BOTM 51 First Spoiler - 1AD

Assuming you have the great lighthouse, no currency, all cities coastal, this is the amount of extra commerece you will get in trade routes for your 4th, 5th & 6th cities on the same land or different land.

Same landmass... 4th = 6, 5th = 3, 6th = 3
Different landmass... 4th = 12, 5th = 9, 6th = 9
So a total of 18 commerce a turn for all 3 cities! :banana:

Ditto RD-BH. Didn't know that. Thanks.

cas
 
Glad to help. I'm writing a guide on trade routes at the moment off the back of this game, it really made me interested about all the details behind them. I'll put a link to it in the final spoiler thread, once I finish the game (& the guide!).
 
did play first 115 turns yesterday before going to bed (so no star attempt).

My initial thinking was "Medium and islands" played not so far ago, was somewhat normal pangea map... what a surprise I got archipelago map... maybe some shortcut there or something...

well I settled in place. Built workboat first for 6 turns on the PH, then grow to size 2 on another workboat, then switch to worker while teching BW, switch to slavery, whip worker 1 or 2 turns after the switch to slavery (not sure now).

my scouting warrior was eaten by some nasty barbarian bear on 22% odds for the bear...yay lucky me!

after the WB's I think I trained 3 warriors while growing. The island was at least easy to fogbust.

Seeing the land with initial warrior (before getting eaten) it was clear that I have to GLH island hop.

So skipped all the non-important techs and after BW went with sailing->masonry, which actually wasn't that bright since I had the techs a bit too soon, but nonetheless I got GLH T59 and city 2 settled around the time of completion of GLH.

Maybe would be interesting to hear, where I put the city 2... I put it on the corn north from capital since I didn't have agri and 3f city tile looked better with all the other food around.

Then it was time for rex and teching towards Aesth->Lit and building TGL right at 1AD.

At 1 AD I have 10 cities, half of them are on islands (btw I saw some dotmaps and not sure why some of you didn't use the western big island with 3 (or 2?) hills since you can share pigs from capital, but I admit I settled that spot maybe a bit too late).

Didn't generate enough GP's. Actually generate only 1 Great Merchant which I used to bulb Currency (which is pretty stupid btw and should not be done).

As for 1 AD I stand a bit on xroad since I have open Music (no of the 3 AI's I know has access to), Calendar (which would be pretty useful for increased happy cap - silk, dye), CS (which would open bureau and path towards liberalism, since spreading irrigation is not useful on this map)

Cities are a bit too small still, especially capital should be bigger.

Not sure how to actually win this game :-). I need iron, which is on some tundra tile unscouted (so not sure if there is fish).
My favorite warfare (cavalry) is out of question here. So libbing something on path towards Astronomy (or directly libbing Astro?) with Rifles looks like best bet, but very tough to do.

As for AI's I actually totally outexpanded them, since 2nd biggest AI has 7 cities and the other less then 6. The only worrying thing is all 3 of them are in fist mode and doesn't look like they hate each other...so I guess I am toast... not sure if I would play this out if I get attacked. I hate the water micro.
 
Chris, just some advice, especially with the great lighthouse you should prioritise building some cities on islands... my 4th, 5th & 6th cities were on islands and after each one, I had more gpt than before even after taking maintenance into account - I doubt this was the case with islands built on land.

Thanks for the advice! I appreciate it. :)

I still think my 4th city on our starting island (2x Dye and 1x Silk) was a good choice, though, as my plan was/is to cottage these lovely green, riverside tiles ... and the earlier you get your cottages up, the better.

My 5th city went to an island, and hadn't Boudica threathened me that early, I would have had some 2 or 3 more cities on islands by 1AD.

On the other hand, I have Open Borders with all 4 AIs, and by 1AD, all of my Trade Routes went to foreign cities. So, no difference between Home- and Islands-Cities so far! ;)
Of course, with Currency and/or more cities, this will change ...
 
Just realised I said "islands built on land".... :doh:

I still think my 4th city on our starting island (2x Dye and 1x Silk) was a good choice, though, as my plan was/is to cottage these lovely green, riverside tiles ... and the earlier you get your cottages up, the better.
Yes I liked that site too for the same reason. I think it was city #7 for me, but cities 4-7 all came in fairly quick succession so no big loss. Plus city #2 had already started to work a cottage or two in what would become city #7's BFC.

(btw I saw some dotmaps and not sure why some of you didn't use the western big island with 3 (or 2?) hills since you can share pigs from capital, but I admit I settled that spot maybe a bit too late).
Yes I thought that was a great site, it was my first island city. I was a bit sad when iron didn't appear in any of those hills though :(
 
Assuming you have the great lighthouse, no currency, all cities coastal, this is the amount of extra commerece you will get in trade routes for your 4th, 5th & 6th cities on the same land or different land.

Same landmass... 4th = 6, 5th = 3, 6th = 3
Different landmass... 4th = 12, 5th = 9, 6th = 9
So a total of 18 commerce a turn for all 3 cities! :banana:

Your information, while correct, is misleading. You are assuming that you don't have foreign trade routes and open borders. With that in place, you simply get 9 commerce/city (27 commerce for your 3 cities.) So yea, the GLH rocks!
 
I am also surprised that no one rushed Celts.

Not much point when you could easily found 12 cities or so peacefully.
 
Your information, while correct, is misleading. You are assuming that you don't have foreign trade routes and open borders. With that in place, you simply get 9 commerce/city (27 commerce for your 3 cities.) So yea, the GLH rocks!

Don't think it's misleading - it still nets you more commerce - you'll still have some internal trade routes unless you cities * max trades routes per city < number of foreign cities you have open border treaties with. For example 8 cities with GLH and commerce = 32 trade routes, doubtful your opponents will have 32+ cities on a small map like this.

This is especially so at the start - you can get GLH and island cities up before you get open borders with enough people.
 
The beginning and cities:
- Warrior scouting South / Settler SIP
#1- Lisbon SIP (4000 BC) – 3 clams, 1 pig, 1 gold :eek: - Worker / Work Boat / Warrior / Settler
#2- Oporto N (2160 BC) – 2 clams, 1 corn, 1 fish, 1 marble :eek:
#3- Guimarães S (1120 BC) – 1 cow
#4- Coimbra N (975 BC) – 1 clam, 2 dyes, 1 horse
#5- Évora SE (175 BC) – 1 stone, 1 clam, 1 crab

Technologies, Wonders and Great Persons:
- Hunting / AH / Sailing / The Whell / BW / Myst / Medit / Agric / Priest / Masonry / Pott / Metal Casting / Writing / Alpha
- Stonehenge (1760 BC), The Great Lighthouse (700 BC), The Great Wall (400 BC)
- Great Merchant settled in Lisbon

The game:
- The barbarians: 1 arch (lost to warrior), 1 arch (defeated 1 warrior), 1 galley (destroyed my fishing boat) :huh:
- #1 Greek – #2 Mongolian - #3 Celtic were the empires contacted
- In 300 BC I became the score leader :) (for a short period of time) :(
- The intencion is a pacific game and Diplomacy.

1 AD:
- 5 cities (all founded)
- Pop 23 / treasury 0 / 4gpt at 60%
- 1 Archer and 1 Warrior in each city / 3 workers
 
  • 12 cities, some 50+ pop.
  • Started with settler.
  • Built GLH, took MC from Oracle to build Colossus. These wonders are great in archipelago as you can just build more and more cities without needing to worry about economy. Also, you don't even need courthouses so I've been avoiding CoL this far. :D
  • Can't remember exact numbers but something like 300 bpt, -140 gpt @ 100% research. Sustainable is something like 130 bpt @ 40% research.
  • GPs are my weak point here, only one GM for trade mission this far.
  • Everybody is preparing for war which has made me to build some triremes and tech Feudalism for defence. Hoping to stay alive until some gunpowder units are available...
 
Played 167 turns in 3.5 hours. I believe I had 10 cities by 1 AD and some 200 bpt while losing around 90 gpt without academy and CS. Pretty bad compared to some, but my bpt doubled some 8 turns after that, got GS and CS.

SIP, work boat, work boat, worker, warrior.

BW-Sailing-Masonry-Mysticism-Meditation-Priesthood-Agriculture-Wheel-Pottery-Metal Casting (Oracle)-Writing-AH-Aes-Poly-Lit

Oracle-->MC

Built GLH, Oracle, Colossus, GLib

Managed to get GPro at 36% odds, and after that another GPro at 11%. GM and GS would be appreciated much more.
I saved one for GA but when I got another I decided to bulb Theology and found Christianity.
I spread it to Boudica who was in wheoohrn and who had no religion. I converted during the GA and adopted HR+OR and Bureau+Caste later. Got Boudica pleased and succesfully begged 1gpt so no wheoohrn anymore. Realized I could have gotten into caste sytem for 5 turns and pop many borders without monuments and libraries and switch back into slavery, but I realized it one turn too late.

Due to some unlucky scouting, didn't meet one AI.

I have a solid tech lead and victory is certain, however, don't know which path should I take. Military or space or diplomatic, and sushi is obligatory if one wants competitive score, and I don't like corporations. At least it's a small map.
 
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