Lord Shadow
General
Hey guys. Just have an idea brewing in mind, and I'm looking for some input.
The Mechanized Infantry unit has a couple of cool-looking modern infantrymen flanking the main APC/IFV unit. Ever since Civ3 I've wanted the late game military not to lose its humanity and become entirely vehicle-based. Civ6 does the job, partially, with the inclusion of Modern AT, Spec Ops and the presence of those two guys in the Mech Inf formation.
But I feel it's not enough. I'm thinking about making a Modern Infantry unit, taking those guys and making a full formation with them. Thing is, it'd be a second Melee unit in the Modern Era, butting into the Mech-Armor-AT triad. So the question is how to make it worthy and distinct.
The first thing that comes to mind is making it resource-free, cheaper and weaker than Mechanized Infantry, but is that enough? I don't want it to be just a poor man's version of its mostly wheeled counterpart. It'll probably be slower than the latter, too, so it really needs some twist: perhaps increased Strength fighting in rough terrain (Hills, Woods, Rainforest), enough to make it equivalent in those optimal conditions? And/or maybe make it paradrop-capable, assuming I can fiddle with the Spec Ops animation and mix it with the Modern Infantry model?
What are your thoughts?
The Mechanized Infantry unit has a couple of cool-looking modern infantrymen flanking the main APC/IFV unit. Ever since Civ3 I've wanted the late game military not to lose its humanity and become entirely vehicle-based. Civ6 does the job, partially, with the inclusion of Modern AT, Spec Ops and the presence of those two guys in the Mech Inf formation.
But I feel it's not enough. I'm thinking about making a Modern Infantry unit, taking those guys and making a full formation with them. Thing is, it'd be a second Melee unit in the Modern Era, butting into the Mech-Armor-AT triad. So the question is how to make it worthy and distinct.
The first thing that comes to mind is making it resource-free, cheaper and weaker than Mechanized Infantry, but is that enough? I don't want it to be just a poor man's version of its mostly wheeled counterpart. It'll probably be slower than the latter, too, so it really needs some twist: perhaps increased Strength fighting in rough terrain (Hills, Woods, Rainforest), enough to make it equivalent in those optimal conditions? And/or maybe make it paradrop-capable, assuming I can fiddle with the Spec Ops animation and mix it with the Modern Infantry model?
What are your thoughts?