BOTM 31 First Spoiler

I see. I've always been too afraid of useless tiles and ignorant regarding the true viability of such places to ever bother with them much. I'll have to keep it in mind.

A single ice or mountain is irrelevant until the city never reaches size 20. Two don't matter if it never reaches size 19, etc. If you can run specialists usefully with the spare food, it doesn't matter how much ice there is, unless the profit from the city does not offset the increased per-city maintenance cost over the rest of the empire. As you add cities, you can monitor (F2 display) how much each new one is costing you in all of the other cities. Clearly an ice city that makes a net loss in itself, but which gives you access to oil with which you can keep from being conquered makes a healthy profit, but it does not appear on any ledger sheet, and the same goes for other resources.
 
I went with settling marble as a lot of people did too I suppose.
After some turns i thought we are in isolation, that was I corrected some turns later...with meeting that russian princess that I begin to really hate.

I didnt get any religion until later and that limited probably my trade options, with that ... princess...
To my surprise northern part of empire is very lucrative region, southern is not so hot.
At 1AD mark I had something like 9 cities (that was lower then i wanted). From wonders I think I got only TGL, got some nice fail cash from parthenon. Other wonders I didnt hunt.
To 500 AD I think I settled 3/4 of the continent except for dye, copper+fish western peninsula, that got that friend and got 1 city on eastern island.

One thing I didnt do well is that I settled that eastern island too late. That city should be there a lot sooner, probably in BCs, since it's 2 base commerce after currency x2 from trades.

Barbars were no problem at all, except for taking one undefended city, that I took back in 3 turns, ehm :-).

Economy will be tricky, since only 3 cities will be cottage spammed (cap, FP to west, double sugar SW), rest will be workshopped out.

That's it for this report... I already played to around 1700AD but this is for another topic ;-)
 
I also settled the lake deer silver Moai site.
I must go and submit this game as I haven't submitted in ages even though I've played most.

I messed up and submitted a second attempt at a game around a year or so back and have been too afraid to accidentally make another error and risk being banned!
 
I got suckered into wandering west for a turn or two, (sent the scout SW which revealed a bit, sent the settler following but slightly different to reveal more squares), and ended up settling by the coast and flood plains around turn 3 or 4 (I forget). And then promptly sent my first settler to put my second city back at the starting square... oh well, possibly wasted a few turns there but never mind. On the upside, being that bit closer to the coast and Catherine made it easy to stop her from putting any cities on the mainland.
 
Contender Save. Aiming for a Wonder-ful :mischief: Cultural Victory via Bismarck's Industrious trait.

Founded Berlin in place @ 4000 BC. Initial builds = Worker, Warrior x3, Settler @ Size 4. Initial research = Agriculture, Bee-line Pottery, Bronze Working.

Six cities @ 500 AD. City #2/Hamburg went 3SE + 1S next to Lakes & near Pigs & Corn. City #3/Munich went 5W on riverside coastal desert tile with 6 riverside Flood Plains + Pigs. Planning to put Farms on all the flood plains and make this my Great Artist Farm.

I founded Confucianism turn 109/150 BC (Hamburg). Only contact so far is Cathy of Russia. I spread Confucianism to her on turn 133/450 BC, and she converted immediately, as she had no other religions. Maintaining good relations with Cathy so far, she is Pleased.

A Great Scientist was born in Berlin on turn 96/475 BC, used for an Academy in Berlin.

Wonders built so far...
  • t63/1480 BC - The Great Wall in Berlin
  • t78/435 BC - The Oracle in Hamburg
  • t88/675 BC - The Pyramids in Berlin
  • t135/500 AD - The Parthenon in Munich
 
jesusin, contender. Goal: Gold Medal (points) or fastest Spaceship

The plan:

Many cottages. Be aggressive early, take my continent, chop a lot early. CS sling is desirable, but will need more commerce and happiness. Have many many cities with many cottages, then sushi, then fit as many cities as possible on my territory, build many health improvements, grow huge in pop, win anyway that looks easy when the points don't go up anymore.



Early moves:

Scout to marble, debate for a long time where to settle, on place or on marble. The river health, the future levee and the FP make me stay in place finally.

Produce: Worker, warrior, start warrior, Worker at pop 3, finish Warrior, settler, Worker, settler.
Research: Agriculture, BW, beeline pottery, AH... then realise isolation and choose what's needed.
Scout explores the surroundings, without going far away across the S jungle as I always do.



Cities and key events:

01 in place.
02built W, river, 7FP, pig. Could be good GPFarm but I'll cottage it now.
03built N, 2deer, silver, 5lake,5sea… Moai here later.
04built SE, pig, corn, lake.
Realise no good commerce tiles, so forget about CS sling. Realise scarce happy resources, research Monarchy myself (first time ever).
05built W, horses, fish, corn, sea.
Oracle for MC, for cheap forges happiness and extra beakers, although CoL would have been great too.

1000 BC Stats: 5 cities+set, 17 pop, 5 workers, 6units(6War), 2 strategic resources, 1 luxury resources, 3 health resources, 0 great persons, 1 world wonders, 0 national wonders, food/production/commerce=56-19-61, 41 sustainable beakers per turn, 11 culture per turn, 2 great person points per turn, 170 gold, 4gra,1monu,1lh,1forg. 0 religions, 7/12 cottages used, 15 Techs: Wri, MC. 0 civs killed. 4.5 hours played.

06built E, PH, pig, clams.
Revolt to Monarchy. Build swarms of Warriors for happiness.
07built pole, crabs, fish silver.

500BC: I have currency now, I normally don't prioritize it and it's a big mistake. First time I really use Monarchy for happiness (I have 43 pop!).

08built NW, lake, sheep, deer.
Moai built.
09built in island E, sheep, crabs.

225BC, GS for Academy in capital.

10built NE, sheep, lake, sea, costs me only -3gpt.
11built S, sea, corn, sugar, jungle.
75BC: Revolt to Bureaucracy.
12built in E island, fish, clams. +2gpt.

1AD Stats: 12 cities+2settlers, 71 pop, 10workers, 44units (8Cha), 2 strategic resources, 1 luxury resources, 7 health resources, 1 great persons, 1 world wonders, 1 national wonders, food/production/commerce=204-105-183, 111 sustainable beakers per turn, 46 culture per turn, 3 great person points per turn, 300 gold. 1 religions. 25/26 cottages used, 20 Techs: BW, MC, CS, Curr, Monar. 0 civs killed. 10 hours played.

13built W, shared fish, copper, sea. -7gpt. Looks like a mistake.
14built S, corn, river. -4gpt
15built S, wheat, clam, sugar, river, sea. -2gpt.
16built in N pole island, fish.

300AD: HangingGardens in 02, 16 new pop plus health forever, great!

17built in N pole island, crabs, river.

500AD: 2chops and 22 whipped pop get me my 6 universities, start Oxford. Barb Spearman looks dangerous when all I have is warriors and chariots. 17cities, 102pop, 11wor, MC, Educ, no Aesth. 200sustainble bpt, working 39 cottages.



Comments:

Not a single RE so far, what's up?

I am quite pleased with my game so far, everyhing's going smooth (if not perfect). It might had been wise to research Calendar myself. I have been fogbusting everything but 1 big zone in order to get the experience to build HE. Monarchy and 50 warriors are doing wonders to my growth. Noble unit maintenance is just like cheating! Enjoying the game a lot, I am 100% a builder.
 
Goal: Win a culture game with 61% land and no culture slider. Own all wonders build at the end.

Settled on the hill. Learned all worker techs, got MC from Oracle, built Mids, ToA and bunch other but delaying the GLH to pump workers/settlers cost me to miss it by 4 turns. From there on it was missing wonders by 1-2 turns, and the tech path was all over the board.

At 500 AD, had just completed Gunpowder and heading toward Biology. Several great people were sitting around for something for the other.

So I foresee alot of warring in this game to get the 61%+ land and getting sushi for culture. Oh yeah we did get two religions. Also played this game as if it is a isolated game. I am finding it to be OK at this level. No one came around yet beyond Cath.
 
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