BOTM 28 Final Spoiler

I would not say that idea is a bad one, at the end of the day game had a bit of interest. On personal site, I never check demography screen, so I had no idea that I am first in everything until I actually meat other civs. I was playing like I expect AI to drop bunch of settlers everywhere shortly after AD, that why I was going creasy settler spawn with out mach land improvement on that stage. It is deity, is it not? ;)

But would be nice to have more challenging deity game.
 
^ I never check demographics either, but it's hard to not notice wonders and religions going record-late :) Or getting the message of surpassing the population limit for domination (25% more than the second best) at 1AD or so :lol:
 
Sooo. 4 days out from the turn around. Whats the call? Gank us with another big boy game? Let us nublets have a chance? Huge 18 civ shaka games?

(I know, peoples comp's cant handle that, but would be fun! Y'oud have the OMFG you-did-one-turn-different-from-me-but-got-a-way-better-score/time/better-looking-baby-than-me-players going APE****)
 
I expected the AI to come over with high end units but instead they only faught one another and did not share techs as they normally do. Not that I am unhappy about winning ;).
 
jesusin, contender, goal: fastest diplo, result: diplo victory 1300AD


14 cities and 323bpt with positive gpt at 500AD, no wonders.

Oxford 560AD. Moai in sheep city, probably a mistake.
Optics 640AD.

Build 3 new cities to make my pop approach the limit.
Get circumnavigation bonus.
Trade for useless things: Alpha, Medi, Constr, PH, HBR, Aest, Drama, Lite, Monar...

The biggest AI has 4 cities, no wonder they are so backwards. 1 is dead. many are at war, two have no longbows. I pay for a war between the two at peace. I prepare for war. But this game I do is seriously. Not like "priority is research, I'll insert a mace here and there if my observatory building allows" but like "I'll whip a mace in every city this turn, no matter what the city is doing".

1000AD Stats: 17 cities, 137 pop, 12 workers, 48 units (15Maces, 10Cat, 4Gall), 5 strategic resources, 9 luxury resources, 9 health resources, 2 great persons, 0 world wonders, 2 national wonders, food/production/commerce=368-120-918, 722 sustainable beakers per turn, 90 culture per turn, 17 great person points per turn, 800 gold. 2 religions. 51/55 cottages used, 33 Techs: almost Liber, half SciMet, no Constr, no Feud. 1 civs killed. 14.5 hours played.

The biggest takes another city, it's clear he'll be my rival. I think about who to attack. All have longbows now. Every city has the AP religion, I don't want to take a city and have a winner election next turn for a lost game. So I study their preferences, nobody can win a victory vote. Attack the AP holder anyway.

Physics with Liberalism.
Take 2 Monte cities quickly, one of them has all the WW but Pyra: MoM (I had ust launched my GAge, ugh), AP and a dozen more.
Revolt to AP religion and to HR to please Cathy. She's at +8 friendly towards my rival. She turns Friendly to me at +10, I plan to feel save at about +13. I have 56.5% pop.

Build late NE, get 3 GE in the 3 cities I had hired a forge-enabled GE just after my first GS for Academy. Attack Shaka while waiting for Monte to capitulate.




Pause for thinking: I can win with my pop and Cathy's votes. Or I can win with my votes and 1 vassal votes. A third option is to liberate one of the islands as a colony and win with my votes. But if I take a vassal, Cathy will stop loving me because of that stupid "average of love towards you and your vassals" rule.

Monte and Shaka awake me from my deep thinking by retaking one of the original Monte cities each. I take the opportunity to launch a second GAge by using a GE on TajMaj now that I don't have MoM :rolleyes:.

1130AD I start building wealth. I'm tired of transporting maces and cats to the other side of the world. By the way, maces and cats know how to kill Deity longbows, just as well as they know how to kill Noble longbows.

1170AD: 191 pop out of 334 total. 207 needed to win, I can count on Cathy's 26.

1200AD: stop whipping, no danger of going over the limit.

1220AD: MM researched, 2 GE used for UN. This is a bit boring now, I could have gotten a domination victory a century ago.

1230AD: Un buit, I vote for me. Cathy is at +16.

1250AD: both Monte and Shaka accepted as vassals. Airships are a big help at war when you don't have tech advantage. Cathy won't trade it's monopoly techs to me now, that means she won't vote for me.
I have 217pop, 218 votes are needed, my vassals have 27 votes, I gift them some cities.

6 turns between votes, I remember it was 4, wasn't it? I get really nervous.
I get ChristoRedentor but don't revolt to State Property as I should because I am scared.

1290AD, votings happen, Cathy won't trade her monopoly techs. I whip a bit, just in case someone else whips a lot and puts me over the self-voting pop limit.
1300AD, victory, it's announced that Cathy will trade her monopoly techs, I get her votes in addition to those of my vassals.

Total pop 377, votes needed 233, votes got 292.



I don't understand Cathy. She's at +15 Friendly to me, +12 Friendly to vassal1 and +3 Pleased to vassal2. Why did she change her mind?
 
jesusin said:
Cathy won't trade it's monopoly techs to me now, that means she won't vote for me.

You might well know better than me, but according to my (quite extensive for various SGs) source diving, this isn't the case. The voting uses getAttitudeValue, which does not average over vassals, and averages diplo attitudes as attitude values (for the team members, not including vassals). Plus you need +10 real value for Friendly (through-monopoly trades), whereas you only need +8 to be voted king of the world.

As with 99% of relation decisions (the 1% being voting :D) to not trade monopoly techs it's enough for getAttitude (different function) to return a value at the threshold or below, in this case Pleased. This function does average over vassals and does it with attitudes, so (Friendly + Friendly + Pleased)/3 will always be only Pleased regardless of the actual numerical values. Meaning you can never trade techs through WFYABTA/monopolywhine if you or any of your vassals are non-Friendly.

To my knowledge, vassal relations do not affect voting decisions at all, except of course vassals are forced to vote for their masters provided they're not a candidate themselves.

I don't understand Cathy. She's at +15 Friendly to me, +12 Friendly to vassal1 and +3 Pleased to vassal2. Why did she change her mind?

Provided the above is right (I'm pretty sure it is), it should be enough for that +15 to be over her relation with your rival candidate for her to vote for you.

jesusin said:
1300AD, victory, it's announced that Cathy will trade her monopoly techs, I get her votes in addition to those of my vassals.

In the light of the former, this should not happen based on relations alone (if you still had a vassal she was at Pleased with). Are you sure her monopoly didn't break enough just at that time for her to trade those techs even at Pleased?

Oh, and congrats for a great game and superb finish date :)
 
I had a crash around 1625 and I wasn't able to recover from an auto-save, and recovered using my most recent manual-save instead, so my game may not be counted.

Having been crushed early by the AIs in BOTM 27, my goal this game was just survival.
I guess this wasn't really a true Diety-level game since not only was I able to survive, but even win! Domination in 1951 (79K score I think) - probably bad enough for another "lowest scoring win" award! :)

The AIs mus have been seriously hampered here. Even as a noob, it was too easy for me to take out their low-tech armies.

But thanks Niklas! this may be the only Deity level game I ever win. :)
 
Shoot! I just realized that since I took the Adventurer save, I actually didn't get a Diety-level win.
But that may be the only Immortal-level game I ever win! :)
 
I had Gilgamesh attack DeGaulle, which set the whole continent aflame. :lol: Pericles went bye-bye in that one.

Oh so that's who the Greek leader was! I never saw him - the Greeks died in the late BC's or so in my game. It did make for a slightly larger Cathy who actually started to vassalize some of her neighbors.
 
^ This game was a nice test to check if the AI leaders' personalities are balanced or not, in terms of their relative success among theirselves. Are we able to establish a pattern from the reported games?

In my game, when I met the AI, Monty had already vassalized Shaka, Cathy and Pericles, while Sury was already dead. When I launched (1828AD), De Gaulle had also capitulated to him and Gilga was the only AI which wasn't under Monty's rule. :)
 
Nah, In my game pericles was a big boy.
When I meat AI Pericles had 5 cities and 3 vassals. I believe only mounty up north and french down south keep independence.
 
In my game there were no vassals and Sury was dead when I got there. Shaka had eaten him, but had lost some cities to France.
 
Shaka was dead in the late ADs. All in all they fight pretty well against each other with their two cities empires.
Especially Pericles survived wars against three opponents.
 
Odd. In my game, Shaka was dead. No capitulations, but IIRC Pericles voluntary vassaled to de Gaulle - despte dG still only having something like 5 cities. Monty was second in the bunch
 
Sury died before I found the other continent, and Cathy was the only one who really had any power over the rest of the continent but she wasn't dominant.
 
Pericles was at war with everyone soon after I met them, and capitulated to Gilgamesh IIRC, no other AI wars were fought after that. Gilly had four cities, and the rest all had 2-3.
 
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