Happiness vs everything else

AffineConstant

Warlord
Joined
Sep 25, 2022
Messages
133
War weariness, amenities, general popular approval. It's all a game mechanic. But how should it work?

For me, Happiness as a game mechanic really needs to return

In VI you've, for some reason, got War Weariness and Amenities as separate things, but also the same thing, for some reason. It'd be both simpler and more interesting if it was just 1 mechanic you could keep track of. You lose soldiers (military unit)? Unhapiness! (Why does it matter if it's barbarians or an enemy civ anyway?) You conquer a city, or provide tea, happiness! Suddenly you can balance all these things in an easy and obvious way without keeping track of all these terms and scores. Speaking of, a better way to keep track of "happiness score" on the map would be great.
 
I have similar thoughts about the culture/tourism split/not-split. There's a lot of stuff in VI that seems like it was halfway to something else, tbh.
 
Top Bottom