On first turn, warrior found elephants and clams. 2NW is a good place for the capital, but I decided that the capture of the territory is more important and worth the risk and moved settler 2NE. The risk was justified - 2 deer + gems = the capital is built. Start from worker-warrior-settler. While I was building settler, a barbarian city appeared near 2nd gems, so I built my 2nd city on marble, 3-5 in the rear (one fish per city). That was the end of my settlement. the nearest AI immediately led along the archer to barbarian city, I was on duty next to a warrior, suddenly I would be lucky. But no, at the last moment 2 archers killed 2 warriors and the city became Dutch. If one of them had lost, I would have had a chance...
According to science, the Wheel-fishing-mines-pottery-BW-writing. The next turn after writing, I received 108 gold from Stonehenge. I could have built it earlier, but it was the money I wanted. I was going to quickly learn mathematics on them (12-13 turns), and then use it to exchange for IW+, but due to the fact that I was the first (!) to discover writing, I was afraid that AI could learn the alphabet for a very long time and decided to play more reliably and learned IW (8-9 turns). Apparently it was a mistake, 3 AI taked alphabet just 3-4 turns after I learned IW (1240 bc). Everyone had IW, no one had mathematics.
Actually, I do not know how to play on deity. In civilization, I can only do 2 things - spam cities and war. On such a tight map and with such a As the leader of aggr/char, my choice of strategy was obvious. I was just wondering how real this in deity.
After studying IW, I stopped science, attention spoiler, for little more than 2024 years) And started building UU. in 775 bc, I attacked Dutch with 8 GW and 2 axes, I planned it little later, but he started chopping down my future forest, I couldn't let him do that! Soon I captured another Dutch city in south (stone, gold, marble, no food). Next, I wanted to attack Spain, but it turned out that Wilhelm considers himself stronger and is not ready to share tech. I had to capture another city (1W from incence), so that he would give me the mathematics (450 bc). 2 turns before that, Ragnar and De Gaulle attacked him, perhaps that's also why he became more accommodating. I don't know what I would have done if he hadn't given me math). By this point, I had not chopped any forests, but I had built up roads and pre-chopped 75% of them. After that, almost each city every turn built 1 unit. I traded polytheism + agriculture for mathematics, archery and masonry for polytheism. After ceasefire with William (he had 5 cities left) I in 350 bc attacked England, not Spain. They both had 5 cities, but England was weaker, its cities were closer to my capital and I already had to bring troops to their border while I was at war with William. And they had a monarchy "a long time ago" and currency. In 200 BC, they learned feudalism and immediately build longbow. This delayed the capture of their capital by 2 turns. In 150 BC, I made peace with England, left them 2 cities in the west of their peninsula, took currency, sailing, monotheism, and priesthood for peace. On the next turn, I traded AH for monotheism and got about 200 gold for priesthood, because 6 of 8 AI did not know it. in 75 bc, I attacked Spain. I took the 1st city after killing 9 and losing 0 units (3-hill promotion is just a cheat

). I'll take another one with the next turn (I could have taken it on this turn, but I was overly cautious and let down more units). Now the 2nd army is preparing in the north for a new war with Dutch, which crushes the culture of my 2 cities. The question is, what happens first is a general strike or domination. The territories of England, Dutch, Spain and America should be enough for me to dominate. Bismarck (2 cities) De Gaulle (3), Ragnar(5) and Joao (6) seem to have very little territory on 4x. Someone has only 14 tiles (probably Bismarck).
In total, on 1 AD, 12 cities, a very large army, 1 power, a negative GNP and a scary situation with tech )