BOTM 44 First Spoiler

DynamicSpirit

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BOTM 44 First Spoiler - 1AD



Tell us how your game went up to 1AD...

Reading Requirements

Stop! If you are participating in BOTM 44 (Kublai Khan), then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry

Posting Restrictions

  • Please do not discuss anything that happened after 1 AD.
  • Please do not reveal the names or locations of any civilization that cannot be reached by galleys.
  • Please do not discuss modern era resource locations (iron is OK).
  • Please do not divulge your final result if that happened after 1 AD.
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.
 
Settled in place. Debated for a long time about initial tech and builds. Decided to go Fishing first while growing on a warrior, and grow to 3 before building a worker. GLH next, then Colossus, while expanding into the land we've been given. Second city went 3E to share some tiles immediately. Used it to build some settlers. Almost made an awful mistake with eastern barb city. I attacked at mediocre odds, with Vicky's archer hanging around. Left her with a half-injured barb CG archer to take out. Luckily, she lost the battle. I took a while settling the island, not having discovered gold until relatively late, and having popped copper in the capital early. Axing Vicky may have been the smartest move, but that was largely impossible with my wonder-building. She started on Feudalism before 500 BC, as well.

Tech order: Fish / Agri / Mng / BW / Sail / Masonry / AH / Pott / Wtg / MC / Myst / Currency / COL / Math / CS (bulb) / Machinery / Aest / Poly / Lit
I only got Alpha, IW and Medi in trade so far.

Only one GP so far. It was a GM at lowish odds. Saved it for bulbing CS. Delaying the Education run, as I'm behind on GP and not reeady to actually build Unis. Caesar kindly gave me marble in trade, so Lit it is for now. Then Construction for the benefit of my English neighbor. Unfortunately, the other AIs are so backward, I can't imagine it being available in trade anytime soon. I think I'm aiming for something like Bio or Medicine with Lib, so Mach-Construction is on the beeline, as well as worthwhile for further expansion.

She's been in WHEEOHRN for a long time. It's really throwing me. She's not attacking, but slowly building up combat axes and spears, moving them to the border and withdrawing. I've expended quite a few hammers on a garrison in my eastern city. I intend to kill her with maces and cats eventually, but not just yet. She's the only AI with strong tech, and founded Taoism just 2t ago.

Stats: 8 cities (7 settled, 1 barb), 39 pop, 5 workers, 187 bpt @ 100% / 125 bpt @ break-even.

Spoiler :

civ4screenshot3290.jpg


DS,
Do you have something against hills?
 
Hesitated a bit, settled in place. I did a few test games with Keshiks, and always had the same problem : wrecking pain and devastation was easy, but my economy always crashed horribly.
So, I was going for peaceful rexing, when I realized I had two really close neighbours, and a Victoria which was getting really big really quickly.
I ended up beelining Horseback Riding, whipped to death my three cities and moved on with a stack of combat II keshiks. I took England easily, and then did two mistakes.
First : after a round of attack, my keshiks needed a 3 turn rest before being healed. Then I realized that London defenses were ridiculous. I decided to rush, and attack with wounded keshiks. I lost half of my stacks, but took it. I then realized that this was Epic, that 3 turns was nothing, and that the best she could whip out was archers that my keshiks took at 80% odds since I pillaged her copper.
At the same time, Caesar attacked me. If I still had my entire stack, I probably would have moved on to attack and raze all his cities (maybe kept Rome or something.)
As it was, with an army in a sad state, and the fear of crashing, I held still.
The war took really long, with pretty much nothing happening. We made peace at some point.
My economy was bad, but I slowly recovered and filled the gap between my capital and London. Tech wise, I'm planning on catching up towards renaissance, but for now, I suck. Wonder wise, this has been really weird : all of them went really really late each time. Made me seriously regret not going for them, I could have hogged.
 
Well a "No-hill" Game is rather unusual, especially when there are no rivers whatsoever and not a huge lot of food ressources either.

I settled in place, went fish-Agri-mining-BW, and started with a worker.
I had trouble figuring out my early game strategy. One reason being that I lost my scout quickly, and didn't get to see beyond Victoria, which curiously expanded really slow in my game.

So I took the time to settle the few good sites I had around (especially the small island off coast) and to build the GLH, before attacking her with Keshiks.
I think 8 of them were enough to take her 4 main cities, even though I was attacking really late. She bribed Sury in but I immediately did the same with Julius to keep him off my back.
I took peace to extort a few techs out of her, which may have been a mistake since she immediately whipped a settler and settled on the 4 furs site!....:crazyeye:

At 1 AD I just finished her off, I have 11 cities, and now I will peacefully grow since Keshiks VS Praetorians is a big no-no. The plan is to use the GA from Music to boost me up to Lib Military Tradition, which should be easy enough since the capital is a splendid GP Farm, and the AIs are slooooooooow, both in research and wonder building.
Funny though how every single wonder is built in Lisbon... (except my GLH and Stonehenge that Vicky built for me)
 
Settled in place. As usual my REXing sucks. I built only 5 cities and decided to attack Vicky when she settled in the middle of my land to grab Iron. I built several Keshiks, but she already had a big army, because Julius declared on her really early. I took this new city easily, it had no culture. Then I sent razing stack into her lands and devastated it.
At 1 AD I think I was in the middle of a war with her and had about 7 cities. My economy suffered badly due to a long war and I was way backward with techs.
Then it went even more interesting, but that's for final spoiler.
 
Settled in place. Wanted to go for a Keshik rush on whoever I was nearest to. Was pleased it was Victoria, as she's fairly wimpy and a teching monster, so a good target.

Built my 2nd city 2E of the sheep, to grab silver & furs as I thought (correctly) that I would need them for happy cap. Imagine my pleasure when the horses appeared right next to it :) 3rd city was food-mad - fish, wheat and sheep east of capital.

Then I went into Keshik mode. I built quite a few and was deciding when to attack when I see an English settler and a couple of wimpy troops moving towards my border, so I declare war, kill the escort & take the settler as a worker of my own (better than taking a city in whatever stupid place she settled it). Then I marched east & captured and kept every English city I came across fairly easily. I had all up to but not including London when I noticed I was losing money and 0% slider, so I decided I had to take London quickly to recover my economy (both for the loot gold and the 2xsilver & developed cottages around it). After my first attack it had one archer with 0.4 health left after I had exhausted all my attacks :( I tried to take it again next turn and it came down to having to win a 50% fight or wait a while for my troops to heal & get reinforcements. Thankfully I took it :) She then had just one city left so I took peace for 4 techs and rebuilt my economy a bit before attacking her last city (in this time she discovered CoL thus giving me a 3rd holy city. Yeah, don't build troops or anything, found another religion, that's a good idea :p). I'm quite annoyed with her, she built 1 city east of her starting settlement and the other 4 (almost 5) towards me, which left Julius with plenty of space to expand into :( He's pretty big now.

I was on -5 gpt after taking London (725BC-ish). Within 15 turns or so I'd turned that round to +18 gpt. However when I took the last English city at around 300 BC I was back to a mere +5gpt. Thankfully I managed to complete TGL in York in 30BC which took me to a respectable 25gpt... very pleased to get that at what feels like a late date, a real shot in the arm for my ailing economy.

Thought about sending the Keshiks into war again but it sounded like economic suicide (and praetorians are not fun) so I opted against that for now. I got 1GS (something I often neglect early on) and created an academy in London as it will be my future bureaucracy cap, with my original capital the uber GP farm.

Stats... 8 cities (settling the gold/copper island in around 5 turns... barb ships are annoying!), 31 pop, 7 workers, 12 keshiks, 3 holy cities (0 shrines),
1 turn from Currency. MC for the forge happiness will be a target for the near-term, the Portuguese are giving me gems so together with my silver & gold that will be a very nice +3.

Can't see myself going into caste any time soon - I need to be able to whip to build stuff due to the horrific lack of hills. I built TGL largely from working plains forests for goodness sake!

Finally, my opening scout was epic, defeating a couple of bears, and later 2 panthers in one go, and he found the English, Roman, French, and Khmer lands before dying to a barb archer. Well played sir! :bowdown:
 
Thankfully I managed to complete TGL in York in 30BC which took me to a respectable 25gpt... very pleased to get that at what feels like a late date, a real shot in the arm for my ailing economy.

Sounds similar to my game. I Keshik "rushed" Victoria after finishing the GLH, so it wasn't much of a rush. When you say TGL, do you mean The Great Library or The Great Lighthouse? I'm assuming it was the GLib. But how did that increase your gpt. If it was the GLH, then that was indeed a very late date to get it as it typically goes around 1000 BC at this level IIRC.
 
If it was the GLH, then that was indeed a very late date to get it as it typically goes around 1000 BC at this level IIRC.

In a regular game sure, but when you see Stonehenge going @1800 BC, TGW @1200BC and the Oracle @800BC, like they did in my game, then you need less worry....
 
Sounds similar to my game. I Keshik "rushed" Victoria after finishing the GLH, so it wasn't much of a rush. When you say TGL, do you mean The Great Library or The Great Lighthouse? I'm assuming it was the GLib. But how did that increase your gpt. If it was the GLH, then that was indeed a very late date to get it as it typically goes around 1000 BC at this level IIRC.

Yes it was the great lighthouse and yes I know it was a late date. I didn't think I was going to get it but figured it was worth trying to build anyway, as without currency, it was a way to turn :hammers: into :gold:, so I would've gained something either way. I think I whipped 6 or 7 pop altogether (including whip overflow). I don't have the dates for the other wonders to hand at the moment as I'm at work, but I'm pretty sure the Orcale went at around 600BC to give you an idea of the AI (lack of) wonderwhoring.

My rush was quite rushy, I declared at 1400 BC or something like that, I teched fishing -> agri -> mining -> BW -> AH -> Horseback riding -> Archery. I've so rarely done horse archer rushes, it seems so slow compared to axe rushes as horseback riding takes an age to complete with 2 or 3 cities.
 
Played up until about 300AD some days ago and hope to actually finish a BOTM for once.

IIRC tech went fishing, agri, mining, bw, ah, sailing. Started worker, switched to WB when fishing was in, then timed worker so after the corn it could start chopping immediately. The scout died early so didn't have much knowledge of the land, settled 3E like bbp to share some tiles with the cap. 3rd city went north with sheep and horses when AH was learned. Chopped out GLH. By 1AD have 7 cities, 1 of which was conquered from the barbs, not really much more room for other cities anyway, otherwise might have squeezed out a couple more. 2 cities on the southern island.

Teched aesthetics as a trading chip to catch up in tech, after that the general tech pace seemed to be rather slow. Accidentally founded confu. Went for construction to create an army for the English, who are the biggest AI I met so far and who are also the founders of judaism. The english went on missionary spam to me, so also went for judaism, mainly for OR bonus and as including me 4 of 5 civs had it as a religion.

By 1AD have an army ready with about 10 cats and 15 axes/swords, the English have no feudalism yet so that must be sufficient to get York which is the jewish holy city and conveniently the closest city to me, London and at least 1 or 2 cities more. At least that's the plan. Somehow didn't even consider Keshiks, though I do plan to build some gers for later cuir/cav submission of the world. :)

Popped a GS for an academy, 2nd great person is coming soon. If a GS I'll bulb philo, if a GM I was planning a trade mission, though I might bulb CS which I hadn't realized yet was a possibility, though should get MC out of the way first (thanks bbp! :p). Postponed MC as all coast is settled, so barb galleys are not an issue, yet at least.
 
I am fundamentally a HoF player and risks are taken way too much and I don't want to disappoint my team for SGOTM 14...so I decided to try this gaun...err...game of the month for practice WITHOUT reload (In HoF definition, quit and make another attempt).

Early rushes are hard by nature and under conditions not chosen (i.e. not ideal), it is the best to test it out, especially under evil conditions, to see if I'm a decent warmonger or rather a buffon. :p Of course, I chose Emperor level, mainly because Tectonics is a hard kind of mapscript...and the lack of hills is, I think, a consequence of it. First time I play with keshiks and I am curious to see how powerful they are!

I outlined a fast scheme and I found fishing first better, providing a warrior in addition!
In consequence, I entered in my usual mode: worker farming.

IIRC, fishing was in 10 turns and I wanted to match the warrior training with the beginning of the WB for the fish.

So I did:
5 turns of forested grass hill working for a total of 15 :hammers: +
3 turns of un-wet corn working for a total of 3 :hammers: +
2 turns of grass forest working for a total 4 :hammers: =
22 :hammers: the cost of a warrior.

In the process I banked 18 :food:, making a remaining of 15 :food: for the next pop.

Calculus period ends here. The rest of the game relies of what my guts say. What I had in mind is a bloodbath and I didn't plan any wonders except a late Oracle after the initial rushes. Strange thing I did, I didn't oracle HR, I teched it. Since the map designer was enough kind to provide us commerce tiles and of course I had to miss a resource in my second city BFC. To eager to act before thinking. :mad::lol:

IIRC (once again), I went Fishing => Agriculture => AH => Mining => BW => HR => Archery...
HR before Archery because I want to whip Ger at all cost. AH before BW was a big mistake...damn you evil map designer! :gripe:

My enslaver (Warrior #1) went east to enslave (steal) some workers. I met Victoria's scout and I was encouraged to know I am not isolated. I found her capital I was enthusiastic to see two silver plots (I already knew it is a gift for those who went for early keshik rush). DS, you did add these tiles? And those plots were well-placed in addition for worker steal. Her fate was sealed! Nonetheless, I was careful and try to find food resource first. It was at the other side of her capital and ill-placed. I decided to give up those tiles because she guarding her worker during improvement. Not a bad loss, given it will speed up the next workers for me. And I want her to found some cities to fill the area. So I attacked her with my warrior with 1 XP (Wolves) onto the hill and it was roaded. :eek: But I wasn't afraid: by experience the AI remains stunned in shock for one turn.
...
...
She attacked! True I am not used with her, but even Shaka doesn't retaliate. It must be the road.
But, once again, RNG Gods favoured me, pitying me for being a noob, and I won at ~ 25 %, giving me faster 2 XP (i.e. 2 wolves).
One archer remained and I could pillage her food tile, but it would have been an idiot move and uselessly risky. Come to think, maybe she attacked me because she had three archers.
Using my scout, I escorted the worker back to my home lands. My future promoted enslaver was XPs, while keeping an eyes on those hills.
BTW, folks, one question, does anyone why she didn't even accepted a CF? She lost a worker and an archer as well. Normally, a worker is sufficient. Frankly, the AI's reactions surprised me this time.

Later I did reach the woodsman II enslaver and I rampaged, giving me 5 workers and a definitive protection against strategic resources. Honestly, that was the most interesting part of the game as I need to tiptoe at every turn to stumble upon a lone
archer happy to eviscerate me.

Meanwhile, I met JC! Damn, tough neighbours if not wiped out early! My agenda was to eliminate both before 1 AD. The horrible factor in this map configuration is not only the lack of hills, but how far away the AI's are located!

The captured workers (slaves) had as mission to build a long road between my empire and brittish empire. IIRC (I don't dare to open an autosave before finishing my game),
I rushed her with 8 keshiks (was it?) and captured a side city first with two sheeps and a strat. resource. Even on a hill, the capital was a piece of cake with 6 keshiks and I attacked the capital on forest away. I don't know the mechanics behind whipping-an-archer-because-the-AI-fears-to-lose-its-city, but made a guess it's about our army is one turn away before incursion. The AI's is f**ked up regarding woodsman II soldier, so why not with keshiks ignoring terrain penalty.
She didn't whipped any archers...either she was building a settler/worker or it worked.
It was at this moment I got the payback: I often lost for no reason at 80 % and higher. :p

After Victoria murdered, I prepared my war against JC and he was in war mode at the same moment I rushed Vicky, but stopped for no obvious reason. That was bad because this must meant he trained lots of units...spears...

Nevertheless, I was lucky I diverted all my spy points towards him the moment I encountered him...letting me to have a peek into his technological agenda.
He suddenly went Mysticism => Polytheism => Masonry => Monotheism and I was pleased he avoided IW. Meanwhile, he built The Great Wall...Perfect! I have to put his head on pole.

After Monotheism, of course, he went IW, for 18 turns. At ~10 turns before tech completion, he requested me a tribute of horses, a tribute I immediately accepted to avoid him to entered another war mode for more units spamming. No more spears, please! :run:

I scouted his lands with a chariot and discovered his SoD, in the capital...
so I decided to attacked his coutryside cities at once. The most finding later is he let an interior city guarded with one archer because seemingly, he was gathering all his army in the capital, without being in war mode. Later I camped two keshiks (one promoted and a novice in case something goes wrong and since the sturdy warrior, bad luck occured quite often, at least at moments without much negative kickbacks).
Eight other keshiks were going to attack diagonally two cities in the plain/tundra cities. I halved the stack because the cities were badly guarded (archers and axemen) and the incursion must be done efficiently. One turn away before "peace treaty" cancellation because of the tribute (one turn after IW completion), I was short of moves for my second half stack for the most northern city so I guessed stopping in the city itself and given the closest neutral tile was two tiles NW, I guessed I would fall these with cancellation of OP. Of course, it didn't happen at all, I fall two tiles west away. I am sure this happened because it was considered abuse...
Therefore, I still have difficulties regarding on what neutral tile a unit will fall on?
Does somebody have links to an S&T thread regarding that issue? ;)


Of course, bad luck raged. I lost my promoted keshik to the lone archer in the interior city at 80 %...a chance I don't rely much on luck recently...my second keshik took care the invincible archer. The two northern plain/tundra cities fell and was razed as a good mongol. A fourth city fell in the south (with a corn tile and crab) few turns later because I was preparing another stack. So in few turns, JC lost half of his empire. I capture two stacks of two workers and a lone worker. Unfortunately, one stack of workers was two tiles away of a part of his SoD (4 spears and one axeman), so I decided to sacrife one keshik (better save two gained workers) and the keshik destroyed the road between the workers and the partial SoD. Good think the keshik killed a spear at ~ 50% (he was promoted strength 1 and shock). My next target was the capital...

After pillaging (my economy was in bad shape), I retreated to the nearest city (the third brittish city captured). My medic 2 chariot was healing my keshiks for the almost final assault. During the first onslaught, a GG was born. I was about to attached to my chariot to make a supermedic, but my guts said to me the roman capital will be hard to capture and I wanted to put chances to my side. I settled the GG in London (the said city with two silver plots) and only built a barrack. I saved my forest for keshiks and problably the Oracle (even if I lose it, fail gold was needed). Ah yes, I lost the Oracle by two turns. :D No MC, but Joao II sling-shot Alpha...:undecide:...well it was useful at least.
Unexpectedly, JC sent his partial SoD to attack the city where my keshiks were resting. I had three pops and no archers around. Because of roads I laid down, the partial SoD was gonna kill me...unless I sacrifice a worker to displace the SoD one tile away...:evil: I knew it works...all the time. Soldiers love to whip the weakest.

My keshiks ran away by northern road network and I whipped archers plus an archer from London. I let a couple of keshiks in the targeted city.
I sacked Rome succefully and I took judaism holy as well, which was planted on copper...:crazyeye:
Meanwhile, the partial SoD roam around not knowing what to do with the targeted but now well-guarded city. I made peace for tech extortion a better preparation for taking down his last cities. Unforturnately, a very southern city has iron, but I was sure on epic speed, he won't have time to build lots of praets.
Later, I DoWed once again I met not a single praet! Around 70 AD I think, JC was no more.

Some side details:

Sury, the forever-stuck-at-three-cities neighbour of JC built the Great Lighthouse.
I decided to avoid killing him asap because given his favorite civics, making friend of him was easy I did it. He is jew too. Joao II too.
Honestly, I think DS put them to easy tech trading, given their favorite civic.
I will see if I can crush Sury for The Great Lighthouse...given I already managed to stabilize my economy by 500 AD...

The big drawback of that game is the lack of hills and how far the AI's are located.
It's horrendous how far Nappy is...BTW he is in war mode and he has some phants.

Will I survive?
 
Lucky you... JC had praets at something like 1000BC in my game, so attacking him too was out of the question really.

given I already managed to stabilize my economy by xxx AD...
Tut tut... you're not supposed to have any details of what happened after 1AD in this thread.
 
Lucky you... JC had praets at something like 1000BC in my game, so attacking him too was out of the question really.


Tut tut... you're not supposed to have any details of what happened after 1AD in this thread.

In your game, who founded Judaism? If it is Victoria, then the fact I choked her changed the technological agenda of some leader. I think she likes to found a religion, so maybe slowly killing her from the start was a strong move.

Interesting that each time I post in XOTM, someone hit my fingers with a rule, whereas
HoF people are always encouraging me...:lol:

TBH, I don't understand how useful as a spoiler to know I stabilized economy at some date. War economy abilities depend of the player; I am used to play games where I am near economical crash. And The Great Lighthouse was built in the BC's.
 
Hmmm I frequently get told off for pretty innocuous things :rolleyes: I think it's fine to say what you say. If in doubt, don't talk about it is what I've learnt. Sometimes, even if you have no doubt you shouldn't talk about it too. :rolleyes:

Dunno who founded Judaism, but Vicky did get pretty big/decent tech before I hit her, so you might be onto something with your theory there.

Funny thing in my game was, when Victoria was down to one city, she researched CoL and founded Confu in her one city. She never traded Code of Laws before she died, so subsequently knowledge of it was lost to the world for many centuries, even though the religion was founded, as a sort of testimony to this lost knowledge. :lol::crazyeye:
 
Hmmm I frequently get told off for pretty innocuous things :rolleyes: I think it's fine to say what you say. If in doubt, don't talk about it is what I've learnt. Sometimes, even if you have no doubt you shouldn't talk about it too. :rolleyes:

True, it was innocuous, but I was uselessly irritated by RL. Take my excuses as naturally granted. ;)

I hope I will be able to finish that game in order to compare to those who chose to keep a small empire first and then conquer the whole world with a single type of units like cuirassiers. I still wonder of that choice of winning is better or not...
 
Newish (and terribad) player here. First GOTM.


-Settled in place.
-Teched fishing followed by animal husbandry first
-Lost my scout ridiculously early
-Delayed my first worker for ages in favor of fishing boats and 1 settler (settled north, directly above the horse
-Forget my exact tech path, but horseback, writing, and alphabet came relatively early
-Capital pumped workers/settlers, 2nd city built a barracks and a ger and pumped keshik


--------------

-2 barb galleys came from the west in about 500BC and delayed any chance of settling the island to the south, and wiped out all my fishing boats =(

--------------

@1AD

-6 cities (total of 29 population) all on the mainland
-4 workers, currently trying to cottage
-archers garrisoning cities, 7 keshik with pretty decent promotions
-72 beakers/turn with 100% beakers, breaking even at 0% beakers and 16 beakers from GPs

-Victoria founded confucianism, I converted, we are friendly
-Julius founded Judaism, Suryavarman converted, they are friendly
-Naponleon founded Budhism, he hates everybody


--------------------

No idea what to do haha. I think I will be miles behind before I get code of laws. I still dont have currency, but of course that will help my economy too. I will probably just help victoria in her next war and limp my way through the game as her sidekick >.>
 
jesusin, contender. Goal: fastest cultural victory.

Scout N-N, see now seafood W, settle in place and put BW as a big priority since this is a seafood start. Scout will be ultra-careful as I won't be building exploring warriors anytime soon.

Corn is best tile available. First build is complete Worker.
Ultra-careful scout dies in a bad roll, ugh.

Research: fishing, agric, mining, BW.
Production: Worker, WB, Warrior, Settler.

I prioritized settler (and its acompanying warrior) because of the importance of extra happiness in whip starts. The settler was double whipped. To accelerate settler I favoured commerce tiles (earlier BW).

Second city N, 2575BC: sheep, deer, fur, silver (and horses later).

Insert granaries (and warriors and WBs) before the next settler, maybe a mistake (?).
Third city as late as 1700BC, E: fish, corn, sheep, good for specialists but I'll make my capital the GPFarm.

AH-Pott-HBR as trade bait and for war too.
Respect Vicky workers as I want to trade Alpha from her.

1000 BC Stats: 3 cities, 14 pop, 2Set, 3 workers, 7units(3Cha), 1 strategic resources, 2 luxury resources, 5 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=52-11-38, 16 sustainable beakers per turn, 12 culture per turn, 0 great person points per turn, 30 gold, 3Gra, 2Lib, Barr, Ger. 0 religions, 0/0 cottages used, 14 Techs: IW, Alpha, HBR, no Sail. 0 civs killed. 5 hours played.

4th city settled between Vicky and JC: marble, sheep, wheat (and deer to be fought culturally) -6gpt. Marble is key in a cultural game.

5th city in South island, fish, gold, copper, 3lakes. Why does everybody say they had 2 cities in the island???

I trade a lot of techs.

My worst mistake of the game was going for Pyramids without stone. Of course I got them, I had started early and I chopped everything in sight. Of course they were useful. But I should have been using all those hammers for Keshicks instead.

Another problem was my economy. Up to 600BC the second city was hiring 2 scientists for my Academy, instead of working fur and silver. I think that the best course of action was 2 very early settlers, then the 3rd city would hire the scientists. Oracle and GLH were gone by this time. Also I got my first religion infection (so late!).

My Keshick buildin is so slow with the capital tied up with pyramids that JC (who has better land than Vicky) gets to found a city S and builds Prats. I was ready to take Rome in 2 turns, had I had 2 more Keshicks at hand!

My spy points tell me Vicky is going to beat me to CoL. Ok, that's the end of it, I'll let her found it and then I'll attack and I'll take the religions from her.

Pyramids 200BC, revolt only to Representation, Epic speed makes stupid civic change costs. Dow Vicky. She's being so wise as to move her 3 spears with her new settler. Take some cities, raze others, gather in London.

4 Keshicks die, 2 of them without causing any damage. Recognize the defeat and retreat with the survivors. No need to throw the game out the window just because of some bad luck at war.
Start overwhipping my cities to rearm.

Pyramids and war had taken their prize: Joao has Aesthetics and I have no research. I'm losing a lot of WW. Also I have zero cottages.

Take another city, single Axe razes the 3 spear city.

1AD Stats: 8 cities, 44 pop, 6workers, 20units (11Kes), 2+ strategic resources, 3 luxury resources, 7 health resources, 1 great persons, 1 world wonders, 0 national wonders, food/production/commerce=131-42-54, 12 sustainable beakers per turn, 43 culture per turn, 5 great person points per turn, 250 gold. 1 religions. 1/1 cottages used, 22 Techs: Maths, Alpha, Aest, IW, almost CoL. 0 civs killed. 10.5 hours played. 3rel*city, 0temples, 0cath
 
DS,
Do you have something against hills?

lol, rest assured that, in terms of how many hills there were, you got exactly what the map generator produced. The original map looked rather nice, except that it had almost nothing but tundra and ice outside the immediate big fat cross, which I didn't think would be appreciated, so I turned some of the tundra into grass, the ice into tundra, added a few resources, and increased the size of the island to the south (or maybe I created it, I can't remember now). But I definitely didn't remove any hills. Wouldn't want to put anything in the way of your keshiks :mischief:
 
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