jesusin, contender. Goal: fastest cultural victory. Result:
1530AD cultural victory.
Settled on warrior's initial tile. It looks so obvious to me I can't believe anyone would chose other tile. With sea I can build a lh for even more food on the lake tiles. Incredible food city, it was to become my GPFarm.
Worker-Warrior-Settler-Warrior.
Agic-BW(for whip)-AH(for 2nd city 3 pigs).
2nd city S, with 3 pigs and 3FP.
3rd city SE, 8FP, fur.
Lots of cottages in both of them, they were to be my other 2 Legendaries, although I am not sure that was the right decision.
I went crazy about settling more and more cities, as I always do when there are tons of 2-food-resource-sites available.
1000 BC Stats: 7 cities, 14 pop, 7workers, 10units(2Cha), 1 strategic resources, 0 luxury resources, 4 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=51-14-23, 7 sustainable beakers per turn, 10 culture per turn, 6 great person points per turn, 10 gold, 1Lib, 3Gra,4monu. 1 religions, 2/6 cottages used, 9 Techs: Wri, BW. 0 civs killed. 5.5 hours played.
With 7 cities at 1000BC I was on red numbers. All cities worked cottages, that were later turned into Farms.
The real problem was happiness, 7 cities with tons of cottages are very good, even on a toroidal map, if you can work those cottages. But the happy cap was too low and all I could work were my 2 or 3 food tiles and then unhappy citizens from all the whipping. Trading for
Monarchy just before the ADs
saved the situation.
1AD Stats: 9 cities, 36 pop, 9workers, 26units (1Axe), 1strategic resources, 1luxury resources, 5health resources, 1 great persons, 0 world wonders, 0 national wonders, food/production/commerce=129-24-67, 21 sustainable beakers per turn, 21 useful culture per turn, 6 great person points per turn, 0 gold. 3 religions. 11/24 cottages used, 22 Techs: CoL, Curr, IW, Monar, no Aest. 0 civs killed. 12 hours played. 6rel*city, 1temples, 0cath
Killed "5th" soon after that, I had been stupid enough to dow with just a single chariot.
12 cities by 500AD.
Got 1 religion from Isabel infection, 1 from 5th conquest, founded Confu and Tao.
Capital was always busy trying to get Parthenon done with Settler and Worker overflow. I wonder if going for Moai first would have been much better. On the negative side, that would have brought GPro probabilities to my GPFarm...
Pyramids in auxiliary city, Parthenon in capital, MoM in auxiliary, NE in capital, Sistine's in auxiliary.
1000AD Stats: 12 cities, 126 pop, 16 workers, 13 units (1Mace), 5 strategic resources, 8 luxury resources, 8 health resources, 3 great persons, 3 world wonders, 0 national wonders, food/production/commerce=403-66-486, 247 sustainable beakers per turn, 110 useful culture per turn, 9 great person points per turn, 200 gold. 4 religions. 20/26 cottages used, 31 Techs: Educ, IW. 1 civs killed. 19 hours played. 38rel*city, 32temples, 6cath
Liberalism 1070AD, 12 catherals 1090AD. Revolt to Repr+Cast+Pacif 5 turns after Liberalism, used a GA to save all those turns of anarchy.
Merchantilism 1335AD.
3rd nurtured GP in 1230AD, 10th 1375AD, 20th 1525AD. That's what you want 12 cities for!
Key data:
Multipliers 4-5-4, bombs 5-5-7, base cpt 200-200-125, 1GS Acad, 1GM money, GPro+GE for GAge, 1GA for GAge, 17GA bombed. Total 22GP.