BOTM 22 Final Spoiler

War was easy. I built 20+ relatively cheap GW and after 800AD promoted them up to maces. Beside that I built 15 galleys and 9 caravels. I asked Hanny declare war to WO. He moved his stacks to WO lands and lost them there. At this moment I declared war to him. I used spies to make CITY REVOLT. So I did not need more than 1-2 cat per city. Beside that I used spies to destroy Hanny iron mine and hi could not built maces and crosses.
 
Myself I used rifles/cannons/airships on Joao and Lincoln. They started with medieval units then got rifling/physics during the wars. I have to say that AI land units simply can't deal with air units. They keep on healing and doing nothing. I think I lost three cannons... I also killed load of carracks with frigates (iirc more than 60 :lol:)... The decisive factor was that the two oversea AIs were backwards.
I will go in more details in my report... including my utter failures :goodjob: (or how to lost liberalism when you have it one turn from completion since ages :lol:)

Cheers
 
F 130 for B (defensive pact with B)!

I think the DP has nothing to do with it.

You had AP, so you were a candidate. Nobody was budist, so no other candidate.
Then at voting, F loved you a lot, so voted for you.
 
The details of their 20 first turns would be much appreciated.

I posted in the first spoiler thread, I think I put initial build orders and techs there... my first warrior was doing exploration, the second one went fogbusting Vienne site (it's possible the first one did a bit of fogbusting before dying to an animal).
I am not sure of what details you might be interested in (worker orders?), and I always missed the important while writing reports, so I guess you will have to be more precise if you want more info :)
Will try to report second half of the game the best I can (important moves/trades/war issues/what went good/bad... -I am hoping to do it today- )...

Myself I am really looking forward Gosha's maces/spies assault on Hannibal :goodjob:

edit: and tx guys! :)
edit2 @Gosha: what impresses me the most is how you accumulated enough EPs to revolt all Hanni cities... I had no chances on my game of doing that because I didn't build any courthouses (actually I built 2 in the last 10 turns of the game), nor used the spy slider... did you focus early on and courts were enough? or did you used early jails or something (i don't remember if you got the great wall - that's maybe just that :))
 
Wow. Hats off to RRR and Gosha! And to Airny, although his was "only" an Immortal win, and to civ_steve and Dhoomstriker for their near misses. I might be inspired to back up several turns and try to keep going, since you've given me at least a sliver of hope.

Nah. ;)
 
Gosha rocks - as always! Rrraskolnikov, my regards!
 
Contender save till 1735 ad (see first spoiler thread for first 4000 years) :)

I quickly met Hannibal coming from that single tile island desert... That was a good thing as he didn't know Fred and Churchill so I could trade again the techs I gave to my continental foes... leading to this tech situation in 300 ad:

Spoiler :
Civ4ScreenShot1090.jpg


As I said in the first report, I made a switch in HR/Bureaucraty/caste/pacifism. The goal was to increase capital productivity at all costs... let face it, this is our only decent city (Vienne is nice too, but that's pretty much it).

Spoiler :
Civ4ScreenShot1091.jpg


Meeting Hannibal, I wanted to settle that island to myself so I can enjoy intercontinental TRs before astro... but he beats me to it:

Spoiler :
Civ4ScreenShot1092.jpg


This was bad: instead of me getting the TRs, he got them (because ocean tiles prevent me to reach him exception of the island, while he can reach me because the ocean tiles are in its culture)... was pretty upset... but I wasn't done with frustations...

A while later, I got a GE in Bibracte (out of the forge engeener)... I saved him for rushing the Taj Mahal (no marble so that's the only way).

Spoiler :
Civ4ScreenShot1094.jpg


At this point, I was barely trying to reach liberalism first, and finding a way to have a military tech (either rifling or steel, I had no hope of beating the AIs to military tradition without music) over the continental AIs.

Here was the situation just before the second disaster of the game... I had used another GS on education.

Spoiler :
Civ4ScreenShot1098.jpg


I was planning to take constitution out of liberalism (I had a no cottages empire, so rep would add a lot of research power). I teched Liberalism to one turn, then started on nationalism. By that time Hannibal had traded for paper/philo/education... no pb... I built research everywhere, constitution takes 5 turns to research... no pb...
... except that Hannibal took 2 freaking turns to research libearlism!!! (and no bulbs here, he had machinery since centuries)... Had to take a day break honnestly... I could have taken astronomy turns ago!!!

Nevermind, I did worst things than this, and I am sure I'll do some again...

Still, I had the Taj to rush, and I could have astro/nationalism/liberalism on all AIs but Hanni...

Spoiler :
Civ4ScreenShot1099.jpg


Moreover I had met Willem (who disliked Hanni), and the backwards Joao and Lincoln. That's near that date (a bit more than 1000 ad) that I thought my best chance to win this was diplo: all known AIs were feeding me with techs and pleased/friendly, while the two others disliked me (different religion) and were backwards. If I could collect them as vassals... I had a chance, I focused on it. So i teched rifling -> steel (my tools to kill) -> physics -> elec -> radio -> Mass Media.

At the end of the Taj Mahal GA I did a second civic switch, mainly to leave pacifism and spam troops:
Spoiler :
Civ4ScreenShot1103.jpg


I used three (3!!!) scientists to bulb physics, but this allowed me to win the race, I had traded for MS so I had no hope if I didn't do it (that and knowing tthan most AIs like communism fbecause it's cheaper and there is the Kremlin). Some will say that's a waste, I would say that was necesarry :)

Then I bulbed chemistry leading to this new situation... I only lacked communism to go full scale warmongering...
Spoiler :
Civ4ScreenShot1108.jpg


I spoke about how to unlock the HE in my first report, all what I had thought failed ofc... but Niklas was nice enough to put a nice island west between us and Lincoln so my rifles could train a bit... and I got the precious level 4 unit!!!

Spoiler :
Civ4ScreenShot1111.jpg


I started a second GA (using a scientist) to increase production and switch civics just before the war against Joao:
Spoiler :
Civ4ScreenShot1113.jpg


Here is a view of the empire by then:
Spoiler :
Civ4ScreenShot1118.jpg

Every cities have forges and are building troops. Vermalion (iron/seafood site in the west) had the HE. Vienne is building the IW, capital trying to build Broadway...

In 1500 ad or so , I felt confident enough to take on the portuguese and his annoying moustache... (nearly as annoying as the french moustache - Louis ;))
Spoiler :
Civ4ScreenShot1119.jpg

You can see behind Joao the toys I sent to him. My fleet then constantly shipped reinforcements in portuguese lands.

Took Lisbon first, then Oporto, then splitted the stack in two small ones to fasten conquest. Typical assault:
frigates/ship of the lines bombard.
airships (had 2 stacks of four) lessen the strenght of the tougher defenders
Cannons does the collateral damages
Rifles enjoy!

After a century of war (and 10 cities taken iirc), Joao is done:
Spoiler :
Civ4ScreenShot1130.jpg


Here is new celtia:

Spoiler :
Civ4ScreenShot1134.jpg


I didn't take corp because it was cheap.

Meanwhile, I had reached Mass Media and:
Spoiler :
Civ4ScreenShot1127.jpg

I built it in Vienna (IW)

As Lincoln (my next target) had fission, my first resolution was:
Spoiler :
Civ4ScreenShot1133.jpg


Funny (or dumb, make your choice) thing: Lincoln had fission, but no MS, no steel, no rifling :smoke:... big msitake

Spoiler :
Civ4ScreenShot1137.jpg


Americans took one turn to realize they shouldn't fight celts, but stay under their protection:
Spoiler :
Civ4ScreenShot1140.jpg


The same turn I got the second vote (first was the nuke non proliferation thing), and tryed to win diplo, but it appears that even if the AIs play after me (thus Lincoln was my vassal when he voted), he didn't voted for me this time... but ten turns later ( I actually switched in free marchet - and made Hanni switch too - to befriend him but that didn't work):

Spoiler :
Civ4ScreenShot1135.jpg


No that' s Hollywood :lol:

ten turns later:

Spoiler :
Civ4ScreenShot1148.jpg


As I read in a famous walkthrough once, better to be lucky than good (won by one voice) ;)
 
Here are the most important cities ( sorry for the micro, I automated everything after accepting Lincoln as vassal, so don't say to me that's non sense, I know it - for instance the IW city loosing poop is AI work, was fine with me-... but I had never MMed 250 turns before, and did it here so...):

Spoiler :
Civ4ScreenShot1159.jpg

Civ4ScreenShot1156.jpg

Civ4ScreenShot1157.jpg

Civ4ScreenShot1158.jpg


some graphs:
Spoiler :
Civ4ScreenShot1154.jpg


except food, not brillant...

stats:
Spoiler :
Civ4ScreenShot1152.jpg

No courthouses built (well 2 in the last ten turns while in FM - SP is awesome), no cottages (only portuguese ones), and the nicest stat, 60+ carracks killed!!! (Joao had still stacks of those rooming around as my vassal)

score (some might say that's not the score which is interesting in this screen):
Spoiler :
Civ4ScreenShot1153.jpg


Thanks for the game Niklas and the staff!

Cheers,
Raskolnikov

PS: sorry, as always it's full of english mistakes, will try to remove some tmr, but now it's time to bed...
PS2: I told the story, but if you want details, just ask, I'll try to share my bad and good thoughts :)
 
edit2 @Gosha: what impresses me the most is how you accumulated enough EPs to revolt all Hanni cities... I had no chances on my game of doing that because I didn't build any courthouses (actually I built 2 in the last 10 turns of the game), nor used the spy slider... did you focus early on and courts were enough? or did you used early jails or something (i don't remember if you got the great wall - that's maybe just that :))

Yes, I focused on espionage enough early. It was my first try, thanx to Karmina:
GW really shines at higher levels. You need virtually no army (except for settler protecting) for a long time, and it's nice to have in a defensive war. But the real, outstanding benefit is the early Great Spy. It's worth 3-4 techs. Yep, those monopoly techs you won't get in trade but can steal and then trade to others.

Yes, I built a lot of courthouses... and more: I built one lib (in my capital) only! All other cities was hummer and commerce focused. I set research slider to zero before 1AD and saved gold to upgrade my troops and to generate enough esp. points later.

It's interesting that I was leader in hummer production among all AIs within almost all my game! And I used my hummers to produce esp.points when I needed them.

City revolt costs not so large. As I remember it was 250-400 esp.points per city. Before war beginning I got more than 1000 esp/points on Hanny.
 
1000BC stats: PLTW=11/37/21/15, 2 cities, 1 settler, 3 workers, 3 warriors, 1 galley, 1GSpy.

1AD stats: PLTW=36/82/39/20, 9 cities, 7 workers, 10 warriors, 1 galley, 1GA(from music).

1000AD stats: PLTW=73/115/82/30, 9 cities, 9 workers, BMiss 1, warrior 10, Gallic War 1, Maceman 28, Pikeman 2, Cross 1, Knight 2, Cats 8, Galley 15, Caravel 9, GA 1, GS 1.

There were 2 revolts only: 175AD Bure+Slave, 820AD Theo+ H.Rule.

War:
940AD DOW Hunny
1020AD captured Utica
1060AD captured Hadrumentum, Hippo
1110AD captured Thapsus, Kerokouane, Leptis

1000BC, 1ad, 1000ad ATTACHED
 

Attachments

Anything up to five days - occasionally longer if the game designer is off line for a few days.
 
The area that can't be entered is cute.
I'm thinking I could get a settler there by putting one in England and closing borders.
I tried this, but settler took England's roads to my land instead of jumping the mountains.
 
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