jesusin, contender. Goal fastest peaceful victory (culture or space)
Nice map with a bunch of peacemongers! Also we are Incans, so it should have been one of the easiest Immortal games ever played... but I dug myself into a huge hole, it is one of my worst games ever!
Starting:
Settle 1E for the additional food. No good production tile for building workboats so the usual plan of researching fishing and changing production from worker to WB immediately won't work. Research mining, build worker.
Mining, Fishing, BW
Worker, 4turns of SH, WB
mm to mined hill immediately, I'm growing fast enough, hammers now are more important than working another unimproved tile.
Two religions real close to me. Asoka has founded 1 religion and is moving a Settler escorted by two archers. All my neighbours are peaceful so far... I'll play for culture. It been a time since I last did so!
Accordingly, I dow Asoka and enslave his settler

. I had checked nobody loved him so no negatives with anyone.
The worker goes slowly and carefully back home. The quechua, who has now cover and medic promos, will stay around to keep Asoka in the stone age. I'm not accepting peace. His worker is nowhere to be seen. This is 3000BC.
Being at war
Research Wheel and Pottery for the border-popping Granaries, then AH for barb defense and for the million cows around, then Writing and Alpha.
The lonely quechua pillages some tiles and looks for the worker... it was in the improved horses tile...

panic! it's connected by river! Run, little quechua, run!
Horses pillaged, just when they've built......... a settler!
Start settler after 2WB and 2quechuas, third Quechua will fogbust a place to settle, I'm not exploring much.
Asoka gets another religion. Their worker is looking at the horses tile with a depraved smile, so I'll leave a quechua around.
I am researching AH and there are 2 barb warriors around the pond, so I settle by the coast SE, with fish, cow and wheat. Revolt to slavery to whip Granary in capital while the settler is on the move.
When there are 7archers, settler and worker in Delhi, Asoka exchanges 3 of them for my quechua-hero. No problem, I've brought some more.
Settle my third city 1S of horses, it's good this city has been delayed, I would have settled on horses. It's 2000BC and I'm about to make a huge mistake.
Mistakes time
I choose to research Alpha. Seems logical, doesn't it?
I whip 3 pop into a new settler. Settle N of Delhi with lake, cow, rice, ivory, silk. I'm short of happiness, the Ivory will come handy.
I don't explore, my quechuas gather in India. But not fast enough, their settler slips S and settles.
Whip 3 pop into Library, hire 2 scientists. I hide from a great mediator. Oracle is gone. All AI met.
I realize I'm never getting Alpha. Those quechuas on the field are expensive. I am working no cottages. My cities have future by they are too small, need happiness urgently. Start researching Hunting instead of Alpha.
Take Asoka second city with 2 archers losing 2 quechuas.
I send an exploring WB, he will explore it all NW then come back to be used in my future city E of the capital. Sounds like a plan, doesn't it?
Other AIs have 5 cities, Alpha, Aesth, Maths... I think I might be getting into a hole. Mind you, "I might".
It's only 1000BC when I realize this is a economic disaster. I need more happiness to work more sea tiles and keep afloat.
Settle another city in the far E, with fish, cow, banana. Stop the following settler, I can't afford any more cities.
1000 BC Stats: 6 cities, 17 pop, 6 workers, 13units(2Cha), 1Set,1WB, 1 strategic resources, 0 luxury resources, 5 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=52-16-33, 15bpt and -8gpt at 0%, 17 culture per turn, 12 great person points per turn, 50 gold, 4Gra, 2Lib. 1 religions, 0/1 cottages used, 9 Techs: BW, Wri. 0 civs killed. 7 hours played.
Deep in the hole
8 quechuas and 3 chariots are ready. Asoka is whipping archers non stop, let's not wait for the following turn for another quechua+chariot. Bad luck, severely damaged Archer survives, another is whipped!
Forest burns, I don't have the option to save it, I don't have 10g.
Attack, barely win, I've got a pop1 city! Yoohoo! And 3 new Workers I can barely pay for. At least I am out of units... so I'm not taking any of those pretty barb cities. Bye, bye, Asoka.
Alphabet is got 625BC, I have 0g and -8gpt at 0%. I prefer working a lake better than an improved horses tile. I prefer working a no-lh sea tile better than improved corn. All cities build research now, Currency is my next goal.
All I can get from Alpha right now is IW, Sailing, Meditation and Archery. I'd better wait before trading. Very logical, isn't it?
I get a GS that builds Academy in capital, giving me nothing for the time being. I don't want to settle or bulb it only to have to get another for an Academy thus netting me a Great Artist less later on. Wouldn't you have done the same?
The exploring WB has gone so far that only now that my borders pop I realize there's fish in the gold island. A city there would have given me 1 more happiness and the mined gold is another +8gpt... I should have researched Sailing before even starting Alpha! It would have paid for itself a zillion times!
And what I am doing now, delaying Sailing for the hope to get a few more beakers in trades! Make those trades, get Sailing 15 turns later than I could.
Settle the 3 food resources site E, settle the island with fish and clams in the FC, mine the gold (215BC, I'm sure no other player has done this later than me) Take a barb city with banana, corn and spices.
When I settle on the island I discover the 2 Gems site. Had my WB explored the surroundings before sailing for new lands!
All AI who have Maths, also have Currency. I'm depressed, I can't fall out of the trading game or I risk even losing the game! Fortunately Hamm gets Maths too, I get Currency, we trade. Sell Curency to Sitting Bull for 70g. Raped? Not at all! He's got a big stack in the city next door, I want him and everybody else Pleased from now on, I'm not building any more units.
With Currency I become filthy rich. 40gpt at 0%, tears come to me eyes, the future is bright! Settle the gems island. Trade for Calendar and Monarchy, Happiness problem is solved, my economy is blooming... but Music's GA is gone.
Moai completed in the first city I settles, it should have gone to the gems city instead.
1AD Stats: 11 cities, 52 pop, 11workers, 12units (3cha), Gal, many miss, 1 strategic resources, 6 luxury resources, 10 health resources, 1 great persons, 0 world wonders, 1 national wonders, food/production/commerce=175-49-247, 115 sustainable beakers per turn, 52 culture per turn, 1 great person points per turn, 600 gold. 4 religions. 15/23 cottages used, 22 Techs: Alpha, Monar, IW, Aest, Curr, Calen, no Poly. 1 civs killed. 15.5 hours played. 14rel*city, 6temples, 0cath
On my way to culture
Economic problems are solved. Forges are whipped, cities are growing. Decide to get CS before Music, risking to lose Sistine's.
Revolt to Bureaucracy 280AD, Parthenon built in Moai city (whipped 4 pop to be sure), fail to get MoM by 1 turn in capital. I shouldn't have chopped two turns before going into Bureaucracy. What a difference little details make! Since Colossus isn't gone, I get it.
Ask 40g to everybody, that's my payback for having them Pleased. Decide that, after Liberalism, I'll be able to play with them so that all of them share the same religion or are in FR. I haven't used any religious civic yet.
By 500AD I have 11 cities (very capable of popping a couple of GAs each), 325 sustainable bpt, 4 religions, 29 religious infections, Parthenon, Colossus, 13 temples and no cathedrals. I whip 6 people to make sure I'll get Sistine's next turn. It's been hard, but I have a won game in my hands now, although it won't be a fast victory at all.