Ok, I dont have any hard details here. I'm just posting this because I think it might possibly, maybe, help with making the AI semi competent (without the cheats it gets on Diety

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So I was playing a game earlier on Monarch to try out the Cabalim. I got so far ahead of the AI's that I felt bad, and decided to cheat and rush their build orders for a turn or two to help them out a bit, in the hopes they would catch up to me somewhat (I had like 7 cities, some AIs still only had one.) This was on the Faerun map, DLable somewhere on this site. (incidentally that map is awful, I had to edit it quite a bit in WorldBuilder to make it even possible for some AI civs to survive at all.. Elves in a huge swath of jungle, etc etc)
Anyways, as I went around the world instabuilding for the AI's, I noticed that their choices of building were pretty strange. I ended up doing this for at least 40 turns or so, just to see what they would produce.
Here are some of the stranger things that came up.
- Bannor insisted on buildng a Hunting Lodge in every new city, right after the first warrior. The problem? 80+ turns to finish it. Then a Hunter to defend each city, for 50+ turns, then they wanted an herbalist for another 80, the next time I came by after that. The herbalists were all in cities that were quite healthy. The Bannor capital was exuding sickness, but they would not build one there, for some reason, until right before I quit goofing around.
- Once Sheiam got the tech for Gambling Houses, they had to have one in every city, no matter how small. One that I saw was due to finish in only 189 turns or so.
-The Infernals also insisted on building Herbalists in every city, for 80+ turns in the colonies that I helped them start. Now, none of these cities had any unhealthiness issues at all, being from 8 health > 2 sickness in one city to 12health > 2 sickness in another. This was the case with almost all civs, actually, to save myself some typing. Why do they love herbalists so much??
Well. You get the idea. It seems that despite the loadscreen tip that says "make sure you need every building you create," the AI quite often chooses buildings that it has no need for whatsever, and would take a very long time to finish to boot. I dont know if there is any way to make it only pick buildings/units will be done in a reasonable amount of time, but I thought I would post that there could be an issue with it, nonetheless. It could well have just been the map I was playing on, which was awful, as I said - I literally had the only good spot. Which is why I'm gonna do another run through just to see if I can get something more substantive to post
