Vael
Shadow Angel
- Joined
- Mar 21, 2005
- Messages
- 614
Some sort of civil war system would certainly be welcome. One of the things I liked from Civ 2 were the Partisans, though they weren't very effective. The most they did was annoy an attacker, rarely actually stop him... and when they did that was another annoyance. Likewise, the way Civ 2 civil wars were implimented was rather atrocious balance-wise.
Having some system where units could appear depending on factors in nearby cities may be an answer. If conditions get bad enough in a city it could spawn rebels nearby, which would destroy improvements, cause general havoc and perhaps even capture cities if they grow enough in strength. Obviously capturing cities would be a major cause of this, requiring some units stay behind to garrison captured cities - making things harder but not impossible for those who wish to expand through war. Just something I've thought about, there are likely other solutions to this intriguing dilemma...
Having some system where units could appear depending on factors in nearby cities may be an answer. If conditions get bad enough in a city it could spawn rebels nearby, which would destroy improvements, cause general havoc and perhaps even capture cities if they grow enough in strength. Obviously capturing cities would be a major cause of this, requiring some units stay behind to garrison captured cities - making things harder but not impossible for those who wish to expand through war. Just something I've thought about, there are likely other solutions to this intriguing dilemma...