This was my first Deity game ever. I started only about a week ago knowing that I wouldn't be able to finish but figuring I'd die pretty quickly, so what the heck. After reading all these reports I think I shan't continue.
I settled in place and then put my second city up on the NE tip to secure my back yard. Made that my Moai city to good effect. I never considered going for the little island to the east, although it would have been a
big help later in the game; after I declared on Churchill I had no trade routes because I was without Astro. I founded 4 more cities down south, including the clams/iron site, but missed out on the gems site when barbs beat me to it. They also settled a city in the western pass, but both barb blocking cities were captured pretty quickly by Churchill. Winnie founded Christianity which spread to me and Fred so we were buddies for a long time.
I was doing OKish on the techs and managed to trade for stuff when I got CoL and Philo, and got Engineering (for trebs) fairly early, but really fell behind once I declared war on Winnie because of the lack of trade routes. There were no other wars that I was aware of, although I still haven't met Joao or Tokugawa.
Once I got Engineering (and Guilds soon after) I started chopping and whipping an army to go after Churchill, staring with his gems city. I declared in 1100 AD with 13 trebs, 4 knights, 10 maces, 5 Xbows, 1 Lbow, and 1 Gallic warrior (the only one I ever built) versus 8 Lbows, 12 maces, 5 spears, and 5 cats. Apart from losing 7 trebs, I didn't get a scratch!

After that I sent some leftover units to go after the western blocking city (with silks and bananas) and took that. Meanwhile my eastern army moved on to the next city but Churchill kept sending in more and more reinforcements, including some shiny new musketmen. I knocked down his 125% defenses to 0% but Fred's score was over 3000 while I was still last with around 1000, and with so many units on the march I was barely pulling in any gold on 0% research, so I bagged the game. The only reason I might continue (for a few more turns) is that the border situation is such that I could teleport a missionary, settler, mace, and worker into the mountain-ringed dyes meadow with a ceasefire. There's only one barb axe in there and it would make a nice safe specialist city.

Did anybody settle a city in there?
No wonders. Still last on score, though gaining ground on some civs. Churchill's Apostolic Palace helped with getting hammers in my cities but made the war timing difficult. The desert was pretty harsh, Niklas. I like a challenge, but you owe us.

Still, I had fun with this, and getting all those triple Guerrilla and Woodsman units made me feel macho.
