jesusin, contender. Goal: Gold Medal (points) or fastest Spaceship
The plan:
Many cottages. Be aggressive early, take my continent, chop a lot early. CS sling is desirable, but will need more commerce and happiness. Have many many cities with many cottages, then sushi, then fit as many cities as possible on my territory, build many health improvements, grow huge in pop, win anyway that looks easy when the points don't go up anymore.
Early moves:
Scout to marble, debate for a long time where to settle, on place or on marble. The river health, the future levee and the FP make me stay in place finally.
Produce: Worker, warrior, start warrior, Worker at pop 3, finish Warrior, settler, Worker, settler.
Research: Agriculture, BW, beeline pottery, AH... then realise isolation and choose what's needed.
Scout explores the surroundings, without going far away across the S jungle as I always do.
Cities and key events:
01 in place.
02built W, river, 7FP, pig. Could be good GPFarm but I'll cottage it now.
03built N, 2deer, silver, 5lake,5sea… Moai here later.
04built SE, pig, corn, lake.
Realise no good commerce tiles, so forget about CS sling. Realise scarce happy resources, research Monarchy myself (first time ever).
05built W, horses, fish, corn, sea.
Oracle for MC, for cheap forges happiness and extra beakers, although CoL would have been great too.
1000 BC Stats: 5 cities+set, 17 pop, 5 workers, 6units(6War), 2 strategic resources, 1 luxury resources, 3 health resources, 0 great persons, 1 world wonders, 0 national wonders, food/production/commerce=56-19-61, 41 sustainable beakers per turn, 11 culture per turn, 2 great person points per turn, 170 gold, 4gra,1monu,1lh,1forg. 0 religions, 7/12 cottages used, 15 Techs: Wri, MC. 0 civs killed. 4.5 hours played.
06built E, PH, pig, clams.
Revolt to Monarchy. Build swarms of Warriors for happiness.
07built pole, crabs, fish silver.
500BC: I have currency now, I normally don't prioritize it and it's a big mistake. First time I really use Monarchy for happiness (I have 43 pop!).
08built NW, lake, sheep, deer.
Moai built.
09built in island E, sheep, crabs.
225BC, GS for Academy in capital.
10built NE, sheep, lake, sea, costs me only -3gpt.
11built S, sea, corn, sugar, jungle.
75BC: Revolt to Bureaucracy.
12built in E island, fish, clams. +2gpt.
1AD Stats: 12 cities+2settlers, 71 pop, 10workers, 44units (8Cha), 2 strategic resources, 1 luxury resources, 7 health resources, 1 great persons, 1 world wonders, 1 national wonders, food/production/commerce=204-105-183, 111 sustainable beakers per turn, 46 culture per turn, 3 great person points per turn, 300 gold. 1 religions. 25/26 cottages used, 20 Techs: BW, MC, CS, Curr, Monar. 0 civs killed. 10 hours played.
13built W, shared fish, copper, sea. -7gpt. Looks like a mistake.
14built S, corn, river. -4gpt
15built S, wheat, clam, sugar, river, sea. -2gpt.
16built in N pole island, fish.
300AD: HangingGardens in 02, 16 new pop plus health forever, great!
17built in N pole island, crabs, river.
500AD: 2chops and 22 whipped pop get me my 6 universities, start Oxford. Barb Spearman looks dangerous when all I have is warriors and chariots. 17cities, 102pop, 11wor, MC, Educ, no Aesth. 200sustainble bpt, working 39 cottages.
Comments:
Not a single RE so far, what's up?
I am quite pleased with my game so far, everyhing's going smooth (if not perfect). It might had been wise to research Calendar myself. I have been fogbusting everything but 1 big zone in order to get the experience to build HE. Monarchy and 50 warriors are doing wonders to my growth. Noble unit maintenance is just like cheating! Enjoying the game a lot, I am 100% a builder.