The Deity start was super fun.
Moving Execs and avoiding wolves was like an intense game of minesweeper.
Wolf spotted, it must have moved the following turn, but where?
It must be in those 4 squares.
And those 2 squares are clean because I have a spawn buster nearby.

20% chance I can avoid both barb Warriors …. success!
Threaded the needle and my starting scout met 3AI for a very nice early teching bonus. (About 20% if all 3AI knew the tech)
Teched Archery early before I realized the barbs only had Warriors.
Ended up capturing a couple nice barb cities with Shock Archers before they could tech Archery.
Self teched Alphabet in 1240BC since nobody had Writing.
Pillaged both Coal after Worker+Settler and avoided settling the 2 Mining Inc. execs and used them as expensive fog busters instead once I scouted out safe spots for them to stand surrounded by 8 forests.
Took
LowtherCastle's advice and made my 1st 3 chops the capital deer.
Oracled Currency in 950BC, a true miracle with Isabella in the game.
Put Mining Inc. in a seaside city for TGL and later Colossus.
Final Mining Inc. was placed as close to Isabella as possible for Catapults, Palace, and other high production as needed.
After Code of Laws, struggled to Construction and HBR by 250BC once I realized nobody had metal except me.

Map maker was too kind.
Time for a Golden Age and tremendously-chopped Elepaults.
Aesthetics and Literature will unlock 4 marble-based wonders for me to generate a huge amount of fail gold to win the game.
England has Engineering, so I'm planning to move my capital to the front and give him a nearby spy city full of 8 spies.
Just need to grab the buddhist holy city from Isabella 1st.
That should let me steal Metal Casting + Machinery + Engineering cheap.
1AD