The fearsome Humbaba approaches the city of Uruk.
His laser-ranging eyes shine infrared fire!
His mighty treads crush trees beneath them!
His powerful rocket launchers glow with hypergolic ferocity!
But one plucky Sumerian warrior, the seventh son of a seventh son, dared to stand between Humbaba and the conquest of Uruk.
He jammed wooden clubs between those clashing tread gears, causing Humbaba to spin in circles.
He blinded Humbaba's night-seeing eyes with simple Tigris mud, so that Humbaba's deadly missiles fired harmlessly into trees and mountains.
He plugged Humbaba's rocket tubes with heavy rocks, causing them to misfire and explode, causing Humbaba himself to explode into a shower of sparks.
The monster was defeated! And our heroic warrior had, by the grace of the gods, not a single scratch on his Noble body.
---
After that terrifying battle I was expecting a lot more monsters, so I built the Great Wall to push them into my enemies' borders. It turned out that there was only Enkidu (dangerous, but handled with archers and Vultures), and dread Utnapishtim.
I settled a city on the wonderful lake, hoping that its expanding borders plus the Great Wall would push the Immortal One away and teleport him elsewhere. But the Great Wall doesn't help water tiles, and instead Utnapishtim stayed in his rich lake. Oddly, he didn't pillage the fishing boats I placed on the nearby tiles. At least, not until I moved one next to him, upon which he went nuts and pillaged all the fishing boats he had been watching passively for dozens of turns. Very odd.
The Great Wall turned out to be a bit of a waste with no further monsters, and I decided to just go for a military domination win as it seemed a little more fun than space or culture. There are a heck of a lot of land tiles to settle though ...
P.S. I hate irrational resources - ice and desert tiles take forever to build improvements on! There are some juicy tiles like Oasis-on-plains-hills, but it's barely worth the tedium. You know it's bad when you consider going Serfdom
