BOTM 35 - Final Spoiler - Game Submitted or Abandoned

...I have to dispute kcd_swede's assertion about "casual wars always being bad" - I was engaged in casual wars for a long time, and I don't think they slowed down my spaceship research at all.

Its always wrongto say always.:mischief:
 
I have to admit, I was originally disappointed with this date, until I actually took a close look at the map. The abundance of FP disguise the fact that the land was pretty average.

Oracled CS, conquered Pacal, who had all of those lovely sushi resources. Probably could have taken Fusion from Lib.

Another thing that I think helped me get a half-decent date was the challenger save. I did get a few techs from the AI, very early on.

What was embaressing for me, is that I did not discover 'Australia' until Satelites!!! :blush: But I did fit quite a few cities into africa & europe.

The whole world DoWed me sometime in the 1600's, which really screwed my happy/health caps, especially since I was running Sushi in most of my cities. It was funny though, watching the French send about 10 maces against a single Infantry and losing. My Infantry did have CGII, but still.
 
I have to dispute kcd_swede's assertion about "casual wars always being bad" - I was engaged in casual wars for a long time, and I don't think they slowed down my spaceship research at all. Plus, the Spanish couldn't really defend their lands in the Iran area properly anyway as it was disconnected from the rest of their empire :p Having riflemen vs. axemen helped too, of course :)

A casual war where you commit some half-hearted number of resources that you might loser while capturing a doubtful asset that you may or may not retain, or which exposes you to damaging war-weariness or invasion are the ones to avoid. If you heavily out-tech them, and have excess happiness and hammers then it really doesn't matter much. However, if you had excess happiness and didn't achieve a strategic goal with the war, you'd have done better to grow the cities more and do normal things faster and with better focus. Here, cities in "Iran" are basically irrelevant to a space victory condition, so why compromise it?
 
A casual war where you commit some half-hearted number of resources that you might loser while capturing a doubtful asset that you may or may not retain, or which exposes you to damaging war-weariness or invasion are the ones to avoid. If you heavily out-tech them, and have excess happiness and hammers then it really doesn't matter much. However, if you had excess happiness and didn't achieve a strategic goal with the war, you'd have done better to grow the cities more and do normal things faster and with better focus. Here, cities in "Iran" are basically irrelevant to a space victory condition, so why compromise it?

You make some good points though in this particular instance...
- War weariness was minimal - I had a lot more with the Vikings (who declared on me),
- The possibility of invasion was staggeringly remote due to AI's poor amphibious attack ability,
- Hard to say for sure but I think I net gained in commerce from taking those cities so it did improve my science & hence my win date.

That last point was certainly true when I took the Indian mainland too, later on. Also the extra land, population and buildings (from ultimately controlling 80% of Asia) boosted my final score, and it was fun to do and I think it's important to have fun in a game :)
 
....and I think it's important to have fun in a game
Here here!

This was a fun builders game. I was totally unfocused, but I built a TON of stuff including a space ship eventually, 1868.

Stay FOCUSED R1...:wallbash:
 
Hi! This was my first BOTM and it's also my first post here :D. I have lurked for a while but not had a reason to post before.

I've played Civ IV for a couple of months and this is my third victory although I have abandoned some Marathon games where I've made mistakes or felt I could play much better with my new knowledge.

I decided to start with an Adventurer game but that was a mistake, I've won a couple of times on Noble difficulty after all. I was going to move up to Contender next BOTM but I see Adventurer is Noble difficulty and it's Aggresive AI :o...

When I saw that Victoria had 100% General emergance as a trait I decided to try and use this by aiming for a Domination victory. I started with an early Axe rush in mind but met no one. I carried on, got Catapults and still had met no one. I realised I was on my own so I expanded to fill my continent and got Astronomy from Liberalism. I was thinking about building an army to take out Maya and then France but I then found another island.

It was then I realised my continent was Africa and I'd just found Australia. Like others I hadn't realised this was Earth-like! I put my war mongering plans on hold whilst I expanded to colonise Australia. I realised that with my huge tech lead and 19 cities I could easily go for a Space Victory. However I always end up with a Space Victory so I wanted to stick to my original plans.

The problem was that my expansion into Australia was a big delay and my determination to build big and perfect Stacks O' Doom meant that by the time I went to war with Maya I had Bombers!

Still, this game was largely experimental for me so I wasn't too worried about winning quickly.

Some mistakes I made:
  • I didn't put West Point in a costal city. It's so useful to have Carriers and Transports with Navigation II so they can keep up with their fast escorts.
  • I made a Great Person farm on the Flood Plains to the north and then irrigated the lot. The City grew so much that I had too many specialists and couldn't control the GP being produced.
  • I should spread my own Religions and Corporations to other Civilizations so that I get even more money from them.
  • I spent a lot of money and time upgrading my huge defence force, it delayed my win and conquest. Ugh, it's hard to find a balance :D.

I had fun with Privateers, no one else had Chemistry for a long time so I ended up getting a Privateer with Combat IV/Blitz and a couple of Generals! Other than that it was pretty dull. I was at least a military generation in front of the rest of the world for most of the game. After conquering Maya I had 33 Cities, it wasn't fun to manage all the build queues, workers and units, turns took longer and longer to complete. One thing I can do another time is to add everything to the queue, the Cities were building more or less the same things anyway.

For the next BOTM I'll focus on a Domination win, it'll certainly be fun with Aggressive AI on Noble!

Space Victory 1966 AD, 19518.55 points.
 
Thanks for posting, Crunchy! You've taught me something here:

I didn't put West Point in a costal city. It's so useful to have Carriers and Transports with Navigation II so they can keep up with their fast escorts.

I'm often irritated by the different speeds of the fleet and its protection, and this is a very elegant solution that in retrospect seems obvious, but I never figured it out on my own.

I appreciate your sharing! :goodjob:

Congrats on the win, too. :king:
 
Follow-up of the first spoiler : goal is cultural victory
So in 1AD I had 6 cities, 1 religion (confu)
As for my main 3 cities destined to become legendary, London was pumping out workers and settlers to fill and enhance the land, Nottingham working on cultural wonders; York was, well, working cottages and building a temple when it could, since it had such crappy production anyway.
Other cities were building military for barb conquest and happiness, temples and missionaries.

I founded Warwick on the east coast (banana, gems) in 325AD, Newcastle in 520AD and Oxford in 640AD in the NW part of the continent after having razed the barb city there (450AD), captured the other barb city east in 600AD and settled a 11th and last city, Liverpool, south of London in 740AD.

On the religious side, I founded christianism (300AD), taoism (600AD) and islam (1090AD). I also had hindusim spread to one of my city in 660AD. I quickly spread confu that was my state religion, building temples everywhere, monasteries and then cathedrals in the big three to take advantage of the Sistine bonus.

Nottingham was dutifully building culture wonders when they were unlocked : Parthenon (100AD), SoZ (300AD), Sistine (700AD), MoM (920AD), and much later Taj (1330AD)

Other Key tech dates : CS (125AD), Music (500AD), Calendar (680AD), Educ (1020AD), Lib => Nationalism (1150AD), Econ (1530AD) for free GM and 2nd GA

Cathedrals : 5 in London (+ hermitage), 5 in Nottingham, 4 in York
GPpl : 1 GS (academy in London), 1 GM (free from Econ), 1 GP (blasted priest autoassigned for 2 turns that gave 3% chance, but still.. Well I used it for confu shrine in Nottingham which added some gold and base culture), 14 GA (1 free from music)
I bombed 2 - 4 - 7.. yes I had one leftover GA but I had two cities that needed bombing to finish and only 1 GA, and when the second was born, one of the city became legendary on the same turn; I guess I could have cut a couple turns with better calculations and micro..

Finish date : 1630AD. The 3 cities hit legendary within 3 turns.

Oh just for the record, I joined fake wars against Isa and later SB to please Ragnar and Pacal (who vassalized to the vikings). France was somehow confu so I had rather good relations with them. Built some mace/lb in coastal cities just in case, but never really felt threatened, and spent most of my hammers to build gold in order to run @100% culture.
 
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