SittinDown
King
You mean Contender save. Otherwise you cannot reach any other Civ's yet.
Yes - thanks. Fixed.
You mean Contender save. Otherwise you cannot reach any other Civ's yet.
I suspect the Underworld does not exist. Am half-convinced the religions were founded in a city whose ruins I have spotted, and then deleted afterwards. Unless that takes the religions with them too? Because in the Religion window, all religions are at 0%, which probably wouldn't be the case if they existed in an actual city somewhere, even if technically unreachable.I think I will need Sushi to make up for the absence of Religions (haven't met anybody from the underworld
Don't recall the specifics so consider this "off the top of my head".I have to admit up to now I've had very little idea what determines great merchant gold.
This is about all the empty city names, for context. It looks like a strange side effect is that the Espionage screen is a little messed up. I'm looking at some cities that have been discovered with empty names (on the actual map), yet in the Espionage screen the city list is entirely empty, so it's not possible to see costs for various missions, hints at what they are building, how much gold there is, stuff like that.Oh, I assumed they would revert to normal naming once they ran out of the preset list!!
Take that as a warning. I've seen where you have one spaceship part left to build and your teammate starts it in a coastal city with no hammers.
I think there's a trick here. For example, let's say you want to build G.Lighthouse. If you have sailing and on the last turn of Masonry, you research something else and let your teammate finish masonry, then you get first shot at starting GLH.
I adopted that trick in order to get my free GP, because one time, Brontes got it. It was past 1AD, so i cannot tell details.
Generic advice? I'm sure this team stuff is new to a lot of us, and I wonder about this in relation to getting great people. The above quotes (from the 1AD thread) advocate telling your teammate to research something else while you complete the tech, and the inverse. What is required to get the great person? Must the human complete the tech while the teammate does something else for a turn, or must the human do something else for a turn while the teammate completes the tech?but generic advice is not a spoiler. You're saying, for example, if you're researching Communism or Physics, you tell your teammate to switch to something else so you get the free spy/GS.
Good reminder.
Generic advice? I'm sure this team stuff is new to a lot of us, and I wonder about this in relation to getting great people. The above quotes (from the 1AD thread) advocate telling your teammate to research something else while you complete the tech, and the inverse. What is required to get the great person? Must the human complete the tech while the teammate does something else for a turn, or must the human do something else for a turn while the teammate completes the tech?