Anywho I pulled away with score towards the end and decieded to end it with space race, but monty just wouldnt stop attacking me so it took awhile.
As a few other people have commented - you need to decide HOW you are going to win much earlier.
Try playing games using the specifications of the HOF Gauntlets - they're great learning tools. Have a couple of goes yourself, and then read through the threads to see how others tackled the problem. It's a great way to learn about tech slingshots, or early-game conquest ideas.
Or play the GOTM, but specify the victory condition BEFORE you start the game, and then tailor everything to that condition.
Say you are going for conquest/domination, then your early game is all about exploration to find targets, hooking up resources (copper/horses), researching to axemen, and having a couple of cities with barrack producing horse archers/axemen early on (pick one or the other). You might not research alphabet for ages. After capturing a couple of cities you will find that you need to focus on building commerce in some cities, so lots of workers are a must, to build cottages and improve worked tiles. After a period of consolidation, you want to work towards macemen/knights and another wave of conquests. If you have done things right, then by this time you should have twice as much land as you opponents and winning is a formality.
A cultural game would be completely different, with early moves focussing on getting religions, building temples, finding good commerce-producing city spots for your legendary cities. Apart from searching for nearby city spots, there's not a lot of point exploring. You would focus on the top tech path (heading for music) and after that beeline for liberalism. Keep opponents happy by gifting them techs, because your military will be weak.
It's all about early specialisation, heading towards a particular victory condition right at the beginning.
Another thing that I've found is that Epic speed feels more relaxed - you have time to think, whereas Normal speed seems to rush past, and it's 1000 AD bfore you know it. By that time you should be able to tell whether it's going to be an easy win.