jesusin, contender. Goal: Gold Medal (points). Result: 1732AD domination victory for half a million points.
Well, everything had gone wrong up to 500AD. Very slow REX, failed CS sling, Worker scarcity, slow Victoria war, late Colossus, I became timid after taking Vicky (I should immediately have gone after Kublai instead of concentrating on peaceful development).
Am I on my way for another silver medal? No way!
If I can't compete on speed this game, my cities will have less turns to grow their pop and I'll get less points... unless I have more cities or unless I spread Sushi faster... hmmmm.
Ok, here is my new plan: I won't stay at 12 or 20 cities till Sushi is founded, as I normally would. I have GLH and Colossus, I will avoid Astronomy and this way I won't kill my economy by overexpanding. When Sushi is founded I will have to concentrate on executives, yes, but I won't need to settle so many cities at the same time, since I will have already settled them and whipped a granary in them too. I cross my fingers.
I settle meany cities, the first of which is a shortcut-culture-bridge to Japan. I get MoM and Moai (in the W tip of the SW island. I get a GE, used in a GAge to revolt to Mercantilism and OR, then whip Universities.
Preparation of Kublai war takes too long. I am micromanaging the timing of my whips, so I am waiting for the perfect time in each city instead of whipping Berseckers everywhere at the same time to use all of them together, as I should be doing.
1000AD Stats: 15 cities, 90 pop, 8 workers, 28 units (2kni),6 ships, 3 strategic resources, 4 luxury resources, 6 health resources, 2 great persons, 4 world wonders, 1 national wonders, food/production/commerce=279-156-667, 473 sustainable beakers per turn, 103 culture per turn, 84 great person points per turn, 800 gold. 2 religions. 6/6 cottages used, 37 Techs: Optics, almost Econo, no Liber. 1 civs killed. 13 hours played.
I get Oxford 1030AD. I take 2 Kublai cities with Pyramids in them and make his last city in the pole to my NW my vassal, so that his culture reduces my tiles count.
I whip many a knight and attack Toku. I take his 4 cities in 5 turns. I get HE, NE and FP. By 1335AD I've built 19 cities and stolen 10, by 1360AD I've settled another 8 cities.
All my cities are set to build (whip) granary-lh-forge-ch in that order.
I delay TajMahal in order to use its GAge for the revolt to FR. I get Biology 1385AD and Liberalism with free Medicine 1390AD. Then research Constitution and Corporration to found Sushi 1410AD. So late!
Revolt to FR, FM and Natio. Research at 0% forever.
Year - Sushied cities - courthouses - cities - gpt - Points
1410 - 1 - 16 - 42 - 725 - 118K
1445 - 15 - 22 - 48 - 160 - 121K Capital not needed for executives anymore, start WallStreet
1465 - 22 - 23 - 49 - 0 - 128K
1500 - 34 - 29 - 56 - 450 - 162K
1520 - 43 - 34 - 61 - 300 - 177K
1545 - 53 - 40 - 64 - 200 - 205K Wallstreet takes me out of red numbers
1575 - 64 - 47 - 67 - 150 - 235K
1605 - 71 - 57 - 72 - 0 - 269K
...
1660 - 87 - 69 - 87 - 300 - 345K
1732 - 93 - xx - 92 - 1500 - 510K
I started with Sushi giving 17fpt. I didn't dare to trade for more sushi resources, since each new one would reduce my gpt by -50.
At the very end Sushi was giving 33fpt, although some of the AI wouldn't trade their excess resources(?).
Economic notes:
CS+Merc -> Natio+FM = +200gpt
Colossus = +150gpt midgame
GAge = +250gpt
Wall Street = +400gpt
1 more sushi resource = -50gpt
Making peace after a long war = +1500gpt
Drafted a lot of Rifles around 1500AD. Traded for a lot of sushi resources 1550AD. Whipped a lot of forges, markets and grocers around 1620AD; Important lesson: I should have fogotten about happiness and concentrated on healt; each new happy face providaed some 6bpt and 0 food while each health point gave 1fpt. Since score is (practically) only based on pop, health it's much better.
Took some barb cities (mistake) to train my rifles before taking Spain. Found myself at 1630AD at 30 tiles from domination and still doing 8000 points a turn. Two turns later I was at 15 tiles from victory, so I started gifting cities.
The second barb city I wanted to gift was not desirable for anyone. So I razed many Spanish cities in a long war to leave Isabella bellow 5 cities so she would accept any city I gave her... but didn't work, it seems to work only if the civ has never had a bunch of cities. My vassal wouldn't take it either.
1670AD I'm again at 13 tiles from domination, saladin is the new vassal of Darius, nobody would take my pop25 barb city. 1700AD 3 tiles left, no way to gift it so I gift 2 cities back to Isabella including some seafood, ugh.
Up to 1700AD my score increment per turn has gone up. Now I am getting +12000 points per turn when it was +9500 around 1680AD.
Then, from that point on, my score increment is reduced dramatically (+10000 1704 AD, +8000 1712AD, +5000 1716AD, +3000 1724AD, +1000 1728AD, -1000 1730AD). There are two factors at play here:
- My cities were maturing, so they didn't grow 1 pop per turn anymore but something like 1 pop every 3 turns.
- At 1700AD the finish date multiplier of the score formula changes abruptly.
I don't know which of these two factors is the predominant one. If it was the latter, then I think getting 1 million points this game is feasible. Had the barb galley not appeared so soon, I would have easily saved 10 turns overall. 20 turns at my peak of 12000 points per turn is a quarter of a million points!
57 hours of play, optimizing whipping in almost 100 cities is a timeconsuming task. Stats at the end say I was doing 6000 food per turn.
Now the question is, does this game deserve a gold medal? Does this player deserve an eptathlon?