...I have to dispute kcd_swede's assertion about "casual wars always being bad" - I was engaged in casual wars for a long time, and I don't think they slowed down my spaceship research at all.
Its always wrongto say always.

...I have to dispute kcd_swede's assertion about "casual wars always being bad" - I was engaged in casual wars for a long time, and I don't think they slowed down my spaceship research at all.
... machine guns and their immunity to collateral damage ...
I have to dispute kcd_swede's assertion about "casual wars always being bad" - I was engaged in casual wars for a long time, and I don't think they slowed down my spaceship research at all. Plus, the Spanish couldn't really defend their lands in the Iran area properly anyway as it was disconnected from the rest of their empireHaving riflemen vs. axemen helped too, of course
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A casual war where you commit some half-hearted number of resources that you might loser while capturing a doubtful asset that you may or may not retain, or which exposes you to damaging war-weariness or invasion are the ones to avoid. If you heavily out-tech them, and have excess happiness and hammers then it really doesn't matter much. However, if you had excess happiness and didn't achieve a strategic goal with the war, you'd have done better to grow the cities more and do normal things faster and with better focus. Here, cities in "Iran" are basically irrelevant to a space victory condition, so why compromise it?
Here here!....and I think it's important to have fun in a game
I didn't put West Point in a costal city. It's so useful to have Carriers and Transports with Navigation II so they can keep up with their fast escorts.