jesusin, contender. Goal: fastest domination.
Wow, what a reality check. I suck!
I came here prepared to whine, but after having read the spoilers I realise
- I am not the only one.
- There are some things I did right.
My
biggest mistake has been whipping too much. I realised there were no hammers in the initial screenshot, so whipping heavily was needed. Now, once you discover copper and you have a 0food 5 hammers tile available, should you work it or not?
At the time I didn't even stop to think about it. I've read quite a lot about whipping since then and now I realise I should have been working that tile non stop.
What about the gold? I have yet to work it! But 8 commerce is better than 3 hammers, isn't it? So I should have been working gold and copper tiles non stop! Then, only whip food excess without never abandonning those two tiles.
I would have got a lot more hammers that way.
Also I didn't farm my first FP. If you are whipping all out, why wouldn't you want to regrow asap? I never worked too many cottages at the same time.
Settling decision: small
mistake1.
After moving the warrior to the hill, I spend 2 hours pondering where to settle, only to make the mistake of settling 1W. 1SW was the correct decision, working an oasis from the very beginning. 1 commerce difference during 5 turns till border pop is 5 coins or half a whole turn of research! The real reason I did that (I'd never admit this to myself, but I can tell you if you promise not to mention it back to me) is I was hoping for horses in the plaisn tile. The reason I used to convince myself was that I wanted to attack North, so the closest the better. Seing I would have got another corn by setttling 1SW was a fair punishment.
Research: Mining-BW-Pott-Wri-Alpha
Builds: Wor-War-War-Granary-War-War-Axe
Worker tasks: Corn, copper, road corn, cottage, road copper (I delayed this to allow more warriors building -->
small mistake2, without hunting there's no point!)
Aggresive stance:
right decision1.
Had bad luck circling Gilga borders and took too long to find his Worker. Anyway, worker stolen 2920BC.
Justy worker stolen 1880BC.
This aggresion level put them on a defensive stance, without improved tiles and building Archer after Archer, so I had no problem settling N, with copper, silver, 3FP, some hills and a zillion forests.
Gilga: killed my cover warrior fortified in a forested hill in an incredible stroke of luck, setting himself free. I should have spared an Axe from my antibarb force to keep him choked.
Justy: peace, worker steal again 1320BC (lost this one to barbs

), peace, worker stolen 800BC, peace, steal 2 workers 500BC... you get the idea.
After seen my puny 1000BC stats I decided to settle some more cities
right decision2, build a library to hire 2 sci and slow down whipping.
3rd city South, with FPs.
4th SE, 4oasis, 1 corn.
5th NE, cow, 4FP.
Only too late I realised that almost noone had Priesthood, I tried for the CS sling... and failed for 5 turns, after having ignored this possiblity for more than 20 turns
(not-so) small mistake3. I never know how to best abuse the easy levels
After such a failure I stopped to think
right decision3, stopped researching CoL and chose Constr for Cats and currency to pay for them.
At 1AD I have just revolted (slavery, Jewish as Ramses, HR, Theocr) and had a ton of units in the build queue. My first real war would be with Axes and Cats against Justy's Archers.
Stats.
Code:
Date . . . 1000BC 1AD 1000AD
Cities . . . 3 5 _
Population . . 6 20 _
Workers . . . 3 6 _
x/x Units (best, all others) . 5/9 2/14 _
Best Unit Type . . Axe Cat _
Horses . . . _ _ _
Copper . . . X X _
Iron . . . _ _ _
Stone . . . _ _ _
Marble . . . _ _ _
Luxury Resources . . 1 2 _
Health Resources . . 1 2 _
# Great Persons . . 0 1 _
# World Wonders . . 0 0 _
# National Wonders . . 0 0 _
Food . . . 23 64 _
Production . . 5 26 _
Commerce . . . 33 87 _
# Sustainable Beakers per turn 23 46 _
# Culture per Turn . . 3 17 _
# Great Person Points per turn 0 0 _
Gold . . . 43 16 _
# Religions . . 0 1 _
#/ Cottages Used/Total . 2/4 7/9 _
# Civs Killed . . 0 0 _
Time Played . . 7h 8h _
Academy Date . . 550BC
Alphabet Date . . 1360BC
Civil Service Date . . _
Liberalism Date . . _
Oxford Date . . _
Astronomy Date . . _
Biology Date . . _
Victory Type & Date. . _
Buildings 1000BC: Granary, Monu.
Techs 1000BC: 11, Alpha, Poly,Mason, BW, AH, Pott
Techs 1AD: 25, Alpha, IW, Theo, CoL, Constr, Curr, Monar
All in all, puny empire, failed opportunity with the CS sling, discomfort... but I have kept 2 negihbours in check and I haven't run out of space for settling. A won't win any award but I will win the game. Barbs have been a pain and have pillaged here and there, but nothing serious.
By the way, was this really aggresive AI? I had many of my neighbours Pleased at +1!!!