[Brazen Assumptions and Rampant Speculation]

[Inquiry about speculative feature]

  • [Affirmative]

    Votes: 35 26.1%
  • [Negative]

    Votes: 10 7.5%
  • [Silly non-answer]

    Votes: 89 66.4%

  • Total voters
    134
Joined
Sep 4, 2008
Messages
619
Location
Seattle
[Apparent factual statement about a feature of Civilization 5 that is actually wild speculation]

{optional: link to one of the tiny tidbits or information about Civilization V released so far that doesn't really support the above assertion}

[Logical inferences using possibly false speculation about the game (stated above) as premise] {optional: employ "slippery slope" fallacy}

[Dramatically state conclusion of this flawed argument as obvious fact] {optional: imply your conclusion is actually the information that was released by Firaxis and not your invalid conclusion based on speculative premises so that this misinformation will spawn new threads}

Branch point

Option 1:

[Bubble with excitement that Civilization V will have this imaginary feature] {optional: Preemptively defend said imaginary feature against the inevitable "haters"}

[:)|:D|:lol:|:goodjob:]

Option 2:

[Bemoan this imaginary game feature as a terrible choice on the part of Firaxis studios, which is obviously a bad design and won't be the least bit fun] (Ignore the fact that these people have brought us 4 of the greatest strategy games of all time and you are a layman) {optional: state you will not buy the game & nerd raaaaaaaage!}

[:eek:|:mad:|:(|:rolleyes:]
 
Okay my conspiracy theory is that they went with one unit per tile because they couldn't get the game engine to run at acceptable speed with lots of units (See: Civ 3 and 4), so they designed the game around using less, but more powerful units.

Hexagon grids play into this ploy by using less movement (Hey, we're reducing) which also helps the AI as they will have less "decisions" to make.

:groucho:
 
Other than the link to information (I've still not seen anyone post any, where are all these rumors coming from?), I think you're spot on, :P
 
[ Suggest ham-fisted kludge that would make the game unplayable but would be "cool" ]
 
[Rebuttal of above statement, claiming it will ruin the 'realism' and vibe of civ. Insert a counter feature to increase realism to unimaginable levels, backed up via links to planetary alignment maps and pictures of unicorns.]
 
[ Conjure imaginary tradition of realism in the Civilization series as ultimate justification of any poor mechanical idea ]
 
[Suggest ham-fisted kludge that would make the game unplayable but would be "cool" ]

[Demand argument over your hypothetical features cease and discussion of my imaginary yet purportedly real features resume] {optional: hypocritically praise or criticize your ham-fisted kludge despite my demands, effectively demanding that you let me have the last word}

[Opine additional reasons why my imaginary feature is a great|terrible idea] {optional: contradict an example given in the OP}
 
Just because there isn't a white dot on top of the unit, doesn't mean there is only one unit on the tile. Maybe stacks are signifies by how many animations are on each tile, or mabey they just haven't finnished adding little white dots (it's not a finnished project). Just some random thoughts...
 
Just because there isn't a white dot on top of the unit, doesn't mean there is only one unit on the tile. Maybe stacks are signifies by how many animations are on each tile, or mabey they just haven't finnished adding little white dots (it's not a finnished project). Just some random thoughts...

What is so funny is that so many people have taken it as holy writ. And people are getting all hot and bothered about it. Somebody saw a screenshot and did not see anything indicating the familiar Civ 4 concept of multiple units per tile or "stacks." He inferred that stacks must not exist in Civ 5. Even if you accept the premise that this game is very similar to Civ 4, this is not a valid logical inference - it is an appeal to ignorance which is fallacious. Given what we know, there is no justification for believing his conclusion is true.

We don't even know if the concept of a unit exists in the game. For all we know those formations of soldiers we see in the screenshot are generated for a special "battle event" based on the warring civilization's technology level, productivity and other factors. Maybe you fight one such battle per turn while at war and never interact with "units" in a traditional sense otherwise. The amount we don't know about this game is staggering. We don't even know that the game is turn based.

Let that sink in. We don't know if this is a turn based game. I think it very likely is - no reason for Firaxis to jump genres on us - but they haven't actually told us that it is as of the date of this post.

"One unit per tile" is the most egregious example of this type of thinking so far, but it is not the only one. The idea that religions have been removed from the game is also floating around, as is the idea that there are no longer any civilization traits, and some other zany facts based on idle speculation or poor reasoning skills.

I predict this will happen with every substantial press release from 2K about this game. Any of these "facts" about the game such as "no religions' and "one unit per tile" that are contradicted will fall into obscurity and be ignored, with the occasional new forum goer who hasn't seen the new press releases reading them and getting confused, then bringing them up and being called a n00b. Anything that isn't contradicted will be considered confirmed (yet another kind of fallacious reasoning) and treated as true until it is contradicted in a future press release or the game release. Meanwhile, any new information that comes out will blossom into a whole new field of speculation like daisies in :):):):).

Basically this entire sub-forum is one giant critical thinking FAIL. The only thing we know about civ 5 is that the world map is divided into hexagons rather than squares and that Washington and Bismark are returning in Civ V. We have also seen examples of the graphics for the world map and diplomacy screen. That's it. I'd like more info, but I don't have it.
 
[Further extrapolation using the unfounded speculations above]

[Appeal to consequences fallacy.]

[Statement of chagrin over this barely plausible development.]
 
[Grasps at your tortured logic like a drowning man clutches at straws because it's conclusions support my position]
 
Let that sink in. We don't know if this is a turn based game. I think it very likely is - no reason for Firaxis to jump genres on us - but they haven't actually told us that it is as of the date of this post.

http://www.firaxis.com/news/news_detail.php?id=761

Civilization V reinvigorates the classic turn-based strategy genre with an astonishing new engine built from the ground-up for this flagship edition of the Civilization franchise.

We do know something.
 
They might be reinvigorating it by making it real time. :p

All the speculation is funny, and the complaints about things that aren't even confirmed are really funny, but what else is this forum supposed to be used for? If we just talked about things we actually *knew* about Civ 5, there would be something like two threads, total.
 
"One unit per tile" is the most egregious example of this type of thinking so far, but it is not the only one. The idea that religions have been removed from the game is also floating around, as is the idea that there are no longer any civilization traits, and some other zany facts based on idle speculation or poor reasoning skills.

Your view is a little too harsh. What else is the Civilization 5 forum for but rampant speculation? I find it somewhat entertaining :lol:

These threads will all be buried as more concrete information is known.
 
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