BOTM 33 Final Spoiler - Game Submitted or Abandoned

DynamicSpirit

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BOTM 33 Final Spoiler



So how did your game after 500AD go? Tell everyone and discuss in this thread, subject to...

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How did it end up? What did you learn?
 
Decided to give Monty a peaceful crown while going a little bloody early on.:p

I dislike my late game performance more and more. Despite of fresh memory of the UN diplomatic experience of SGOTM11, I made some major mistakes and ended with a horrible date -- 1280AD.:(

Spoiler :

DiplomaticWin.jpg



Built TGW to handle the raging barbarian, and this gave me 2 GSpies. Didn't know how to use them that early and finally burn them for GAs very late, which was tooooo late as you can see in the screenshot that I was still in GA in the end and that GA was only my 3rd one. I also way underestimated the power of GAs and the production of the empire, should start full research 20 turns earlier, but not waiting for the stupid OU.:(
 
GW was essential I believe, where we were positioned, we were going to get the brunt of the barb attacks. I expanded to slowly and didn't start warring early enough.

I got a conquest victory, my first ever! Totally crap date, late 1600's, but I don't care.

Started with Mace's & Cats, then Rifles, then Cavalry.

Capped SB, Alex, HC.
Ottomans volunteered to be my vassals.
Had to completely kill the Americans.
Suvy was last, and OMG did he have a lot of troops!
 
My one city space attempt didn't go so well.

I settled west in the mountains as planned. Not a bad spot 2NW of the forest silver in the opening ss and built the GW. But my first non-animal barb contact on my border was 1080BC. Of course, if I didn't build GW, five archers would have come knocking from different directions at ~2400BC. :rolleyes:

I was teching along ok...not great. The AI was slowed by the raging barbs, but not as much as I thought. They seemed to spread like weeds. Unfortunately, the religious diplo picture was ugly. I converted SB early to confu hoping he would provide a buffer, but then Sulei settled directly to my east (Hindu). Sury (Judaism) became an absolute beast in my game...capitulating both Inca and Greek. Sulei and Sury had OB, so it was only a matter of time before a ~18 strong Khmer SoD came knocking with more reinforcements on the way. 5 cats, 3 sword, 2 axe, couple of archers, and 6 HA. My 5-6 musketmen were not enough to hold him off even though he was attacking across a river. Ridiculous, but exactly what I expect from Civ4. I could have stalled Sury by giving in to tech demands, but it would have been self-defeating in the long run. I needed more time to convert Sulei to Confu and bribe mutual war with SB/Sulei against Sury/vassals.

This GOTM reminded me how many hopes I have for Civ5 changes to the broken mechanics and nonsense in Civ4.

cas
 
I tried my interesting concept game as outlined in this post and failed miserably.

I suffered some nasty barb actions and failed on the wall by around 4 turns due largely to pillaged improvements and no units strong enough to really repel them. I quit after having no improvements and over 10 barbs in my (small) territory.

I may try and replay using my own tech strategy and just the automated workers and explorers if I get some time.
 
Continued from first spoiler:
http://forums.civfanatics.com/showpost.php?p=9531233&postcount=2

I never took peace with Sitting Bull (that's why I couldn't remember my motivations for doing so :lol: ). I waited until I had taken every one of his cities in the south. Thought he'd be dead, but he had a city in the furthest NW corner of the map. How did he get a settler there??? Anyhow, I waited for Feudalism and capitulated him, my first vassal.

Even a worthless weak vassal makes the AI over-estimate your power, so as soon as cats were available I attack Greece again and capitulate him as soon as he will talk, keeping another city or two. I'm so far ahead of all AI in tech, that trading partner Suleiman (or is it Mehmed?) is no longer useful. I take Istanbul first, and it has the Pyramids (and 6 other wonders), so I switch to Police State (and Vassalage) and run those for the rest of the game.

Sury + Washington were in lots of wars early, so both were pretty ******** in their tech pace. Everyone else had me to worry about. ;)

I capitulated Mehmed after taking his 4 best cities. More wonders! Meanwhile, The Inca's have made Vassals of the Americans (forcibly). I attack the Inca's next... and after taking his capitol he stops saying "We're doing fine on our own" and instead refuses to capitulate because "We fear your enemies". Well... I'm only at war with Washington because he was vassaled to HC... so he's afraid of his own (now former) vassal??? Anyhow, I give Washington a ceasefire, and then HC will capitulate.

I turn on Washington next (who is at war with Sury again) and wipe him out before he will talk to me again. Then directly on to Sury... take four or five cities and he will capitulate. I accept capitulation. Game over next turn. Now the decision... I'm at 65% in land area and this would put me over the Dom limit, or I can liberate some cities and stay under the Dom limit, thus assuring a Conquest victory. Since my date is very slow (1545AD) for a military victory, I decide I'll just keep the points and accept Domination. But suprisingly enough, the victory screen says Conquest Victory for Montezuma anyhow. (157109 points). Confused me, but it doesn't really matter.

Why so slow? I don't really know. I got no help in tech pace from the AI who were very backwards. All of them except Sury (who built the Great Wall rather late in 875BC) had lost cities to the raging barbs. I never settled nor fogbusted the west, so constantly had to have units in reserve t odeal with barbs... and since I was heavy in the mounted units and they started bringing spears, it forced me to whip melee units more than I would have liked. Also, by keeping everything (almost) that I captured, even with whipped sacrifical altars as the first build everywhere, I had high expenses and my own tech pace was therefore low (not to mention a lack of any kind of buildings to increase commerce or science :blush: ). I was only building barracks, altars, and units, for the most part. And I did not really start to roll until my Cats were supplemented by Knights... because frankly the AI got Engineering and a horse archer is just too weak to take on Pikes. I also had to tech Engineering myself to get faster movement on roads, because this map is just tooo big and spread out. Trebs were much more effective at suicide than cats. (I didn't bother with much knocking down culture defenses because I was producing so many units... much overkill at the end). I had 3 Supermedics, one for each stack, and unlike my usual play, I managed to keep them alive (except the last one who got killed when Sury took back a city as I had moved most units away to take the next a little too early). That was the only city I lost (and I took it back next turn) the whole game.

I laugh at the barbarians. Ha ha!

At endgame, some stats:
Buildings:
Spoiler :
11 barraks
14 granary
9 forge
9 monument
8 library
16 sacrificial Altars
6 temples


Improvements:
Spoiler :
80 farms
40 mines
44 pastures
cottage/village/town/hamlets = 98


Units (8 workers built, 10 lost, 23 current)
Spoiler :
Killed:
57 warriors
32 axe
70 archer
Built:
32 mace
31 Horse archers (all dead)
80 knights (36 dead)
35 cats
29 Trebs

A real bloodbath, just the way Monte likes it!!!

Fun game. I'm still disappointed though that I accidently played this on Monarch level instead of Emperor level... Emperor would have made me have to work for it.

Thanks for a fun game, though. :goodjob:
 
I don't have too much to say about this game. I was going for a space victory, but I kept getting attacked by the aggressive AI. Rather than fighting until a cease fire or capitulation was available, I continued my attack until said AI was wiped out just to show them who the man really is!

At the end of the game, I was learning techs every 2 or 3 turns and I had several cities with a lot of production just waiting to hammer out the space ship parts in a matter of a few turns. Unfortunately, I triggered a domination victory in 1802 AD due to my over-eager military ambitions and never got to even start the Apollo program... :cry:

Looking at the bright side, I managed to save several hours in real life and avoid the MM headache of managing 40ish cities and as many workers. :mischief:
 
1880 Domination Victory...
I did not plan any particular vic, but as a BUG hint says: "It is useless to be aggressive and never start a war" I thought that should be a way to play.
I built the GW on the turn 42 as tested in test games. That gave me 2 GS and those two little bastards were so useful that I had to reevaluate the power of spying.
2nd city was built to get fur and silver +2 happy faces and early whipping was under way. 3rd city went short after second and when culture popped I got stone and second city starts on pyramids (i did not think I will build them but I eventually did)...capital and 3rd city were whipping Jaguars and some chariots I was teching for horse archers and then for catapults. I destroyed greece (I was lucky though. I know I started the war early but when i reached Greek borders they were 1 or 2 turns from completing the mine on the iron thus getting phalanx. I got Athens and Sparta (science city and one big "problem" during the game)..maybe on more.
I also built Sweyagon Paya and going FreeRel.)
Next was sitting bull who built Appostolic (hindu - sittingbull, suleiman) And I completely destroyed him taking his cities. During the war I twice denied the resolution (stop war or return city)
All of this would not be possible unless those 2 GS..I infiltrate Khmer and stole 3 or 4 useful techs from him. Second one infiltrated Suleiman (should have go for Incas) and again 3 techs from him.
I definitely stole gunpowder, banking, metal casting, feudalism...+ some more. I think successful stealing was a key for me to win otherwise I could not keep with teching.
After sitting bull I wated peace and liberalism. I got lib (getting something to get closer to riffles). Sulaiman declared but it was short and no harm (I do not recall midgame properly) few turns of peace but Khmer declared on me (taking Sparta). Luckily I got to rifles and was able to hold of the first wave of maces and cats and horse archers..I got pissed I switched to vasalage, police state, org rel (accepting Khmer religion, only one city) and producing rifles (according to my spie reports Khmer had about 31 rifles so I wanted the same)..whipping and producing then wealth boulding and capital and second military city producing. I was able to hold him of. Peace I declared on Sulaiman taking half of his cities and vasalised him. Incas surrender to Khmer and and the end of the game Khmer declared on Washington few turns before I wated to do so..so I took only washington (maybe one more) and when the borders popped I got domination..
Well I wanted a peace at some point but they did not...
 
I won conquest on 1904. Similar as other stories, they were attacking me, and I defended :). First I vassalized Greeks, I didn't have to take any of his cities even - and I left them, cause I thought they would be more useful if he runs them, I think now I was wrong. I didn't want to capture Athens (some weak unit was in it, and I had a lot of army in front of it), but I saw that he has HE in it, and 4 or 5 GG. I wanted it cause of GG, and it was great positioned, but then I thought about his spies causing trouble and unhappiness and left it. Then Ottomans wanted protection from Americas, I accepted, although they had some really nice citties and I was about to attack them. That drag me onto war with America, and they capitulated when I crashed they army winning one Turks city they previously captured. Then Incas declared, but I took 2 of them cities and they capitulated. First I destroyed all of their units in city they captured from America. I returned about 10 cities I captured in this game, don't know how smart was that - I think at the end I had only those that I build. I also gave all techs to my vassals, so that they could better fight, but that was probably another mistake, they fought badly anyway, I had to do it myself, and as I figured, points are given by relative population and techs, not absolute, so I mustn't gave biology to all of my vassals (4 of them), and I gave about 5-10 techs to every of my vassals... At the end I declared on Sitting and Sury at the same time, cause I was afraid that some of my vassals would trade Assembly I gave them, and then would be much harder to attack. Some of them were in really good relations (+16). I don't know why I attacked Sitting at the end, I was afraid of him being protective, but I crashed him even without any artillery, same as the others. That was another mistake, I shouldn't be afraid, just bring artillery :).
 
Started off going for conquest. Since we were told there are no metals nearby, I planned a horse archer rampage, with the capture of a neighbour's holy city to fund my empire through a shrine.

Everything went well at first, with so many beautiful gems/gold/silver sites. I expanded rapidly with decent warrior fogbusting, and chariots to kill the barb archers when they came. Who needs the GW?

Unfortunately, barb spearmen eventually started to appear, and I needed to tech IW to get Jaguars to fend them off. Embarrassingly, I lost my third city to barbs and I lost valuable time and effort recapturing it and reconstructing its buildings.

Then Alex, my designated target, with a power rating of 1.0 relative to me, went WHEOOHRN. He had a small stack on my borders with only 2-3 Phalanxes, 2-3 Swordsmen, and a chariot, but I was caught unprepared and lost my city. It was all getting too annoying to be allowed to continue and I retired around 25AD.

I can usually win on Immortal, but in this Monarch game I severely underestimated the raging barbarians, and I should have realized I'd need a bigger army (or at least the Great Wall). Sucks.
 
Bah, I got slaughtered in about 1300 AD :sad:

I think it was because of the map size with so many AIs combined with the step up for me to Monarch.

The whole having to wage ancient warfare and being really fast to land grab just didn't gel with my (admittedly poor :mischief: ) playstyle. Only got 3 cities founded (though I made another near some northern iron in a desperate attempt to get Crossbowmen but by then it was too late) in the end and captured none.

I came very close to doing better though. My eastern city in the hills looked certain to be taken by the Ottomans but then I managed to fight him off and was actually winning the war for a bit with my Horse Archers inside his borders. I could've taken peace with him and loads of his money and technologies but I got greedy and went for a city :blush:. He came back at me hard very soon and then the Greeks declared war on me too and it would've been hard enough to just fight off the Greeks but by then the Ottomans wanted my eastern city for peace and the Greeks were just too powerful by themselves probably and I just let myself get slaughtered once it became pointless:rolleyes:.

Of course the lack of copper or iron played a large part too. Really I should've been more proactive in taking a source of iron/copper before the lack of it became gamebreaking. Soon enough, my Jags were useless.

Lessons learned: Make more chariots and stuff early and pay more attention to early warfare.
 
Contender save. First spoiler here.

500 AD -> 860 AD
Sitting Bull Capitulates.
Spoiler :
I declared on SB in 500 AD with maces and cats. Before long, it turns into a full-on world war. Sury and Sulei are fighting Washington on the other side of the world and Alex is going after HC.

After taking SBs capital and second largest city I was expecting his capitulation, but no, he says he's doing fine. By 760 AD, I have it though, and I can concentrate on Alex. Before I declare though, I bribe him to make peace with Huayna Capac, since if anyone's going to captiulate him, it will be me.

Meanwhile, I'm teching towards Education, and preparing to whip Universities.
860 AD -> 1010 AD
Alex capitulates. Six Universities built.
Spoiler :
In 880 AD I declare war on Alex, attacking simultaneously with two stacks - the veterans from Sitting Bull from the south and newly built units directly towards Athens.

The Greed quest is completed - and I get 4 free Maces, not bad :)

In an annoying twist, SUry asks me to join a war vs Washington. I have no plan to befriend Sury since I expect he will be my UN opponent, so I say no. THen on the same interturn Sulei asks the same thing - so I say yes :crazyeye:. I'm hoping I won't even meet any of Washington's units anyway.

After losing 3 cities, Alex capitulates in 1010 AD, the same turn I have built 6 Universities and begin on Oxford Uni in the capital.

The diplo plan from here is I have Alex and Sitting Bull under my thumb. I expect Sury to be my opponent as he is the leader of the rest with 10 cities to my 12 (plus vassals). I'll be able to get HC's vote I think with shared religion and civics, and Suleiman can be bribed into a favourable religion easily enough (min Cautious). Washington I'm hoping I won't need. So at this stage, with my voting block secured, it is all a matter of racing to Mass Media.
1010 AD -> 1200 AD
Built Oxford Uni. World Peace.Spreading the Buddhist message.
Spoiler :
First of all, I don't want Sury getting too much bigger than he already is, and I want the tech pace to be generally fast, so I take peace with Washington and bribe Sury to do the same.

Thanks to my settled Great Spy, I can see everybody's research - so I'll know as soon as someone goes for Liberalism. This is great, so I can aim for something advanced like Physics, Electricity, or maybe even Radio!

I've converted to Buddhism, and all my vassals plus Washington and HC are also buddhist. The aim is to spread the message to Suleiman so I can convert him and get his vote peacefully.

Sulei eventually starts planning another war, even after I have converted him to Buddhism. I wait for an opportunity to beg for some small gold off him. Something that has never happened to me before happens: Sitting Bull captures a barb city near my borders, and gifts it to me. Cheers mate :goodjob:
1200 AD -> 1300 AD
Golden Age. Liberalism -> Radio.
Spoiler :
The GPfarm produces a GS in 1200 AD. Do I bulb something (eg, Physics) or launch a golden age? I try a very simple calculation: 1st, how much pop do I have? 131. Second If every pop earns an extra 2:science:/turn with the golden age, multiplied by 8 turns, does it do better than the GS bulb of 1893. The answer is yes. 2 :science:/turn is actually quite pessimistic.

I also beg for 30g off all the AI that are pleased with me, for 10 turns of enforced peace. I set a reminder (ALT+M) to do the same in 30 turns time.

Wow - another random event, an exploding volcano, destroys a silver, gem and gold mine all around the same city. Result - lots of unhappiness around the empire. Workers scramble to repair the damage.

During the golden age I complete Physics, getting a free GS. Another GS is also born - so both bulb Electricity. In 1290 AD I complete Liberalism and take Radio for the free tech. No other AI even has Education - HC is the closest with 4 turns remaining.
1300 AD -> 1525 AD
No GE - had to slow build the UN.
Spoiler :
Time to consider other things... how to get my votes, and how to build the UN. The votes are pretty set I think - Sulei and HC are both friendly thanks to shared religion and civics. SB and Alex are of course my vassals. Sury and Washington I figure make up ~35% of world population, which isn't enough to stop my victory. Hopefully! In the worst case, I'll tech Biology and grow my own voting population.

As for building the UN - my hanging gardens city is still a while away from producing a GE. So I'm taking a gamble by switching to Pacifism and assigning more specialists to get it to complete one, and ~70% odds for a GE.

Mass Media is learned in 1340 AD. I choose to build it in the capital, where it will take 20 turns :sad:, fingers crossed the GE is born. Alas - a merchant is born. Dang. To save myself a measly turn I switch to slavery and whip away 8 pop at the end. The UN is built in 1480 AD.

The only thing I need to worry about now is Suleiman swapping back to Hindu on the turn of the vote. If he does it earlier, I have spies in place to immediately convert him. The F8 screen is counting down to victory. The vote comes up in 1520 AD - it's looking good. No misclicks! And victory is mine!

Summary
Montezuma Wins a Diplomatic Victory in 1525 AD. Final Score: 107696.

The start of the game went swimmingly. I had some great good luck with my scout popping Mining from a hut, the truffles event puts an extra +1:food:+1:commerce: on a riverside hill by the capital, and then to top it all off that same tile uncovers a source of Iron! Sure, some random events didn't go my way, eg, pastures destroyed by disease, volcanoes destroying mines, but overall I definitely think I had the best of it go my way. Ah, well, there was that Great Merchant at the end that had 70% odds to be a GE to rush the UN (to save me ~19 turns) but I guess that's my own fault for not putting more effort into the GE generation earlier. Picking up Radio from Liberalism was definitely a nice bonus.

Overall, I'm happy with the date. This GOTM had raging barbs, aggressive AI and probably not your usual peacemonger - Montezuma! I'm not sure I really satisfied my second goal for the game - to play it slower with more thought. I tried to break up the sessions, but still finished it in just over 5 hours.

And Duckweed -
I made some major mistakes and ended with a horrible date -- 1280AD.
I thought I was doing really well! :eek:
 
And Duckweed - I thought I was doing really well! :eek:

Yes, you did pretty well.:) I had better luck than you at hut pop -- got AH and Writing for free. I think DS should not turn on huts in this setting since Monty starts with a scout and raging barbarian stops AIs from claim huts.

I just hated my always crappy play in the late game, my game shape at 500AD allowed a UN victory ~1150AD.
 
burn them for GAs very late, which was tooooo late as you can see in the screenshot that I was still in GA in the end and that GA was only my 3rd one. I also way underestimated the power of GAs and the production of the empire, should start full research 20 turns earlier, but not waiting for the stupid OU.:(
I made the same mistake going for a Space Victory, starting my Golden Ages far too late in the game.

As a result, I ended up spawning a Golden Age "for fun" after I'd already completed all of my Spaceship parts and had pressed the "Launch the Spaceship" button, just to kill time during those last 10 turns of the game.


I got pissed I switched to vasalage, police state, org rel (accepting Khmer religion, only one city)
Do you maybe mean Theocracy instead of Organized Religion? Theocracy grants additional experience points to units, while Organized Religion is mostly for giving bonus production to buildings (while also letting you build Missionaries without needing Monastaries). I wouldn't think that Organized Religion would be an extremely useful Civic to run if you are focusing on building Military Units.

Also, since we were Spiritual and could switch Religions without an Anarchy cost, I wonder if it might have been possible to switch to a Religion that was more widely spread within your borders, to get more of a bonus from your Religious Civic. Of course, you might have used Khmer's Religion for Diplomatic reasons, in which case staying in that Religion was probably the right choice.

I suppose that if your choice of Religion was for Diplomatic reasons and if you only had 1 City with a particular Religion in it, then it wouldn't really matter WHICH Religious Civic you ran, as long as you picked a Civic that wasn't Free Religion. Still, Organized Religion is a more expensive Civic than Theocracy, and even Paganism could be a good choice Maintenance-cost-wise if the one City that has the Religion will see no benefit from the chosen Religious Civic (such as it building buildings while you are in Theocracy or it building military units while you are in Organized Religion).


and as I figured, points are given by relative population and techs, not absolute, so I mustn't gave biology to all of my vassals (4 of them)
Really? I thought that Score from Population was absolute. Then again, I could be wrong, as I'm not really all that well-versed in getting a high scoring game.

Still, if Score from Population were not absolute, as you are suggesting, then it feels like it would be too easy to manipulate the ratio of your Population size to that of the surviving AIs' Population sizes. Well, "easy" if you manage to be very successful in your wars.
 
Quests
The Greed quest is completed - and I get 4 free Maces, not bad
I received the same quest but 100 turns expired (it felt like it took even longer than the reported 100 turns) before I could complete it.

Sure enough, the Greed Quest was against my best buddy Alex, while I liberally used his services in wars to attack every other AI before finally turning on Alex. By then, the Quest had expired.

I didn't realise that you could get Macemen from the Quest, though. I was thinking that I would get Jaguars or even regular Swordsmen, since the Quest asked me to chase after Alex's Iron.


Later in the game, I also got a Corporation-based Quest that asked me to capture or settle by a source of Rice. I scanned the map thoroughly but could not see a single Rice Resource anywhere. Either I'm blind or that Quest has a bug.


Free City
Something that has never happened to me before happens: Sitting Bull captures a barb city near my borders, and gifts it to me. Cheers mate
That's pretty neat! Was Sitting Bull your vassal at the time? I've never seen that behaviour happen myself, although I have been frequently asked, just after settling a City, if I want to give it away to an AI.
 
First Spoiler:
http://forums.civfanatics.com/showpost.php?p=9532591&postcount=4

Score milking ended in 1640AD with a Domquest* Victory and 236000 points ( :cry: I wanted more! :lol: ).

Key events:

560 Dow on Alex
640 Education (cannot remember Oxford date, around 10 turns later)
780 Engineering
800 Dow on HC
1040 Guilds
1090 Gunpowder
1250 Bio via Liberalism
1280 Steel for Cannons
1310 Sulei dows me but I had already some Cannons so no issue
1430 Dow on Washington
1505 Dow on Sury
1510 Cereal Mills (+10 at its best)
1620 Dow on SB

Midgame I got 4 Great Engineers in succession. Used them for Kremlin, Wall Street, GA and 'do not remember'.

Civ4ScreenShot0001.JPG


* In the last turn Sitting Bull capitulated but I must have also triggered Domination. Hit the End Turn button and expected a Conquest Victory.
 
... and ended with a horrible date -- 1280AD.

Maybe you don't consider this game as one of your best I think this is still a very good date! And looking at your score ... 300k?

Comparing our first spoilers my bpt was a bit better but you really got me in the 'midgame'. 1250AD I got Bio and you had already built UN :goodjob: !
 
Quests
I didn't realise that you could get Macemen from the Quest, though. I was thinking that I would get Jaguars or even regular Swordsmen, since the Quest asked me to chase after Alex's Iron.
I presume the reward is 4 of your current best melee or gunpowder unit? To be honest, the 4 maces didn't even see combat! The reason I completed the quest is because I was attacking Sitting Bull anyway and the resource was right next to his capital, which I wanted anyway because a) it has some nice cottaged floodplains and lots of food and b) I wanted to capitulate SB.
Free City
That's pretty neat! Was Sitting Bull your vassal at the time? I've never seen that behaviour happen myself, although I have been frequently asked, just after settling a City, if I want to give it away to an AI.
Yeah - I thought it was awesome! I was just doing my thing, then after the interturn a popup message just came up telling me we now owned such-and-such a city and what did I want to build there. I even got a free longbow as garrison.

Yes, Sitting Bull was my vassal. I think the situation is identical to if you the player capture a barb city with cultural pressue from an AI, and when you capture it you are given the option to 'liberate' the city. I never thought the AI would ever take that option.
 
Back when playing SGOTM11 I modified the BtS Leaderheads reference spreadsheet to help figure out the hidden modifiers vs the various AI, as well as their relationships with eachother. I used the same thing for this game. I've attached it here just in case others would like to use this in future diplo games.

Basically what I added at the far right of the spreadsheet are some extra columns to work out various hidden modifiers vs the human player, as well as a box you can put the row number of your expected opponent. There are a few other bits and pieces to add, eg, rankings and the various visible modifiers, but after that you can figure out how the voting will work. And if things aren't working out for you, you can figure out who you need to befriend and how.

The trickiest part is guessing at the peaceWeightRand value for each AI, which is a number between 0 and 3. You can kind of figure it out based on the AIs attitude (Pleased, Cautious, etc) compared with their visible modifier. Ie, if they are Cautious at +3 then there must be at least -1 hidden in there.

(This is exactly the kind of stuff that Keath in the 'GOTM feedback appreciated' thread would hate :lol:)
 

Attachments

Do you maybe mean Theocracy instead of Organized Religion?

No I really switched for OrgRel because it was Surs favciv (incas also) (but I do not recall if he was using it). I managed to sign peace treaty and I believed it was because shared rel and the civic. I probably wouldnt be able to hold off his biggest stack (if he ever sends it my way?).

thanks for the download page there are some great and vast XMLs and thanks for the LeaderHeads!
 
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