RulerOfDaPeople
Emperor
- Joined
- Mar 13, 2007
- Messages
- 1,452
This may be a better idea for Civilization 7. But I was thinking about real life China and how they had a civil war directly after World War II, which has lead to the situation we have today in regards to Taiwan. And how the 2 systems of government have different alliances with other nations around the world. Different systems of government tend to be friendly to similar systems of government, and skeptical / unfriendly towards other systems of government that are drastically different than theirs. This is true for other civilizations throughout history, such as Korea, and many others over the course of time and history. And there are other factors at play with historical Civil Wars like the ones ancient Rome had seen, which were more about a power strugggle and which General's were loyal or disloyal to the Senate or the Emperor. (That's an entirely different pandoras box.) But for the sake of a game like Civilization, I think Civil Wars can be introduced into the game by using game mechanics that already exist in the game...
The loyalty system can be used in conjunction with the happiness/unhappiness/amenities game mechanic, as well the forms of government, diplomacy, and how happy citizens of opposing Civs are using those forms of government. (We got a taste of this type of diplomacy + forms of government mechanic, and it's effect on happiness, in end games of Civlization 5.) I do think that the loyalty systems needs to be tightened up so that it's not so easy to make a city flip or rebel. I think that needs to become harder. I remember back in Civ 4, cities would rebel if they became too unhappy. If the loyalty mechanics can be tightened up so it's more difficult to flip than they are in Civ 6 (because I think it happens to much and too easily/frequently), I think a combination of the other aspects of Civilization mechanics (such as happiness, culture, religion, governments, opponent Civ's citizen's happiness & success, etc) could influence the possibility of a city decaying in loyalty. And at a certain point, that city could influence other cities in that part of a Civilization, and ultimately if it gets even farther into a severe negative exponent, then they doen't become a free city.... they DEMAND a new system of Government in order to become happier again. How the leadership of a Civlization Empire responds, could be the difference in restoring the stability of the empire, those Cities becomming Free cities, those Cities joining another empire, or a collection of those cities declaring a Civil War on their Civ. Then they would fight a war just like another other Civ in the game against another Civ. (The developers would need a list of options for such a faction of cities to name themselves and their potential new civ when fighting this war. )
And while all of this is going on, other Civs in the game who were not part of the split empire, could choose to become involved by creating an alliance to support the faction of the split empire that favors their form of government. Then you could have proxy wars inside of Civilization games.
What does everyone think of this idea?
The loyalty system can be used in conjunction with the happiness/unhappiness/amenities game mechanic, as well the forms of government, diplomacy, and how happy citizens of opposing Civs are using those forms of government. (We got a taste of this type of diplomacy + forms of government mechanic, and it's effect on happiness, in end games of Civlization 5.) I do think that the loyalty systems needs to be tightened up so that it's not so easy to make a city flip or rebel. I think that needs to become harder. I remember back in Civ 4, cities would rebel if they became too unhappy. If the loyalty mechanics can be tightened up so it's more difficult to flip than they are in Civ 6 (because I think it happens to much and too easily/frequently), I think a combination of the other aspects of Civilization mechanics (such as happiness, culture, religion, governments, opponent Civ's citizen's happiness & success, etc) could influence the possibility of a city decaying in loyalty. And at a certain point, that city could influence other cities in that part of a Civilization, and ultimately if it gets even farther into a severe negative exponent, then they doen't become a free city.... they DEMAND a new system of Government in order to become happier again. How the leadership of a Civlization Empire responds, could be the difference in restoring the stability of the empire, those Cities becomming Free cities, those Cities joining another empire, or a collection of those cities declaring a Civil War on their Civ. Then they would fight a war just like another other Civ in the game against another Civ. (The developers would need a list of options for such a faction of cities to name themselves and their potential new civ when fighting this war. )
And while all of this is going on, other Civs in the game who were not part of the split empire, could choose to become involved by creating an alliance to support the faction of the split empire that favors their form of government. Then you could have proxy wars inside of Civilization games.
What does everyone think of this idea?