Thanks for hosting a wonderful game! Save game submitted.
I have never played AW with Julius, but Rome is a strong civ, IMP + TGW guarantees 10 GGs and ORG is a top-tier trait (when you never get trade routes).
When I was at 25 cities versus the end of the game, I was paying 150 Gold Civic upkeep, so imagine 300 gpt for non-ORG character. When I went into State property, it was only 100 gpt something.
My favorite character for AW is probably ORG/CHA Napoleon. Napoleon from Sumeria.
Let's get back to the game. There was something that made it too easy (for me), also in the challenger save. I think it is the combination of "Raging Barbs" on the one side and us having Stonehenge (fogbusting) + Longbow + stone in a very good postion to finish TGW decently early. Some AI was really crippled by the Barbs. Genghis took an eternity to build his 2nd city, and the barbs smashed his tiles several times. Qin was doing quite well, also Tokugawa and Louis. The others not. So I had a very easy time taking out Lizzy, Monty and Genghis. I went for Qin in third place though, because closer and sometimes you need to harm the better opponent first, don't know why.
One of my rules is, as long as I don't see Elephants, I don't build them either. Unless I don't have any metal whatsoever. No problem, Praets and Cats were enough for a very long time.
I settled for the ugly iron in the west, I somewhat wanted to leverage our Unique Unit here.
Did never get HBR and when I saw Elephants, I had already gunpowder.
In the Lib Era, I decided to go for Grenadiers, because a 12 strength unit was more than enough and M. Science is the closest. It was beautiful to upgrade a bunch of CR3 Praets to Grenadiers. Ok, it's not really needed, because when you bring enough siege.... but still nice.
I played it to Domination. The second half is always a bit tedious, but I adore the beginning when you can play some tricks on the AI and watch their reaction

My greatest exploit was a Guerilla III Longbow (works also with a simple archer, but 10 exp are only sufficient for Guerilla 2, unless protective) and a Woodsman III Warrior. 20 Exp points spread over two basic units are enough and you can choke at least 2 Civs, even more when they have very close borders. Some chariots in addition to that. My Hill-Longbow alone took 6-8 workers from Qin. That is a super-weapon - maybe too strong? Because we must also consider that - without a Longbow - we probably wouldn't get such an early GG. You could suicide a couple of archers for that though....
The Woody III warrior was my best unit throughout the whole game as Super-Healer with Extra Movement and surprise attack in forests. He got all the upgrades for free. Grenardier eventually.
My level for this is probably Emperor. The Immortal forum games, where I also contributed two or three, are too tough and this one was never really in danger. But I enjoyed a lot, many thanks.