Kael
Deity
SchpailsMan said:In my current game, I noticed the following :
The Balseraph had built Loki (good), but kept him in their capitol all the time (bad), probably for the Gipsy Wagon-like culture effect or maybe to have a permanent Inspiration spell in their capitol. Anyway, it doesn't seem correct to lock their civ-only hero for tasks a couple of low cost units can do as well, and deprive themselves for Loki's unique skills.
Yeah we will need special ai for loki and the wagons. Rioght now the ai isn't to good with them.
The Malakim have trouble expanding, but they hardly make any effort. As of year 300, they still only have their capitol and are packing LARGE amounts of units (90% archers, with a couple of warriors and workers) inside without ever thinking of building a single settler. Their starting pos is near toundra, so I guess they had trouble in the beginning and lost land to their neighbours (they are currently surrounded by the Dovellio and another civ although I don't remember which one exactly), but still they have a perfectly good location for settling inside their own boundaries (a Gold resource, along with another one I can't remember, possibly rice or reagents).
My guess is that they still didn't get Mining so they can't exploit the gold resource yet and just dont go for it because they don't yet have a city that could use anything the Mining tech grantsAnother possibility is that they don't want to settle right there because it's right against the Dovellio borders, which they have been at war with for the last ~100 turns (the war is not even likely to end soon : it will take centuries for the Dovellio to kill the ~12-15 archers in the Malakim capitol, and the Malakim don't look to have the tech and prod required to force their way through the land). I should also mention that I have supplied the Malakim with free sheep and horses almost since the war began since they were small and extremely far away from me while the Dovellio were already large and spreading like crazy. Anyhow, the Malakim STILL don't have a single mounted unit and won't get out of their city to grab whatever land/resources are still available to them.
At a high level the playerai is deciding that its on the losing end of a war so its putting all of its resources into defence (hence the stacks of archers). Which, although it may not be a good strategy in a specific situation is a decent strategy overall. You certainly wouldnt want to push the ai to make settlers which it was in difficult wars.
Anyway, after 300 turns they really should have got the tech (if not alrdeay) and the gold resource : it's only 4 squares away from their palace, and there are 2 perfectly settable tiles that would grant them both the gold and the other resource. I think the AI just didn't choose its priorities well enough and ended up locking itself into a full-defense strategy it has no chance of escaping from. I guess "Something" (yeah, that's not very precise) could be done to force the AI out of this behaviour... making it avoid the situation might be really hard, but doing something as simple as forcing it to produce offensive units from time to time seems necessary.
If the Malakim are more powerful than the Doviello than it would be appropriate to produce offensive troops. But if it is trying to outlast the war it is doing the correct thing (in general).