Game date: 1865AD
Final score: 32851
Victory: Cultural
Whoa...I was really sweating this one at the end. .
Congratulations on your victory. Nice write-up, too.

Game date: 1865AD
Final score: 32851
Victory: Cultural
Whoa...I was really sweating this one at the end. .
Then I had the stupid idea of switching victory conditions, thinking I maybe could get away with a fastest conquest, which I never had in BOTMs. Well, how could I imagine Srad had already finished his game at that point?![]()
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1455AD culture victory, and I felt much better this time. Again I used Sushi, which was not very powerful in this map, but it did help on GA production and score as well.
Spoiler :
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The image definition is not the best but in the 2nd screenie there are 10 artists - size 23 city with 13 worked tiles. The 3rd one has 11 artists (12 tiles worked out of 23 pop). There should be a small triangle or something next to the upper left of the specialist indicating that represents not 1 but 10 (Buffy mod stuff?).
@Duckweed,
Your screenies are not showing. I'd love to see...
BTW, assuming this one's in the bag, it seems you'd be missing only one award. Does this mean you're going for AP cheese on Noble next game?How would you live with yourself?
I feel your pain - 1275ad Domi, 339k score. Also going for conquest - can't call it fast though. Monty put up helluva fight.Domination 1285AD, Score 363k
Goal was fast(est) conquest.!
You are more dedicated than me. 3 hours left and I don't think I can play fast enough to finish. Plus I'm tired and want my sleep.Played during last 2 days (nights), so lots of opportunities for improvement. Slept 3 hours, finished 5 hours pre-deadline and 1 before work )
Played during last 2 days (nights), so lots of opportunities for improvement. Slept 3 hours, finished 5 hours pre-deadline and 1 before work )
So, Erkon, tell us about your map design! What did you do to make it especially evil? Resources seemed a bit stingy. And what's with the mountain range separating Toku from Hanni? Was it generated that way, or did you tweak it? Any insight into your devious thinking would be very interesting.
Sure, I'd love to hear about the mapmaker design process too.
@map,
I thought this was an average Immortal game. Not a very generous start, but Epic and weak AI performance more than make up for that. I axed Vicky, but GLH+TGL with 4 cities on mainland and 5-6 on the other landmass should be plenty for a comfortable win.
I smiled when I discovered the initial situation because it appears to me that an axe rush is almost mandatory -> a nice Erkon map.