Goal: cultural victory on Immortal. Whipping/chopping an army of axemen to conquer the world seemed a bit boring so instead I went for a fast cultural win. I was worried about barbs with so much slow-expanding forest, and also about claiming enough land with the reduced number of AIs. So the major goals were to expand fast, and maintain the peace without conquering a neighbour.
Initial Expansion to 500AD
Initial build: worker, warrior, warrior, warrior, worker
I settled on the Dye which was great for accelerating the early worker techs (especially since Egypt's starting techs were rather useless). First settler went southwest to create Memphis a massive GP Farm. That site had 1 corn and 5 deers, each worth 5

!

Arboria has a huge amount of food ...
Heliopolis (City 3) went northwest to claim the 4 deer / 3 horse site. Clearly a powerful city, but I had some problems with the city growing too fast, and working unimproved tiles. Should have spent more time in Slavery or pumping out workers - I didn't really have enough workers for this map.
Elephantine (City 4) went far southeast to claim the double-gems site. My goal was to expand to the eastern ocean, but leave a gap to the west so Peter and Mao would border each other, causing conflict. Not sure if this really worked but I did manage to claim the resources to the east (Ivory, Gold, Spices, Gems). Did a pretty decent job of blocking out land and with so much food cities could be tightly packed in.
Looking good so far, but I don't trust Peter farther than I can throw a War Chariot. See you in the Final Spoiler thread ...
Tech Path
T07 Hunting
T15 Mining
T27 Bronzeworking
T?? Mysticism
T39 Polytheism (I found Hinduism, 2480BC)
T?? Priesthood (2280BC)
T53 Writing (1880BC)
T55 Code of Laws (from Oracle, 1800BC)
T58 Animal Husbandry (1680BC)
T81 Alphabet (875BC)
T82 Pottery, Fishing, Archery (850BC, trade)
T92 Sailing (575BC, trade)
T96 Ironworking (475BC, trade)
T102 Currency (350BC)
T107 Mathematics
T108 Meditation (175BC, trade)
T109 Masonry (trade) (150BC)
T110 Monotheism (trade, 125BC)
T115 Aesthetics (25BC)
T119 Monarchy (100AD)
T122 Calendar (175AD, trade)
T126 Literature (250AD)
T136 Music (from GA - launch Golden Age)
Milestones
T10 met Peter
T14 Buddhism founded (by Napoleon)
T26 met Mao
T39 Hinduism founded (holy cow)
T42 Memphis founded to SW of main city
T45 First barb
T49 Met Napoleon, the last AI
T55 Built oracle for COL, my second religion
I get Peter into Confucianism but I can't afford to switch into it myself (for fear of antagonizing Buddhist Napoleon)
T70 3rd city Heliopolis founded to NW at triple-horse site
T75 First Great Scientist, Academy in Thebes
T81 Alphabet.
T94 4th city founded
T98 5 cities
T100 Second GS, settled
T111 Christianity founded by Mao - so much for my third religion
T121 Taoism founded by Peter - so much for my third religion
T122 Gave Aesthetics to Peter. Stole Goth from under the nose of the French army
T133 Missed Parthenon by 1 turn ... all that chopping in my GP Farm Memphis wasted