sust bpt=44; cpt=398; GPP/t=110;
Unusual stats here! Very low research, incredibly high culture, unbelievably high GPPrate.
How can you get 110 GPPpt so early without NE?
And all that culture? Were you hiring artists already?
Later, I got a GE to rush Oxford University (13 turn build).
Wouldn't it have had a better use as a Golden Age? It would have improved production and culture and next GPP generation in all 3 cities.
Question for experts: Why always save for bombing at very end? Sure
it makes it easy to know which city will need the bombs
but all those tiles you could be taking over in the meantime are lost. Frankly, if you havent figured out which cities will need the culture bombs by 500AD, you are negligent (imo). So assuming I know which cities will need the bombs
what is the reason not to bomb asap??? I suppose if you have unfriendly neighbors who resent close culture borders it might add to likelihood of DOW
but in this case that wasnt a risk. So why save them to the end? (I saved them out of habit but only till about 100 turns left).
I was planning to tell you that in some games you can get dowed and lose a city... in such cases you'll be happy not to have invested any culture bomb in that city. But you are right, we'd better wait for an expert to come and answer.
Another question for experts: If you take over a city by culture and raze it (or in this case autoraze it) does that give you negative diplo modifiers You razed one of our cities??? I was worried about autorazing Timbuktu, but avoided that as I was hoping. Should I have been concerned at all?
Ouch, it's for experts again, then I can't tell you that I think this game culture flipping was disallowed. Nor that when you culture flip a city and then raze it, the previous owner doesn't get mad at you because the city was yours when you decided not to keep it. The city came to you in the first place! In fact, generally the previous owner is more friendly to you because there are less close border tensions.
Unfortunately, my exploring WB was unable to find those missing civs, so after going a circle around our continent I had him take some unworkable crabs to improve health.
Crabs? What crabs?
Have I ignored an available health resource???? 
(though I never got a GPro to build the shrine).
Well done. A GPro is a wasted GPerson. If you use it for a shrine, you generate even more GPro points to get even more useless prophets. Money was not a concern at all this game.
I was worried about CS sling since I could not monitor opponents progress. Same for Liberalism race which I won in before 600AD (took nationalism for Hermitage, built in Seville which was at the time the worst culture producer). Therefore, I was more conservative rather than getting greedy for a more expensive tech in each case.
What other techs would you have liked to take?

In a cultural game there's not much more you want anyway. I took the sames techs as you, but I felt quite happy, I wouldn't have chosen any different ones.
I had very super hard time to resist building GLib which until very late was available for a 6 turn build. Dont want more GS at this point, though.
Same in my game.
Also, since the culture game was so simplified by 3-city challenge, Id expect a good player could beat 1000AD on this game. Be interesting to see if that prediction is correct. OTOH, by simplifying the culture game, you may simply have reduced the margin of victory between the experts and the mid-level players. This will be a fun set of spoilers to read!
This is my favourite BOTM so far. With so many people going for culture, with everybody settling in the same places, with everybody choosing the same 3 cities as Legendary ones... the discussions are bound to be fruitful. No way to have better comparability
By the way, I wonder why almost anyone comments on other people games (?)
We all had the same challenges and many different solutions were tried, don't you all want to know why others did what they did? Why so few questions?
...or maybe it's me, who just asks far too much? 
