Thunderbrd
C2C War Dog
That would be cool, sure!Praise where it is deservedI am having a blast on my current testbed game (2 civs, duel map size, settler, normal speed). I have not found any not yet reported bug yet but I am still only at the classical age. If no crashbug or gamebreaking bug arises this will end up as the first game I will finish.
I technically already won a religous victory but keep on trucking until the end of the techtree at least to finally get to see the more modern stuff.
I was thinking that besides the two screenshots there are no recent screenshots of the modern times games are some of those wanted? If so I could make some once I am in the lategame eras to baiscally give the people interested in the mod a little sneak peek of what is in store for them.
I haven't seen any SVN updates which break savegame compatibility in the last couple weeks, do you guys think you are finished with the savegame breaking updates?
Naw... it's just going to take me more time than ever to get anything done these days. I quite smoking and caffeine and am getting active and it's impeding modding a lot but it's been a long time coming I've been needing to do this. I know it represents an inconvenience to the modders and to the c2c community but, like DH, I've been growing a bit depressed by being so out of touch with my life by being so ONLY in touch with c2c. I've really needed to get some healthy balance back into my life. So it's just going to take more time than hoped as I chip away a few hrs a day rather than committing 80% of my free time to this project as I have been for many months now.
To clarify the development path though, each time I break saves I feel I should get the mod back to a stable state before moving on, because once I move on to more breakages, I'm denying the ability for those games started in that zone to ever get debugged so I at least want to give those games a chance to be played out. There are currently still some instabilities in this last wave that I'm trying to address. But there are also still numerous code cleanup and efficiency tasks remaining on the project list before I'd be willing to say we're done breaking compatibility. This version I'm hoping to make the one and only version that breaks compatibility like this so it's likely to take quite a bit of time before I'm done with this - which is a big reason I didn't want to get started on this until everything else had been done for this version. I'd also wanted to do the months of work on my end in the silent background until it could be implemented overnight and be, for the most part, done as soon as it began. Dinna work out that way but that's ok... we plug on!