Challenger, goal fast spaceship.
I focused on maximising my research rate. First priority was improving the gem mine, but I also wanted to let my capital grow so that it can build a library quickly once I get Writing. So I built a worker in Seville and sent him south to mine the gems for Madrid, while Madrid produced two workboats to improve both fish resources. Barselona also started with a worker. Research order was most straightforward: Mining, Agriculture, AH, Writing, Alphabet.
3360BC: Gem mine built and worked
2760BC: Writing
2480BC: Library ready in Madrid
2200BC: Alphabet
I didn't go wonder-crazy: the only early wonder I built was the Oracle. My cities built monuments, workers, libraries, granaries (after I traded for pottery), and when I really didn't have anything usefull to build I switched citizens to scientists and/or built research, which helped me to shave off a couple of turns of my CS-sling date. The Oracle was built in Barselona to resist Mansa's cultural pressure.
The opinion about AI on prince level researching quickly enough to offset the higher tech costs for the human was prooven to be wrong in my game. When I got Alphabet, I couldn't even get the Wheel in trade to connect my cities and hook up ivory. I invested all my espionage points into Mansa, so I was able to see his research; after I gifted him Agriculture, Fishing, Mining and AH (yes, he didn't know any of these techs), he switched to the Wheel, but it took him 12 turns to get it: the same time it took me to research Code of Laws).
After Alphabet I went for the CS slingshot, while at the same time waiting for the lame AI to research Wheel and Pottery, with my workers doing nothing. It took me less time to get CoL, Math and CS, then for Mansa to get Wheel & Pottery.
1800BC: Academy in Madrid
1720BC: Confucianism founded in Seville
1560BC: Oracle built in Barselona and CS-slingshot completed, switch to Bureaucracy & Castes
I used the free missionary to spread confucianism to Madrid, where I built the monastery and 3 more missionaries, spreading confuciansim to Barselona, Mansa's capital and Sur's capital. Fortunately all early religions were founded overseas, so all continent was soon converted to confucianism.
As I said in the pre-game thread, managing happiness & health to maximise population was the key for this game. So my next goal after CS was monarchy to get infinite happiness from hereditary rule. I cottaged Madrid and Barselona, and irrigated Seville, had 2-3 workers per city. A switch to representation at some point is necessary, because significant part of research will come from specialists in the GP farm as well as settled super-specialists, but supporting size 20+ cities without HR requires trading for many luxuries, as well as having a lot of happiness buildings, and is not possible in the early game.
1480BC: Get Pottery from Mansa, begin the cottage spam
1400BC: Monarchy, begin warrior spam
A cottage city only needs to grow to size 20 to maximise tile usage, while a farm city needs 30+ population. So I decided to build Globe, NEpic and NPark in Seville, while Madrid got Oxford, Ironworks and the 50% capital bonus. I saved forests inside the FC of Seville to get specialists with National Park.
Next tech goals after Monarchy were Literature (for NEpic, GLib), Education (Oxford), Drama (Globe), Music (free GA, cathedrals to replace warriors for happiness), Biology (to boost the GP farm), Constitution (time to switch to representation, should get happiness stuff built by then).
425BC: Oxford
450AD: Biology
640AD: Constitution
I was mostly using Representation/Bureacracy/Castes/Enviromentalism/Pacifism in the late game. Free speech wasn't needed with only one cottage city except the capital, which allowed me to save Liberalism for Plastics which I got in 1400AD.
Nothing really interesting happened in the late game. I built MoM and Taj Mahal to take advantage of the marble, I also built Hanging Gardens just because nobody built it by 500AD. I launched 3 golden ages in the late game using great people. Got a 1740AD victory.
Got a total of 23 Great People: 3 GSs produced in Madrid, 14 GSs and 1GA produced in Seville, 1 GS produced in Barselona, plus free GA,GS,GM and GE from techs. Used 3 GSs to build academies and settled 10 more in Madrid (only 8 of them were actually usefull, 2 came too late, settled them just because there were no techs to lightbulb left), 1 early GS lightbulbed Education, 3 late ones lightbulbed Computers & Fiber Optics, remaining 2 GSs, 2GAs, GM and GE launched 3 golden ages.
Screenshots:
1000BC/1AD/1000AD stats:
Code:
Pop. Workers Units Luxes Health GPs Wonders Nat. Wonders Food Prod. Comm. Beakers GPPpt Time
1000BC 26 7 7 2 4 1 Oracle none 66 31 179 111 14 5:30
1AD 47 7 13 3 6 5 +GLib Oxford,NE,Globe 104 40 688 413 82 7:30
1000AD 64 9 7 6 8 9 +MoM,HG +NPark 148 78 1464 996 126 9:10
Thanks to DS for a very fun game.

It would be nice to see more non-standard games in the future.