Whoa! Actually able to post on the first page!

(Normally I get to see the first
Spoiler after everyone else has finished.)
Weird, I've had not a single random event!
Playing Challenger ('cause it's just not hard enough

)
Warrior to Hills - more corn.
Settler goes NE - incense. I decide that incense is not necessary in the BFC; think about it some more and decide to go NW and settle next turn on the hills 2N of start.
Start on Worker, research Mining-BW, send Warrior on circuit clockwise around capital. See some green not too far to the North! And Cattle. Some Huts. Meet Justinian first and Hammurabi a little later. Eventually dies when 2 Lions attack, but he gets to see the far Eastern Edge first.
Worker finishes - start on Warrior. Worker to Gold.
BW learned - yay, we have Copper and a chance! Worker has more tasks.
Go for Hunting next. After learned, build Scout (after Warrior for garrison duty.) He pops 3 huts for Maps, Gold, Gold. Meets Gilgamesh, who has settled in the potentially nice spot to the North. Eventually dies in desert to East due to Barbs.
Think some more. Chariots would be nice, so AH next. No horses nearby. Ok, I don't really need Archers now that I can build Axes, so decide on heading to Alpha. Pottery to get Granaries (later Cottages) then Writing.
Worker gets Gold Mined, then Corn Farmed, with roads to connect. Helps the Health a bit. Next Mine and road the Copper. Start on first Axe.
Barbs show up around 2300 BC. Just in time to meet my first Axe!

Very quickly I have a promoted Axe. Build More and Promote. The barbs keep coming, but Warriors against Axes have no chance. No Barracks needed. I manage a Granary in between Axes. During a swarm they do pillage my Gold, but we get it remined.
Writing - sign Open Borders.
Barb Archers start to show up. OK, first promotion is 10% bonus, 2nd promotion is 25% vs Archers. Barb Archers are no problem. Oops, big swarm, they get my Corn! OK, refarm after the swarm is disposed of. My Worker is kept busy and is definitely nervous with all these Barbs swarming around, but the Axes keep him safe.
Once I get to 4 Axes, and beat back a swarm, I send an Axe south to Scout. I see the nice grassland area, with Copper as well. I want that space. And the North looks like its closing up, so South is the way to expand. I also meet Mansa Musa, and later Ramses, who settles really close to the Copper (but I can still get it). I leave the Axe there.
Finally, Alphabet, around 800 BC. Only Justinian doesn't have Writing, so trade that for Archery. Conduct additional trades over the next few turns; get IW, Meditation, Poly, Mono, PriestHood, Fishing, Sailing. I research Aesth next, and get more trades; pick up Monarchy.
Edirne is founded 2S of the Gold, and will be a bridge to the southern copper space. I start on a road to keep my Axes mobile.
Barb Axes start to show up. Just Great! 3rd Promotion is either the double - Star (another 10%) or the 25% vs Melee to counter the Barb Axes. In general I have the upper hand, but I do lose an Axe. And my Corn is pillaged again. Refarm, and keep the road system up.
Istanbul builds a Library, and another Settler, and I own the Southern Copper space. Mine the copper, and work on a Library. (To counter Ramses' culture and gain more useful space.)
Gilgamesh is Confucian, and it spreads. I convert. It spreads to Edirne.
Time to think some more. The Ethiopians and Persians say hi!, so I've made contact with 7 of the 8 AI. I'm ahead Techwise of most of them, with a few exceptions. Some know MC, and Gilgamesh has CoL, but otherwise I'm even. I need to get ahead. Decide on Theology - Paper - Education - Gunpowder, to try to get my Janissaries in play. A few turns into this, MM learns Theo. OK, I keep researching until he'll trade it for Aesthetics. Next Paper.
That's where I'm at, a few turns into Paper reseach. I'm finally running some Scientists in Istanbul and plan to get at least 2 GS's. After finishing Paper I'll bulb Education and start on Gunpowder. Hopefully by the time I finish I'll have enough development to support building the Janissaries and storm a few AI.
If I can pull this off, I think I've got a good chance.
I can't say I've played this really cleanly so far. Going Mining-BW-Masonry might have been better; however, it doesn't sound like GW is the best use of the shields, and as nice as the special building would be, it's also real expensive and I don't know if I could afford those shields either. Would have also liked to use Scientists more (haven't gotten any GS's yet). And I'm probably short on Workers (only 2 so far). It's very weird not getting CoL and CS right away, nor Drama for that matter, but I hope the beeline to Gunpowder pays off more, and it'll certainly give me good Tech trading options. Janissaries in the field before the AI has LongBows would be sweeeeet!