jesusin, contender. Goal: fastest cultural victory.
Hammer poor start with Stone: I will be building Moai and Pyramids in the capital. Before moving the Scout I was planning to settle 1S. Same hammers than 1E and more health and more sea tiles. That's why I moved the Scout NE-SE. It found more Ivory. Now it was a PH and a grass Ivory versus the increased health and sea tiles. I settled 1S, because of the longterm nature of the cultural victory. I consider this decision a mistake. Nothing delays more your victory than slow initial expansion.
I considered going for a religion first. But that would have hampered my development too much.
Start with Fishing and Worker, change to WB when Fishing is discovered. By then I have already realised how small out island is and how resource-poor it is. So I now know that I'll pay dearly for my long term benefit of health. In the short term I'll get out of the island much later than others players that have settled 1E.
By 3000BC I had fish improved, a Worker and Had started a Warrior. I had Fishing Agriculture and Masonry. My worker was going to improve Stone even before Rice, cause hammer are the key.
Researching Masonry so early was my second huge mistake. With so poor a land to work on, my priority should have been to get out of the island, not to progress towards my desired WWs. How do you develop in a seaside start? Everybody knows that, you first get BW for whipping then you go after Sailing. Anything out of that path is a serious delay.
So, you see?, by 3000BC my game is already decided: I won't be getting an Award and my game won't be fast and easy.
Further development up to 1AD:
I insisted on my plans, getting The Wheel and Sailing before BW. My next WB went exploring an realised there was a culture bridge to the East. I settled on Ivory in the NW tip of our island while waiting for Sailing, the following Settler took the 2 fish+copper site. Forgot to revolt to slavery while a settler was on its way.
My 4th city went to a single fish single tile island W. I remember I was desperate about the low quality of the lands available. Now, Had I settled 1E or had I gone for BW earlier, I would have settled the copper island much sooner and I would be sending my new Settlers to Cathy island by now, getting prime land.
1000 BC Stats: 4 cities, 13 pop, 1workers, 2units(1Gal), 1 strategic resources, 1 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=44-17-38, 21 bpt at breakeven, 4 culture per turn, 0 great person points per turn, 40 gold, 2monu, 2Gra. 0 religions, 0/0 cottages used, 12 Techs: Pott, PH, Sail, BW. 0 civs killed. 4 hours played.
I got Pyramids 875BC. I waited for 2 turns to revolt to Representation in order to have a new Settler on its way. At the same time GLH was built in a far away land. That hurt.
Then I hired 2 scientists and decided to try for Oracle. Failed to get Confu for 6 turns.
5th city had 2 fish on the gems continent.
Academy 450BC. Shaka met, he has more cities than me.
CS sling 400BC.
6th city in the crabs island between Shaka and Cathy islands. But it was too late. Shaka already had a city and a settler in Cathy's island.
7th city fish and gems, built on rice for another bridge to the West.
Moai 75BC, it didn't go to the capital as planned, but to the copper city. It would be a hammer monster.
Barbs had taken Musa's workers. Where are friends when you need them? How could Musa and his UU allow this?
1AD: In 1 turn I'll settle my 8th city. Shaka has settled allowing me to take the Marble but making it impossible to settle on my intended place. I'm always a cent too short this game.
1AD Stats: 7cities,2set, 32 pop, 1workers, 12units (2Gal),2 strategic resources, 1 luxury resources, 4 health resources, 1 great persons, 2 world wonders, 1 national wonders, food/production/commerce=100-29-125, 78bpt at breakeven , 34 culture per turn, 11 great person points per turn, 200 gold. 0 religions. 0/0 cottages used, 17 Techs: MC, CS, Maths. 0 civs killed. 8 hours played. reli/city, temples, caths== 0,0,0
No religions a 1AD in a cultural game... this is not looking good.