See my first spoiler
here.
Beware, this writeup is long, since I was writing it as I was playing. Skip to the bottom if you want to see the result.
*** Session 6: 1 AD -> 500 AD ***
I learn maths and realise Fred doesn't have it. So another desperate attempt to trade him it for Monarchy (researching Monarchy at 0%, hoping the gold will tempt him). Finally in 150 AD he relents, giving it to me for the cost of 90g + maths. I revolt to Organised Religion + HeredRule, immediately enjoying the reduced cost compare to Pacifism.
The palace is also moved to Vienne, which helps improve the economy. I can now sustain the slider at 50%.
next tech is Calendar, since Fred doesn't already have that one. I complete it in 250 AD and trade it +125g to Fred for Currency. It really helps my economy, I can get u pto 80% now. Must be time for another city.
I've reached 500 AD!

CoL is just complete, so time for some courthouse builds. Next tech - Civil Service.
Situation at 500 AD: 6 cities (pop 12,11,8,8,4,5). Just starting Civil Service at ~100

per turn comfortably.
*** Session 7: 500 AD -> 1010 AD ***
This isn't going too badly. I figure I'll just press on and see how things go for me. A war with Churchill doesn't sound too great in the near future - he is well ahead of me in tech and has 5 times my power. But my diplo relations are good - maybe a shot at the UN, or culture, although I don't really have a very good 3rd legendary city site... Nevertheless, I'll definitely submit the game with whatever score I have at the end.
In 520 AD I meet Hannibal. We have good relations straight away (I gift 20g) and I manage to pick up MC and Mono from him in trade. I realise now that the 1 tile island Hannibal settled on would have made a nice bridge for me to meet other AI perhaps. I do manage to meet Willem, and trade him Calendar for Construction.
Civil Service comes in at 700 AD. Fred is the only one who doesn't have it but he's only 2 turns from finishing it. So I trade it out to him for Literature and Archery. Next tech is paper, which even Churchill doesn't have yet. Revolution to Bureau.
790 AD I'm the first to paper (I assume... there are still AI I haven't met yet). How shall I play this... obviously I want to be first to Liberalism. For now I'm going to hold on to this tech - I'll consider giving it out once somebody researches it.
In 940 AD I see that Churchill hsa Paper. I have Philo now, so I'll make some trades... *IF* I do get Liberalism, I'd like to take Astro. So trades are:
Philo+65g to Hannibal for Machinery.
Philo+15g to Fred for COmpass+HBR+world map (Fred hasn't even finished exploring his own continent!) Bah, somehow I become Willem's worst enemy - he would have traded me Optics. Oh well, Fred has it, and I'll get it once I'm almost there...
Willem is WHEOOHRN, and I'm likely the target. Time to put a few unit builds into the queues just in case.
Now at 1010 AD everyone can research Education. I've been banking gold for a while and I'm about ready to release the slider to 100%. I'm picking I'll be at Liberalism in about 18 turns, but will it be fast enough?
*** Session 8: 1000 AD -> 1200 AD ***
I throw in a revolution to Caste+Pacifism, realising I'm not far from a GS that could shave a bunch of turns off Education.
Willem has declared on Hannibal - that puts me in the clear, so I'll scale back my unit builds and put more into wealth/research. I generate a GS which saves me 5 turns on Education.
1050 AD Hannibal can research Liberalism... this will be close.
Awww.... 1080 AD A distant civilization has discovered Liberalism, I was 3 turns away. Not even by anyone I have met. Oh well... I'll carry on with it and hopefully pick up Astro from Fred in trade, since he just learnt it.
Trading out Education gets me: Feudalism+Theology+155g+world map from Willem, and Engineering+380g+world map from Churchill. I circumnavigate the globe through these map trades
After not too long I meet the very backward Joao, and the very advanced Lincoln. Joao doesn't have religion, so I figure I might caravel a missionary over to him.
Now at 1180 AD I'm still alive, and I've just generated a GProphet = golden age! My short term goals now are to colonise the island to the W and shoot for Biology + Sid's Sushi. Build Oxford is also high on the priority list
*** Session 9: 1200 AD -> 1510 AD ***
My biggest concern at this point is Frederick, who appears to be running away with the game with 23 cities. Joao has 16, Churchill 12, Lincoln 13, Willem 10 and Hannibal 9, myself 8. Frederick also has a powerful friend in Churchill who I don't want to annoy just yet. So I think my plan is to expand on to Hannibal and Willem's continent so that I might rival Frederick in the end game.
How? Boost my military. Research my way to Rifling, meanwhile building crossbows in cities with duns for the free guerilla1 promo. (In hindsight, Muskets were better since they got the Combat1 promo for free) With a switch to Theocracy I'll have enough XP to promote each to Guerilla3. Once I hit Rifling I switch off the research and accumulate gold for a mass upgrade (a GreatMerchant would help here too).
Turns out Lincoln has beaten me to the island in the NW. Should I still settle there? Yeah, I think I will.
I'm having some issues with privateers pillaging my fishing boats. So I'll deviate through Gunpowder->Chemistry before going at Rifling. Also gives me more time to amass guerilla1 longbows.
1340 AD the long war between Hannibal and Willem has ended... will they still be weak when I get there?
In 1510 AD I learn Rifling, obsoleting my duns. Time to start upgrading and plan the attack.
*** Session 10: 1510 AD -> 1585 AD ***
The target is Hannibal. He is quite low in score, only 9 cities, and doesn't even have gunpowder yet.
1530 AD I'm feeling a little nervous - my first war with the Diety AI this game. I have 15 Rifles loaded on Galleons about to pounce on Hannibal's capital city. I take the city with 4 losses, and I'm waiting for the counterattack while reinforcements are shipped over...
The counter attack isn't really there. After about 12 turns of war I claim 2 more of Hannibal's mainland cities and 1 city on the NW island. He is ready to capitulate... hmmm... do I take it? I presently have 10 turns guaranteed peace with all the other powers except for Willem (thanks to them giving me a small gift) and I would like to at least take that annoying island city just off my E coast. So I think for now I will press on.
*** Session 11: 1585 AD -> 1800 AD ***
I mount an assault on the one tile island city to the east, taking it with not too many losses. At this point I'm satisfied with my war and take Hannibal's capitulation along with Economics tech.
my next target will be Willem. This should be a more interesting fight, since he has Rifling and Steel. It's also time to review my civics. I'd like to take Free Religion, but Churchill is sharing Confu with me, and he loves me for it. So I'll just take Bureaucracy+Free Market for now.
At 1620 AD Willem has infantry now. I'm going to need a very large stack of cannon for that job. Meanwhile I feel like I'm falling yet further behind the tech leaders Fredreick and Lincoln.
I have a half baked plan to found Sid's Sushi Co. All I need is Biology, Consitution and Corporation - is that such a big ask? Getting nationalism and later Constitution from Hannibal through trade certainly helps.
1650 AD Willem and Joao are WHEOOHRN. Joao I'm not too concerned about, since he has been friends with me for many centures, but Willem really has only one place to go with his infantry - to me. I don't feel very well prepared for it yet either.
Oops, turns out I need Medicine for Sid's Sushi... that's a few turns more. I trade out Biology which I had a semi monopoly on, and I'm 6 turns from Medicine, with the GM waiting in my GPFarm...
1695 AD, Churchill has completed Apollo program. Willem has some good culture, but doesn't seem to be really pursuing it.
In 1715 AD I found Sid's Sushi Co! Yay for me! I feel like I'm teching fairly well now, maybe I can shoot for the stars myself...
I've now got airships, and I'm running some recon over Willem's cities... they're actually quite poorly defended. Hmmm...
Holy Crap! 1730 AD Willem has declared war on me. And who joins in? Frederick! Noooo. I want to live!! Luckily Joao joined in against Willem a few turns later. So far I've lost one of the former Carthaginian cities... my biggest concern here is what Fred has to offer, coming up through Churchill's lands I assume. At first it is only a few knights and cavalry, but soon enough I start to see Panzers and marines. Shortly after that the trickle becomes a flood, and I have 15+ panzers 2 turns away from my HeroicEpic/Moai city. Lo and behold - he will take peace for 400 odd gold. Hah! What a bargain!
Willem won't take peace, although he doesn't seem to be gaining any more than that first city. My tech progress is slow, but soon I'll have Infantry and factories.
*** Session 12: 1800 AD -> 1862 AD ***
Eventually I pay Willem for peace - quite expensive too... 900g + 50gpt. Still, I think peace is probably worth that much, and the war wasn't getting me anywhere. Honestly, I definitely feel like the game has truly gotten away from me. Lincoln has built LifeSUpport and DockingBay SS parts, Fred has the internet, and I'm still researching Artillery. I hope the end is swift, but not violent.
In 1862 AD I am witness to Frederick launching his spaceship. The most I can hope for now is the Green Ambulance - so I'll try to grow the population of my cities as much as possible for some extra score.
Two turns later Fred and Willem both declare war on me! That's just nasty! Why Fred, why?! His stack is absolutely massive! Something like 20 Modern Armour, 27 marines, 20+ panzers and assorted gunships, mobile artillery, mobiles SAMs... I am a very unhappy camper
I'm not sure whether to retire right now while I still have cities, or play it to the bitter end. And it will be bitter I'm sure.
*** Session 13: 1862 -> 1880 AD ***
I carry on, simply because having most of my empire captured or razed by the AI is a new experience for me. In 1878 AD my scout who has survived since 4000 BC is killed defending the capital of Vienne. A quiet prayer was said for him as the city fell, and news returned to earth of Frederick's space shuttle reaching Alpha Centauri.
Final result:
Spaceship loss in 1880 AD. Final in-game score of 2711, which equated to a
score 5422. Just out of interest I loaded my save from when Fred declared on me and I still had my other two cities - retirement then would have given me a score of 5940. Go figure.
*** Summary ***
My initial goals were to:
survive to the first spoiler: check!
play with my military: check! initially on my own terms, later definitely not!
victory condition...: Ummm, no. It was never going to be military really. Diplo might have been possible but my tech wasn't up to speed to build the UN myself, and my population was far too low to be considered a candidate. Culture... maybe, but I was too scared to stop teching. Space seemed my only option, but with those late wars I never really recovered my economy.
I think it was great that I managed to get Sid's Sushi - it was excellent for making maximum use of all the hills around my cities. I was also very pleased to wage a successful war against a Diety AI (Hannibal).
Questionable was taking Hannibal as a vassal. He was worth at least 4 or 5 techs - since I could research what he wasn't, and then we trade after I'd complete mine, effectively doubling my research. But it did mean that all bets were off as far as staying peaceful with Willem and Fred, and the wars I had with them cost me far more than the few techs I got from Hannibal.
Questions:
Lets say the game isn't going my way - and I want to win the green ambulance. Am I better off retiring while I have a good score, or patiently waiting until the game is properly ended by an AI?
Also, if I am the master of a colony, is that the equivalent of having a capitulated AI as my vassal in terms of the other AIs attitudes towards me and me factoring into their war plans?
The screenshots are: 1 - Fred's stack in our first war, just before he 2. signed peace with me. 3 - Fred's stack a few turns before the end, at which point I was counting the days before his spaceship ended the game.
All said, I'm quite proud of my diety attempt
