Religious/Diplo Victory (?) Part II
It's too bad I was so focused on re-building my Palace to stop colony maintenance.
Cus now I have to do it all over again.
This time, I don't have a forest to chop on the island.
I have to build the Palace at 5
/turn. That's with the OrgReligion bonus.
I use the whip overflow of a scout (kill him), and then 1-pop whip the Palace to completion.
My capital is Ravenna (again) (see image in Part I)
But in the meantime, I had researched Code of Laws and whipped courthouses everywhere.
I also built up about 3000 gold waiting for the Palace to complete. I'm in no rush.
Disconnect metals again.
Position my axes & preats right next to my cities
(cus I learned they won't teleport)
This time, I plan to leave 2 cites that shouldn't give me '-1 close borders' (which is another neg mod I had going with Justin)
I start at +5 Pleased. (10 for independence + 1 for first impression - 3 Dow -3 War spoils relations)
I will quickly get -1 war going badly and -5 more on War spoils relations.
I should be able to get +12 Friendly
by adding +8 religion +5 shared civic (Theocracy).
Should be a breeze, right?
Zara takes my religion and Theocracy as expected.
After a while, makes peace with Toku & Isabella (yeah, I kept her alive in a size 1 city for unknown, emergency reasons. What if raging barbs captured Toku's cities?)
I see that Zara starts with like +6 first impression with Isabella
. Then eventually will get +8 religion. +1 peace +1 OB, etc. IIRC, they were at +18. Given the choice, Zara would vote for her.
No problem, I'll keep her at size 1 and my opponent will be Toku.
Well, Toku is piling up the +diplo too. It looks like he will have +12 Friendly too.
I need a Plan B
Ok, how about I move Zara to a Confucian city, then he will have to drop Christianity. I can do Confu also and now the AI won't share religion with him. It just means that our votes will not be doubled.
But I have way, way too many votes anyway.
Check the fine print. It's easy to forget: I have to get out of Theocracy in order to be able to spread a non-state religion. I've got no problem with anarchy, take OrgRel to be able to do a missionary.
Whip a settler.
Don't forget to grow the city to size 2 before letting Zara take it so it doesn't autoraze (like before)
I try to tease out a catapult or something with worker bait. He comes out of the city, but won't bite
Retreats. So, This time I block him from returning, force feeding him my worker. Then to be safe, another one. Finally, next to the city, get captures it. I re-take my Christian cities.
Oh, right. Zara is in Confu alright, but now he's not a member, so no vote can be called to win.
I'm also concerned he will just switch back to the AP religion and Toku instantly jumps to +12 again.
I need a Plan C
While still Christian and Zara now Confu, we get a vote to have ALL christians DoW the infidel Zara.
No new neg mods for me. But Izzy and Toku DoW Zara. He no likey that.
I switch civics again (and back) to make another Confu missionary. Spread that to the last Christian city Zara owned. Why?
I believe that with 2 confu cities and 1 christian, he won't switch out of Confu.
I wait for him to get a couple archers, and do the 'corral thing' to lead him to the target city.
Even in Confu (no vote doubling) I have to whip 6 population and put avoid growth on about 5 cities.
(I need to be less than 75% so my vote alone won't get me victory.) I need Zara's one vote.
Alright, I got my pop low enough to call for a vote! It's 1495AD if that matters.
I have 29, and 30 are required to win (note: that # can change between turns, and the vote is canceled in some cases). Luckily I'm nowhere near a Time Victory yet