BOTM 23 Pregame Discussion

Thought Lakes maps did not have world wrap. Is there circumnavigation with this cylindrical world wrap map?

This map does have E-W worldwrap as mentioned in the game announcement, so you can circumnavigate. However, in my test games I didn't seem to get the usual bonus for doing so first, so I'm not sure if something in this game prevents that.
 
Be nice to know ahead of time, especially if there turn out to be long cannals or big lakes to sail, before putting potentially useless effort into it.
 
I haven't played Civ4 very much recently, and this would only be my second GOTM. A Noble game seems like a good way to get back into it. Especially after the unmitigated disaster that was my BOTM18 game.

I don't usually play with a tropical climate. I take it you usually start closer to the poles than normal, in the temperate zones?
 
I don't usually play with a tropical climate. I take it you usually start closer to the poles than normal, in the temperate zones?
Yes tropical start seems to seperate the lakes map by a central jungle strip and humans and ai's will start either north or south of that strip. That would be on a normal map not this one that has been tampered with of course.
 
Good luck to everyone.
 
Looks interesting :cool: Lakes made into canals :confused: No doubt DS was inspired by those early pictures of Mars :mischief: I'll move the Scout NE to see what he reveals, settle in place or 1 SE to get on the river.

Plan A: Pericles seems like a good leader to try for a Cultural Victory.
 
I have error on autosaving on exit. there is somewhere in the string "e:\" maybe this is why. Anyway, I save manually when quiting, so I do not loose played turns.
Anyone else had that problem too?

This does not happen when I play regular Buffy games started on my comp.
 
wow, changing from Deity to Noble will make a difference, maybe I can finally have a win after a failed first try. Actually I think I will go for the challenger save this time. I think Noble and Deity should be adventurer and challenger saves, and contender saves should move between prince-immortal... but maybe just my opinion.

Hmmm, about starting moves I think I'll move the settler to that hill planes, unless my scout finds something better, I think in Prince difficulty it should be ok to use some starting moves to explore and find the best available starting position.
 
mart777: I had the same problem I guess: I loaded the starting savegame from my desktop and when I quit to desktop, I got an error message but don't know what it exactly said. The error didn't repeat after I moved the savegame into another folder on C.

Mh, I am in trouble: I find the idea of having pig iron (2f,3h,1c) very tempting, but I'd like to go north with my settler to build at the coast, which would be out of range for pig iron. Perhaps I should ask Lonnie Donegan? :D

For the victory type, I'm going conservative. We could be trapped by mountains and canals with access only through forts or ships. And then your early conquest goal vanishes.
 
After a few test games, my plan for a quick conquest is to scout NE, probably settle in place and pasture the sheep, tech Ag-AH-Writing-Alphabet while building worker-several warriors-library and running two scientists until I have an academy and two settled scientists (that will be considerably after Alpha). Trade for backfill techs, put out a settler or two for some side cities (one for cottages, one for units) tech Mining-BW-IW-Maths-Construction. Plan to build some units while Construction is coming, trade for Masonry. Get Odeons ASAP. Future tech paths include Currency, Calendar and Monarchy for Feudalism - but you often get to trade for Monarchy. Early on, if I get chariot or swordsman quests I might do them and cream an AI or two pre-catapults - especially if anybody doesn't have archers at the relevant decision point. Once the war starts, mostly rely on my settled scientists for :science: as the slider will creep into oblivion as time passes. Hoping for a win in 900AD... worst case 1100AD.
 
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