Brennan's Adventures in the Hall of Fame.

So. Moving on from the last two games I felt i'd learned a few things about improving my tech rate. The most important thing being that I needed a larger/faster land grab than i've been used to playing with in the past - and I think i've got the hang of putting that into action.

With that in mind I chose my next game as a Diplomatic race to master the secret of Fission, build the United Nations and become the first Secretary General.

I've decided to include as many opponents as the map will handle (Standard) and take all the Scientific Civs for maximum tech pace. With myself playing the Persians (Immortals always stuck me as cheating) that left one slot open, in which I put the English since their commercial trait can be an advantage in a prolonged game and their expansionist trait can make for lots of tech-popping early on.

So it's a Standard sized Pangaea map, maximum land area. Difficulty is only Regent so this should be a pushover, i'm only playing against the HoF tables here.
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My start was a good one, I quickly expanded to a good size with 4 luxuries, horses and iron online. I guess around 400BC I upgraded all my warriors to Immortals and declared war on my unfortunate English neighbours. The English had been tech leaders until this point, but they were no match for my UU. This is how things looked at 10AD, with the English reduced to a single city:
10AD_military.JPG

The last English city fell one or two turns later.

I believe that left me with 6 luxuries and I felt I should expand a little more, so I targeted the Babylonians just to the North of me for a supply of dyes (luxury number 7), then captured the Greek city of Knossos to the North West, to give me control of the choke point to the other half of the Pangaea. I built the Forbidden Palace as quickly as I could just to the North of the Former English Empire, in a position to give me a big second core.

In terms of tech rate this was extremely successful: Around 500AD I think I researched Education in five turns and that was the last tech that didn't take me 4 turns. I industrialised in 890AD and Modernised in 1420. The pace seemed blistering to me, but looking back I see that the dates aren't all that much better than for my SS game. I guess that the reduction in level makes a difference to the AI, who were no help at all after I reached the Middle Ages, just researching non-compulsory techs like Democracy etc. They weren't exactly a great source of income for gpt either.

My finish date was 1430 - I had a pre-build set to finish about 4 turns after I entered the MA, but used the Big Picture to trade a **** load of techs about, which let me buy Fission from the Germans (my free tech was Rocketry) workers mined hell out of the countryside around Persepolis, but I only hurried the build by a turn or two. I spent those turns giving techs away like they were water, then declared on the Germans, who I figured for my competition in the vote, giving away more techs to seal alliances with 4 other civs against them.

In the end I won Diplomatic victory with 3789 points.

Apart from mis-timing my pre-build by a couple turns I also shot myself in the foot by getting annoyed with the Babylonians: They sent an obviously hostile force onto my lands around 1100AD, so I ordered them off and they declared. The result was a forgone conclusion, with my vastly superior forces capturing Samarra and marching on towards Babylon itself - I was thinking here that I could capture the Pyramids and save myself some upkeep on granaries (not that I needed it). However all bar one of my stack of Immortals (14 IIRC) perished in the attempt (I think it was size 9, defended by Musketmen) which irritated me no end (the RNG gods definately hate me you know). So I cut into my research on Industrialisation after 1 turn gone, to go for Military Tradition so that I could throw Cavs at the pace instead. I didn't realise that i'd lose the turn i'd spent on Ind. as well as the four I wasted on MT. Never mind I shall try to stay more focussed next time.

Long story short, about 6 turns later I hit Babylon with 20 Artillery and 20 Cavalry. Redlined everything, reduced the place to size 4 and captured it.

So yeah, I could have managed about 6-7 turns faster without those obvious mistakes, but I guess I need to work on speeding up my start if i'm going to improve my times by much more.

My economy was monstrous at the end. I had enough cash spare to buy a dozen Police Stations when I got Communism in a trade, without making more than a dent. The artillery I sent to Babylon were all bought in 3 turns.

Compare my treasury reports at the end of my last two games:
Egypt 1730:
SSwin_economy.JPG

Persia 1430:
SS_win_economy.JPG


I was researching at the end of the Industrial age in 4 turns at only 50%!
 
Why are you building 27 spearmen? - good for nothing defensive units - better to build either archers, or warriors for upgrade, or immortals directly.

As regards the taking of the city - if it was on a hill muskets would be defending at 8 (6 if not) vs your attack of 4 - if your immortals were not veterans (they should be though) they could get chewed through and promote the defenders. (If the AI has muskets you should be not too far from cavalry - might be better to wait)
 
I knew someone would tell me off for the spearmen...

They are just there to defend my borders/coasts. I hate having to move troops around to deal with triremes landing pesky invaders, especially if my cities are open to attack. It barely made a blip on my economy in this game though.

I seem to recall getting Replaceable parts right after the travesty at Babylon. So yes, I kicked the stuffing out of it shortly after (I rushed a pile of Cavs and Arty). No it wasn't on a hill, no there wasn't a river. Fortified musket in a city chould be def 7 so I was pretty pee'd off at losing 14/15 attacks. Most of the Immortals were Vets by then.

But yes, the whole thing was really just a waste of time and I shouldn't have bothered.

Rest assured, in my ongoing Deity game there's not a defender in sight!
 
Spain did exactly that last night on my Deity game: 2 Archers, right next to my core cities that were churning out Mounted warriors at the time. I executed them and put the bodies on public display. :D
 
Sooo, January's update puts the Pentathlon award under my belt, next target is Machiavelli, for which I need to replace my now deposed Conquest game. Monarch or Warlord for preference as that'll leave me needing only 1 game for the Octathlon.

Having looked around the table I saw a chance to get a good place on the Monarch/Large/Conquest table, there were a couple of dates I was positive I could now beat, even on the Large mapsize.

My recent experience practising at Deity has left me with the impression that I was over-concentrating on the expansion and leaving myself with a smaller military than I needed to begin my conquests, this game I intended to build barracks in my core rather than let those cities join the worker/settler farm program and get plenty of units out there nice and early. My Capital would likely be staying a settler factory for most of the game however.

Playing as the Iroquis:

I attacked the Germans to the North with a force of 20 Mounted Warriors around 700-600BC, which was nice and early, my expansion was going well and Germany was isolated from the other civs and my most apparent border. Having sacked some German cities I was slightly out of position and agreed a peace treaty for (IIRC) three techs, their treasury and map and the two small cities to the far North - Leaving them with with only 6 cities - half what they had at the start of the war.

I switched my attentions over to the Ottomans, whose cities were preventing my expansion to the South West. Again, after some success I signed a good peace treaty having got into a bad situation and this time switched my attention to the Americans to the South East. Both these wars resulted in my grabbing land, luxuries and cities.

The Americans were never strong enough to force me into a ceasefire - due to my steadily growing military power, although Washington, their Capital, proved a tough nut to crack. Following the 20 turn peace I also invaded Germany again. Having stockpiled stacks of Mounted Warriors near all their border cities I crushed them rapidly, wiping them out in 130BC and then assigning my victorious units to the invasion of America or to the Ottoman border.

I had to wait half a dozen turns for the ceasefire with Ottomans to expire, but my forces eventually invaded again, wiping out the Ottomas in 250AD. The Americans followed suit shortly after in 270AD.

I had been experiencing culture flips for some time as I had not built a single culture improvement (except Sun Tzu's), so I switched my core cities to temples then libraries, which they completed quickly and this reversed the culture trend - although I never ended up in the lead and culture flips continued to be an issue.

I researched Chivalry sometime during the conquest of America, by this time it looked like the game would be over before I could research Military Tradition, so I conducted no research for the rest of the game.

The forces that conquered America started upgrading to Knights and began the brief invasion of England, who put up little resistence and fell in 390AD. Meanwhile my forces to the West had turned their attentions first to the Spanish (Crippled by losing Madrid to the Koreans early on they only had 3 cities) whose cities appeared blessed by the RNG Gods :mad: and then to the Koreans who appeared to be my tougest opponents.

The Koreans declared an alliance against me with the Russians, which allowed me to capture an odd city on a promontory to the South, but forced me into a war I was not ready for in the East. Fortunately they agreed to a ceasefire before this became a problem and my Eastern troops then used the brief breathing space to prepare for war against the Spanish.

By now flips had become a real problem and I was forced to switch from capturing to razing. One Korean city had to be captured three times. The last time I burned it to the ground. :evil:

I was forced to sign a peace treaty with the Koreans when I saw that they had three cities on an island miles out to sea. Fortunately they ceded all three to me in exchange for peace and I refused to leave their land a couple turns later. On with the fight.

Matters appeared to slow right down, perhaps due to the sheer amount of workers, units and cities I was micromanaging, but the Spanish fell in 470AD, the French lost their last cirty in 560AD and the Koreans finally lost in 610AD after a long a bloody struggle (I lost half my units on that side of the map to flips :mad: )

The Russians faced a veritable flood of troops following the defeat of the French and rapidly caved in by 620AD. Now I had to pray that the French settler was in the one Galley visible, all my coastal cities rushed galleys and I rushed several near the galley in question and fortunately it turned out to be the guilty party. (Took three galleys to bag it though)

650AD Conquest Victory. 7531pts.

powergraph_large_conquest_monarch.JPG


The chief improvement I can see in this is that I was wasteful with my troops, using a tide of MWs MDIs and Knights, rather than relying on SODs with catapults. I imagine this hampered my conquests later on while only giving me a minor speed up earlier. Catapult stacks would definately have aided me outside the larger Korean and American cities.

Monarchconquest_maps.JPG

Top to bottom: 975BC, 10AD, 250AD, 400AD, 510AD, 650AD.
 
brennan marches on! I'm going through a few settler on transport hunts in my latest game so I can relate to this one.

How many units were you losing in those flips? Do you (can you?) use MapStat to give you flip info? It must have hurt losing those troops far from home.
 
I've never used Civassist, Mapstat or Mapfinder.

I lost an army + a knight when a Korean city flipped. I think a couple of times I lost four knights. It was far from being a deathblow, but it put serious dampers on my advance until I could reinforce the front-line on that side of the map. One minute I had twenty Knights and an army preparing to invade Korea; a few turns later I had a second army; then in a few turns it seemed I was down to half a dozen knights and a badly injured army healing up. :(

Fortunately I had the income to rush a knight at least every turn in the newly conquered areas, and I had a steady stream of knights coming down to the mid-point for allocation East or West, so reinforcement didn;t take very long (I'll try to post a map some time).

Note to self: build a bit of culture next time.
 
Civassist needs me to find some .dll or other online before it'll run. Mapfinder i've tried but it behaves strangely - I think this is because it's been changed to work with conquests and i'm still on PTW. Mapstat i've just not tried.

btw I saw CivComplete in Game last weekend. I may be upgrading to Conquests soon...

I'll stick a map in for that last game tomorrow.

Looking at that comment on my 'badly injured army' reminds me: It was a 10/13 hp Knight army. It lost 9 straight attacks against a regular MDI on a hill then retreated (fortunately). The graphics went a bit funny during the attack - looked like a bug of some kind.
 
Hmm, sounds familiar. Not sure though as i'm posting at work. As usual. :D
 
Mapfinder i've tried but it behaves strangely - I think this is because it's been changed to work with conquests and i'm still on PTW.
I don't use mapfinder on PtW either because qick start doesn't keep the same rivals.

Mapstat i've just not tried.
I recommend it highly. I use it and CAII as I prefer certain aspects of each utility. You might also like Rings, given that you are presumably using RCP with PtW. Both Rings and MapStat are part of the same download-CRpSuite.
 
If it is .NET, feel free to download it. In fact, it's pretty likely that, at some point, you'll have to download it at somepoint.

I think CivAssist uses 1.1, but you can have 1.0 and 1.1 and 2.0 on the same machine at the same time.
 
My histo game bust :(

:gripe: Lousy rotten domination limit [pissed]

100k game is going well though. eta is currently 1745, but I expect to double my cpt by then (1250AD 1050cpt).
 
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