jesusin, challenger. Goal: fastest cultural victory.
(Or the story of a not at all peaceful game and the pigs that preferred mines to pastures).
Why challenger?
Noble is far too easy for me. Also, I couldn't find the Immortal save anywhere.
Why culture?
I toyed with the idea of going for world vassalization for gold medal, but sounded far too boring. I toyed with the idea of going for fastest reli¡gious victory, I'll probably replay this map and try that.
But playing for culture is so fun! It's been so long! I'm having a blast.
Also I hoped there will be many games to compare to.
Deciding the first tech to research. (Or the story of how I spent the first day of playing)
I wanted the CS sling. Looking at the map I realised I was in sore need of Agr, AH, Min, Pott (or bad research rate otherwise), wheel, Hunt and a couple of early religions to go with it... A bit too much for the sling on top of it. What to discard in the beginning?
Normally I would have done Agr and AH first while building Worker. Food is better than hammers and than beakers... but this game there are no settlers to build... and happiness is limited... and my cities can grow fast enough to the happy limit with fishes and FPs... So I discarded both Agr and AH.
Religion first (just one) means no task for early workers... so no early workers.
Meditation-Mining-Wheel-Pottery are my priorities. I am decided. Saturday is gone. Save game, continue tomorrow. I am happy. I've already taken the most important decisions of my game: chosen VC

culture

, first tech (Medi), medium term goal (CS sling).
First steps.
Choose Medi, then Mining.
Set slider at 0% for 5 turns.
Send all units exploring.
Madrid: WB, then grow to pop2 with fish, only then Woorker while getting the extra hammer.
Barcelona: Monu till pop2, then Worker while getting the extra hammer.
Sevilla: Maximize hammers, first Monu then WB.
Turn1: see Musa capital.
Can 3Archers and 1 Warrior kill 1Squirmisher?
Can't he be my friend instead? He's not so bad a researcher.
Spy points: 5/0. He is using the slider for spy points!!!
Turn9: Sury met. He wil dow me even at pleased. If I let him develop, he will dow me sooner or later. His corn is not improved, I'll pick his workers there and have him backwards for the whole game. Maybe an elephant will kill his archers later on.
My mission is clear: no tile improved in his lands!
Turn12: Budism founded in pop1 Seville and not in pop2, severely needing culture Barcelona, puaj.
Enough for a weekend. Yes, I'm a slow and deliberate player.
TBC.
Since by 500AD the game was all but wrapped up, I'll stop here and continue in the final spoiler.