Again - more detail than you can shake a stick at. First spoiler can be found
here.
*** Session 4: 1650 AD -> 1784 AD ***
I send out an exploring galleon - possibly not smart since it can't go through culture borders without OB. It meets Bismarck first and I get lots of nice trade going. Similar story with Suleiman who likes my Hered Rule civic choice. Ghandi is found up the coast a little, and Peter I assume is further south.
This session is pretty quiet. I'm just gradually expanding and teching towards Biology. I'm not doing much in the way of tech trading, since I'd like to keep the overall tech pace very slow.
Once I've met Napoleon I've met everyone. And they're all on the same continent... perhaps there is another continent out there that I can expand to? It turns out that just such a continent exists to the NE... How big is it I wonder... Not very.
Somehow I still manage to be first to circumnavigate. A bit surprising since it took me 100 turns.
After finding a few other islands my mind is made up that I don't need to go to war, I'll peacefully expand.
In 1784 I've bulbed Biology, thanks to bulbs of Scientific Method and Physics. I think from here on out I'll settle my great persons, which are preferably merchants which give extra food.
*** Session 5: 1784 AD -> 1845 AD ***
Along with settling the smaller islands, my next goal is to found Sid's Sushi. New York will be my future Wall Street city, as it also has potential to build the Jewish shrine - perhaps something I should have put more effort into building...
Once I have Constitution I start a golden age and switch to Representation. Medicine comes in at 1845 AD, and I found Sid's Sushi.
Bismarck has built a city on one of my islands, so time to get my HE city back onto troop production to wipe it off.
*** Session 6: 1845 AD -> 1870 AD ***
I figure Bismarck can wait a little while until I've at least settled all my other planned cities.
For a bit of security my next tech goal is Assembly Line, and then I think I'll save some cash and upgrade my troops to infantry. After that it's pretty much a beeline to Future Tech.
In 1870 AD I have 19 cities, and I'm still planning for more.
*** Session 7: 1870 AD -> 1915 AD ***
In 1870 the census takers go round the empire, and things start to get more streamlined. Certain cities are identified for production, since soon I'll likely be going to war to claim some more land and to generally stop the AIs progress, since I'm basically aiming for a time victory. Production cities will start building Factories, non-production cities will make sure they have Grocers ready so they are ready to build malls later on.
Workers are grouped into pairs, and some farms are paved over with workshops (I haven't built a single cottage for the entire game

)
Regarding that warring - it will start when I have Marines, therefore next tech target is Industrialism. I also realise that the corporations route is so much better with Mining Inc, but at this stage I hven't saved a GE... So After Industrialism I'll be beelining Fusion for the free GE, unless I get really lucky in my GP Farm (23 specialists!)
Ooo, the Colloseums quest. Why not, building 7 of them is easy enough. +1

in all cities, yeah, that's useful.
By 1915 AD I've settled 33 cities, and I can definitely see that I can fit more land in and still be under the domination limit. My first target is Bismarck, since he has a lot of coastal cities and some nice Sid's Sushi resources. Nevermind the fact that he is actually the only AI that is pleased with me
*** Session 8: 1915 AD -> 1936 AD ***
In 1919 AD my Navy Seals are in position, and I attack Bismarck. I capture a few cities very quickly, but overall I'm pretty much bungling it. I take peace quite soon so I can regroup, leaving Bismarck with 3 cities.
Surprisingly, Napoleon declares on me in the meantime. One pair of my Navy Seals are reduced to one, at the cost of about 15 french units. I laughed

It drags on for longer than it needed to, since I slowly walk some Seals and raze one of his cities. I take peace in 1936 and start to focus my attention back to Bismarck.
*** Session 9: 1936 AD -> 1985 AD ***
In 1939 I attack Bismarck again and in July 1941 he is properly removed.
Time for the census takers to go around the empire again, making sure cities are assigning merchants where possible. 51 cities is proving quite expensive, only barely breaking even at 0% science, despite excellent research thanks to Representation.
In 1950 I learn Fusion, and Mining Inc is founded. Refrigeration after that to build Malls, then flight for a few airports, then a beeline for Future Tech.
In 1958 I found my 57th and final city. It's all about growth now.
*** Session 10: 1958 AD -> 1980 AD ***
Maybe not ALL about growth. My production centres are building bombers and later modern armour and I'll go around razing as many AI cities as possible. I won't capture any for fear of triggering a domination win, except maybe small island cities.
Eventually stacks of Modern Armour and Mech.Infantry are razing all of Peter's cities, except for one pitiful outpost buried within Suleiman's culture. Both Peter and Ghandi are playing OCC by 1980. In my haste I razed both the Apostolic Palace and the UN. Oh well.
*** Session 11: 1980 AD -> 1991 AD ***
The next target is Napoleon. Napoleon and Peter are finished in 1986. The plan is now to remove Suleiman, and leave Ghandi with his little tundra city. By 1991 Suleiman is also dead. Only me and the OCC Ghandi share the world now, and I'll be keeping him on a short leash.
*** Session 12: 1991 AD -> 2015 AD ***
I attack Ghandi purely to kill all off his military and pillage all his improvements. Not surprisingly, my population: 1220 (99.92%) exceeds the domination limit.
My new goal for now is to try to win a space race, culture, domination and conquest all simultaneously. It shouldn't be difficult, just a matter of time waiting for the culture to catch up. Conquest is achieved by properly removing Ghandi. Domination will be achieved by mass producing settlers and settling them all on the last turn. For space race I just build every part and delay the launch.
(Obviously Diplomatic and Religion victories are out - can't self-vote + I razed the UN and AP!)
I no longer have the patience for the time victory, and I'm not convinced waiting that long will necessarily benefit my score. So to shorten the time to culture in Washington, New York and Madrid I'll make a switch to organised religion, spread some missionaries round, get temples and cathedrals - the usual stuff - but my time limit is pretty relaxed.
In July 2015 everything is on track. There are 69 turns remaining, and it looks like culture is about 40 turns away at most.
*** Session 13: 2015 AD -> 2035 AD ***
All the spaceship parts are finished in 2023 AD. It says 15 turns travel time... I'm not entirely sure how to time that with everything else. We'll just have to wait and see.
I enjoy another golden age in 2025 AD, burning 4 great people. In 2027 my army of settlers are all in position to instantly dominate the world. Culture says 14 turns remaining on the last city. I launch the space ship.
January, 2035 - 1 turn remaining on the spaceship and final legendary city. I settle all my settlers, jumping my score up from 13527 to 14333. After killing Ghandi and taking his city, I have 115 cities and a population of 1460.
In July, 2035, Lincoln wins a Domination Victory. Final score of 20410. Not a great score, but it's the cow I'm after
The couple of screenshots show what I was trying to achieve.