Jamesds
Great Scientist
If you've played all the previous Civ versions, you'll remember ZOC - Zones of Control. Basically, they added more strategy to the game and caused battles to be fought "in the fields" when passage to a city-to-be-conquered was blocked by units.
In CivII (I can't quite remember whether Civ1, or CivNet which I used to play, had ZOC -- I think it did) ZOC were quite rigid and restrictive, and went as far as completely blocking units from moving to certain squares if they passed enemy units in the process. Only the spy, and air units could ignore ZOC. This was rather annoying, and although it made the game more strategic, it also restricted it too much IMO.
However, CivIII had a great (albeit slightly rare) implementation of ZOC; units moving to enemy unit's ZOC lost a HP or two from the stationary enemy unit they were passing. This only worked for some units, and for those units it was generally ranged units (I remember tanks, modern armours,maybe mobile artillery).
So, how could this be implemented in Civ4? Simply allow ranged units to fire upon enemy units that are passing them. This would include all archery units, and probably several gunpowder units too.
This would heavily increase the use of forts, making them actually worthwhile. Units wouldn't just be able to walk straight past (which really, makes them quite useless) without getting a significant health loss.
So, is it just me, or does anyone else want ZOC back?
In CivII (I can't quite remember whether Civ1, or CivNet which I used to play, had ZOC -- I think it did) ZOC were quite rigid and restrictive, and went as far as completely blocking units from moving to certain squares if they passed enemy units in the process. Only the spy, and air units could ignore ZOC. This was rather annoying, and although it made the game more strategic, it also restricted it too much IMO.
However, CivIII had a great (albeit slightly rare) implementation of ZOC; units moving to enemy unit's ZOC lost a HP or two from the stationary enemy unit they were passing. This only worked for some units, and for those units it was generally ranged units (I remember tanks, modern armours,maybe mobile artillery).
So, how could this be implemented in Civ4? Simply allow ranged units to fire upon enemy units that are passing them. This would include all archery units, and probably several gunpowder units too.
This would heavily increase the use of forts, making them actually worthwhile. Units wouldn't just be able to walk straight past (which really, makes them quite useless) without getting a significant health loss.
So, is it just me, or does anyone else want ZOC back?