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Brainstorm possible Civs'!

Discussion in 'Civ4 - General Discussions' started by Menzies, Aug 18, 2007.

  1. nemt

    nemt Chieftain

    Joined:
    Aug 3, 2006
    Messages:
    88
    Italy should have been included, considering they conquered one of the included civilizations and held considerably more territory than many others in the game. The only problem I see with including Italy is the fact that most Italian cities were not built by the Kingdom of Italy, but rather Etruscans, Romans, Lombards, Franks, Africans, etc.

    Anyway:

    Capital - Turin (can't have two Romes, was original Piedmont-Sardinia capital)

    Leaders - Il Duce: Protective, Charismatic; Conte di Cavour: Expansive, Financial

    Unique Unit (possibilities) - Commando Frogmen: replaces Marines (or Spy? or maybe Submarine..if it's full of frogmen), can conduct sabotage missions, invisible, possibly; Bersaglieri: replaces Riflemen (or Infantry), bonuses vs. gunpowder and mounted units, increased strength; Arditi: replaces Infantry, ignores enemy terrain bonuses, bonus vs. gunpowder.

    I guess some of those would be overpowered, but they were historically overpowered - just not widely used.

    Unique Building: I can't think of anything that's particulaly historically relevant after the unification if Italy. Perhaps an enhanced Customs House...or maybe a special lighthouse to signify proto-Italian naval strength
     

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