 IW (exchange)
750 Currency
675 MC
575 Theology (! 3-d rel)
500 Sail (exchange)
475 Philo (! 4-th rel)
400 Paper
325 Educ (1GS used)
325 Monarchy (exchange)
250 Machin
225 Compas
175 Arch (exchange)
150 PPr (1GS used)
100 Calend (exchange)
--------------------------------
1AD Nationalism
100 Constr (exchange)
150 Constit
250 Liber
275 Democr (by Liber)
275 Feud
325 Guilds
375 Bank
450 Econ
560 DR (! 5-th rel)


Wonders
Spoiler :

2480BC StH (in Madrid)
1720BC Academy (M)
1600BC Oracle (M)
1160BC Pyrs (M)
875BC Parth (M)
675BC Mahabodhi (S)
675BC SistCh (M)
650BC Zeus (M)
325BC GLh (M)
325BC GLib (S)
225BC NE (M)
---------------
100AD MOM (M)
700AD TajM (M)
780AD SpMin (B)
940AD Colossus (S)
1020AD UnSank (M)
1020AD AWat (B)
1030AD HagSof (S)
1090AD ChItz (M)


Revolts
Spoiler :

1560BC Bureaucracy
1400BC Buddism
1120BC Repr
950BC ORel
500BC Slavery
250BC Caste
75BC Slavery
275AD Emancip + Pacif
475AD UnSuff + FreeMark
660AD FreeSpeech
 
Wow, impressive result and write-up for a first game :clap:

For the religious victory to be enabled every AI has to have at least 1 city with that religion. From then on, it works just like the UN (diplo victory).


So in this game, as long as you didn't have any budist city there was no risk.

Thanks and thanks for the info... Also thanks for your strategy guide.;)
 
I didn't see good place for GP farm. So I decided to cottage S and B and place all wonders giving GA points in my capital M.

When I saw your initial screenshots, it suddenly really made sense that one could actually cottage all three cities, build a bunch and mostly forget about culture bombs. What with the cheap and easy cathedrals. I was kicking myself towards the end for having an abysmal culture rate (ca. 350cpt) in Barcelona, my GA farm. I was also initially planning to tech DR after Lib, but decided against it.

It seems you went FS really late. Was it really worth the free GM and Islam? I guess if you're making 1000+ cpt in each city, and about to go into a near perpetual GAge, an extra cathedral contributes quite a bit...
 
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