Challenger, space victory in 1915 AD.
...
Any thoughts or suggestions for the future?
You don't say how many cottages your empire had. I think that is the key performance indicator for a Space game.
Challenger, space victory in 1915 AD.
...
Any thoughts or suggestions for the future?
Roland Ehnström;6459320 said:By now we were very close to the domination limit in the mid 1800's, and could have choosen a Domination win for 75000 points.
I thought a while about that option, but decided to continue with my gameplan (I wanted a space win), made peace and went for the space-ship, which was built in 1913. This dropped the score by 20000 points, which proves that the score system sucks.![]()
Well, you beat me by 416 points, I had 55968. Quite surprised we were so close though, since I was nowhere near the domination limit.Roland Ehnström;6459320 said:1913 Space Ship win, 56384 points
Aim: Highest scoring space ship win.
Why the heck would you build the Chicken Itchy?
No good reason really, I had stone and the culture bonus pushed some borders back.
Palace? You must mean forbiden, since you didnt move your capital. Too early and a waste.
I meant the Apostolic palace, I didn't build the foreign palace until I eventually did take out Pacal.
Also, did you really already have a big enough happyness problem to justify settling the silver camp this yearly? Other than providing the happy from silver, it is never going to grow into anything special, and cost quite a bit in maintanance. Yes, you need to eventually settle it for the happy, but you might have waited a few centuries.
Good point, timing is important...
But the bigest problem I see, if you were dreaming of an early trip to space, is your capital...
Yes, I see your point. I guess I haven't thought about a few turns used wisely in the beginning can save you lots of time in the end. I'm scared to start later than the other civilizations, but one turn isn't that big of deal...
In response to the cottage question from jesusin,
I relied on representation from the pyramids for my early science game, and so I didn't build many cottages other than around the flood plains city north of my capital. I eventually captured cottages from other civilizations, and used the build research and wealth options to make up for the lack of cottages in the end.
Hi Roland. I don't think your game proves that the score system sucks. You were able to win in 1850AD, you decided not to do it and you won in 1913AD. It was only to be expected that deciding not to win should decrease your score! The aim of the game is to win!
Well, you beat me by 416 points, I had 55968. Quite surprised we were so close though, since I was nowhere near the domination limit.
I planted my capital on the same spot as bcool...
Given the extremly likelyhood that at least some of those tiles will be grassland or better, moving further north seems 100% clear to me, if you have an aspirations for space.
But where you playing for space? From your spoiler, I have the impression you played diplo from the start. For space, a strong research capital is almost essential for a quick time. While you cannot see the pig from the top of the first hill, here is what you know (with a bit of fog gazing)...
Going to the hill 2 further north, you give up:
3 Tundra, 4 plain, 1 grassland, 1 grass hill, and 1 plain hill (no visible resources, no river tiles except for one of the tundra).
You get:
2 river grasslands, 2 FP, 1 grass hill, and 5 unknown tiles, which are unlikely to be tundra given the geography.
The grass hills cancel, and the 4 other tiles you get are VASTLY supperior to the 4 plains and the grassland you give up (with cottages, they prduce 24 gc, feed themselves and give you two food... the 4 plains plus grassland you gave up, to feed themselves need farms, and would produce only 6 gc and 4 hammers....) so, even if the 5 unknown tiles (for which you are trading 3 tundra and a plains hill) were all mountains, you would still have improoved your capital! Given the extremly likelyhood that at least some of those tiles will be grassland or better, moving further north seems 100% clear to me, if you have an aspirations for space.
It seems clear with this and all the cultural victories, that the AI pursues more ways to win in BTS than in V/W. Which gives us humans a lot more to worry about, increasing the challenge (and the fun!So I lost a Religious Victory to Charlemagne in 1370AD.
The next turn, she vassalized to Mansa. I'm so glad I peaced her, or I would have been stuck at war with Mansa, the most advanced of the AI.
I feel I must be missing something here. Is this how it works? My memory may be hazy, and BtS may be different, but I seem to recall otherwise. Also the mechanic you describe would be horribly broken, that's certainly not how it should work, so I can't help but wonder if you've missed something.Why would someone who likes you instantly go to war with you just because they've vassalised your current target?
I feel I must be missing something here. Is this how it works?