Bribing AI to declare war on someone

Sherlock

Just one more turn...
Joined
Apr 12, 2009
Messages
1,394
Location
Eagle, Idaho
Do they just 'declare war' and then sit back, or do they actually GO TO WAR?

Is it a good deal to bribe the AI to attack your enemy?
 
It depends. If the two civs you're setting up for war are neighbors, they'll most definitely fight, which can be good or bad: you want to make sure that one of the civs isn't gonna go and turn into a runaway civ by conquering the other guy. I've sometimes had a civ declare war on someone I want to slow down, only to watch the guy I sent to war get his ass kicked and give the other guy more cities...
If they're on different continents or far away though, they won't do a thing basically. Maybe they will when the AI improves with the patch/expac, but as of right now, that's not hte case.
 
I think a lot of it has to do with that civ's relation to you (if it likes you enough) and/or its relation to the civ you want it to attack (if it hates that civ enough). I guess if you want to bribe the AI, keep good track of who has denounced who.

I don't think it's worth it though. better to use that cash to buy/upgrade units. can't leave the AI to do a human's job.
 
I think a lot of it has to do with that civ's relation to you (if it likes you enough) and/or its relation to the civ you want it to attack (if it hates that civ enough). I guess if you want to bribe the AI, keep good track of who has denounced who.

I don't think it's worth it though. better to use that cash to buy/upgrade units. can't leave the AI to do a human's job.

It's usually pretty cheap, actually. You'd be amazed how little it can cost to start a war. It's not like Civ IV (for better or worse) where you're probably giving up a tech or two in order to get something started.
 
They actually go to war.

Here's something from Deity Future Start 2.0:

Spoiler :
iAQAr.jpg


Basically me and the French were friends, I once asked him "hey Nappy, do you want to DOW England" and he was like "aww hell yeah I have the largest military on the entire planet let's do it right now" and this was the result.

Unfortunately after I took York and conquered England entirely, we didn't remain friends for long.:(
 
Sometimes bribing an AI to go to war with another civ can be quite cheap.
In a recent quick-speed 2 player multiplayer game with 5 AI's, I bribed Oda, to my SE, with 25 gold and 2 horses to go to war with Hiawatha, his neighbor and rival. This was pittance for me and performed its role (of redirecting Oda's NW-moving swarm of catapults and swordsmen to someone other than me) admirably. Of course they made peace 10 turns later and then Oda DOW'ed me (as was his original plan, I think), but by then I had a number of Camel Archers... the point is that for the cost of 25 gold and horses for several turns, I caused two enemy civs to lose hundreds of gold worth of units and ensure my safety for long enough to build a defensive force.
I think that the cost of getting an AI to attack another civ is related to how well the bribed AI likes you, and how much it hates the target civ, so a civ that is 'friendly' with you and 'guarded' towards another will be easier to bribe than a civ that is 'guarded' towards you.
In the end, always remember: Strategic bribery is your friend!
 

At least we can add England to the list of dead "ancient" civilizations.

e: I think its high time I took out my old friend the Napoleon. Of all the Deity civs, him, Gandhi and Isabella have nukes. Therefore, a threat. And its only 20 turns left!
 
If you pay for a war-assistance to the Civ and they've close borders, they will attack.

If you do the same with some AI far away, nothing happens, maybe "fighting the same enemy" will occur.

Use it only when their borders are tight and you will have less enemies to fight later.

But if your intent is to kill someone, you can always ask your friendly civ how much they would pay for you to go to war. Most of the time, something like 2-300 gold for you.
 
Back
Top Bottom