The start… Not a big fan of seafood starts, so I cant say I loved it.
Wonders… GLighthouse, Maori, Pyramids
Victory… No plan yet… Will see what comes.
Using the test save, I tried both worker and workboat first, and found that the extra population point working coast was enough to compensate the earlier goldmine. Workboat first actually could keep up in research, and clearly is slightly faster for growth, so I took that path.
The other thing the test save had suggested is that city two should go somewhere in the south, to speed up hooking up the gold. Indeed, the capital was so food rich that my testing showed that the second city steeling the capital southernmost clam for a quick start was useful. This was the plan going in.
So, the real game started, and things went exactly according to plan.
I started with: WB,WB, Lighthouse (while growing to size 3), Worker, complete lighthouse (by whipping), Warrior, WB, Granary(start), Settler (whipped @ size 5), finish Granary, Galley, Great Lighthouse.
Tech path was: Sailing, BW, Wheel, Pottery, Masonry, Hunting, AH, writing.
As I had planed, I first explored northwards about 8 turns with my warrior, and then turned back to go south and guard the worker path to the gold mine. During this time, I found the marble site, and at least one other city in the north. I never the less decided to keep these for later cities and continue with my plan for city two. I did run into a barb in the south, but my warrior barely managed to survive defending on the forested hill. So my second city went 1W of the cow. City 3 and 4 came out from whips into the Glighthouse. They went near the marble, and on the clam island to the west (to get oversees trade routes). From then, a full rex continued.
At 1AD, I have met two AI, one to the west and one to the east. I have spread to 11 cities (12th will be settled next turn), 7 on our starting island, and 4 on the various small islands surrounding it.
Barb activity was mildly annoying, but no real concern. I had to take care of an archer, and lost one galley to a bard galley, but so far no other losses. Spawn busting played a significant role there. No one has Alphabet yet, so no trading. I am still without religion, and both AIs are neutral towards me. I am trying to get the infrastructure up (courthouses, harbors, lighthouse, granary, library, etc) in the next phase, and will see how the empire looks some 30 turns from now and start making a plan for victory.
Wonders… GLighthouse, Maori, Pyramids
Victory… No plan yet… Will see what comes.
Using the test save, I tried both worker and workboat first, and found that the extra population point working coast was enough to compensate the earlier goldmine. Workboat first actually could keep up in research, and clearly is slightly faster for growth, so I took that path.
The other thing the test save had suggested is that city two should go somewhere in the south, to speed up hooking up the gold. Indeed, the capital was so food rich that my testing showed that the second city steeling the capital southernmost clam for a quick start was useful. This was the plan going in.
So, the real game started, and things went exactly according to plan.
I started with: WB,WB, Lighthouse (while growing to size 3), Worker, complete lighthouse (by whipping), Warrior, WB, Granary(start), Settler (whipped @ size 5), finish Granary, Galley, Great Lighthouse.
Tech path was: Sailing, BW, Wheel, Pottery, Masonry, Hunting, AH, writing.
As I had planed, I first explored northwards about 8 turns with my warrior, and then turned back to go south and guard the worker path to the gold mine. During this time, I found the marble site, and at least one other city in the north. I never the less decided to keep these for later cities and continue with my plan for city two. I did run into a barb in the south, but my warrior barely managed to survive defending on the forested hill. So my second city went 1W of the cow. City 3 and 4 came out from whips into the Glighthouse. They went near the marble, and on the clam island to the west (to get oversees trade routes). From then, a full rex continued.
At 1AD, I have met two AI, one to the west and one to the east. I have spread to 11 cities (12th will be settled next turn), 7 on our starting island, and 4 on the various small islands surrounding it.
Barb activity was mildly annoying, but no real concern. I had to take care of an archer, and lost one galley to a bard galley, but so far no other losses. Spawn busting played a significant role there. No one has Alphabet yet, so no trading. I am still without religion, and both AIs are neutral towards me. I am trying to get the infrastructure up (courthouses, harbors, lighthouse, granary, library, etc) in the next phase, and will see how the empire looks some 30 turns from now and start making a plan for victory.