jesusin, contender. Goal: Fastest Cultural victory,
Settled in place to keep the Deer in the inner ring and to have a superb capital in the end of the game. In the beginning it could share some of its food.
After analyzing several options, I decided to go Worker first till Fishing was in.
Then changed to WB and completed it. I took a long time to decide between working on another WB till pop2 (which would lose 1 hammer to decay) or going back to the Worker immediately (which would have 1 turn of idle Worker). I decided the latter, to get more Worker turns.
After Fishing, Mining and BW, only then Agriculture. This way I get slavery and mines sooner. Hammers are the key in this start.
I completed a second WB while growing twice to pop3. Only then I started a Settler.
It went NE on a PH, with Clams, 2PH and shared Corn. Taking the Corn immediately made for a quick development of the city.
Confu and Tao are gone, together with the 3 early religions, I am worried.
City placing (in particular "03") was my biggest mistake this game. Before building another settler I sent 2WB to explore the world. As I was planning for early Alphabet, I was more interested in sailing far away than in exploring my surroundings. Consequently I didn't know if there was food North of the Stone or not when I settled my third city.
I put it on the Northernmost tip of our island, with Clams and Copper. It should have gone South of the Copper, sharing some food with the capital and leaving the Clams for the Stone city.
As it was, I had to put a completely useless city on the Stone.
Only Sailing (get out of here) and Pottery (Granaries for improved whipping) before Alphabet.
1000BC stats: 3 cities, 12pop, 1workers, 3WB, Gal, Set, 3units(3War), 1 strategic resources, 0 luxury resources, 4 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=39-20-50,32 bpt at breakeven, 8 culture per turn, 0 great person points per turn, 40 gold, 3monu, 2Gra, 2lh. 1 religions, 1/1 cottages used, 13 Techs: Alpha, IW, Sail, nothing post Myst. 0 civs killed. 2.5 hours played.
Currency immediately after Alphabet, it was huge.
04 East by pigs.
05 on stone.
02 started on Pyramids and 03 started on Moai, to have production enough o become Legendary. I am worried about finding a suitable place for the third Legendary. Not many 2-food-resource-sites around.
After Currency and important decision had to be taken. All Wonders were in the same city: York.
One option was peace. I would research MC for Colossus, then try and trade for Maths.
The other option was war. I would beeline Construction for Cats and put all my civ into the war effort against the IceQueen. This is the option I chose.
GS for Academy.
06 NE with a single fish and 2 hills, as a base to assault England.
07 West with Fish, Gold and Ivory, to get much needed happiness.
I failed to get Pyramids by 4 turns. No problem, they are in York too.
I got first to Music. At 1AD I am ready to dow.
1AD Stats: 7 cities, 34 pop,3workers, 5Gal, 25units (7Cat), 2strategic resources, 2luxury resources, 3health resources, 2 great persons, 1 world wonders, 1 national wonders, food/production/commerce=91-57-105, 52 sustainable beakers per turn, 20 useful culture per turn, 3 great person points per turn, 75 gold. 5 religions. 3/3 cottages used, 21 Techs: Curr, Music, no Lite, no MC, no CoL. 0 civs killed. 8 hours played. 5rel*city, 0temples, 0cath